BizHawk/BizHawk.Emulation/Computers/Commodore64/C64.Input.cs

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C#
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using BizHawk.Emulation.Computers.Commodore64.MOS;
namespace BizHawk.Emulation.Computers.Commodore64
{
sealed public partial class Motherboard
{
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private int[] joystickPressed = new int[10];
private int[] keyboardPressed = new int[64];
static private string[,] joystickMatrix = new string[2, 5]
{
{"P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Button"},
{"P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Button"}
};
static private string[,] keyboardMatrix = new string[8, 8]
{
{"Key Insert/Delete", "Key Return", "Key Cursor Left/Right", "Key F7", "Key F1", "Key F3", "Key F5", "Key Cursor Up/Down"},
{"Key 3", "Key W", "Key A", "Key 4", "Key Z", "Key S", "Key E", "Key Left Shift"},
{"Key 5", "Key R", "Key D", "Key 6", "Key C", "Key F", "Key T", "Key X"},
{"Key 7", "Key Y", "Key G", "Key 8", "Key B", "Key H", "Key U", "Key V"},
{"Key 9", "Key I", "Key J", "Key 0", "Key M", "Key K", "Key O", "Key N"},
{"Key Plus", "Key P", "Key L", "Key Minus", "Key Period", "Key Colon", "Key At", "Key Comma"},
{"Key Pound", "Key Asterisk", "Key Semicolon", "Key Clear/Home", "Key Right Shift", "Key Equal", "Key Up Arrow", "Key Slash"},
{"Key 1", "Key Left Arrow", "Key Control", "Key 2", "Key Space", "Key Commodore", "Key Q", "Key Run/Stop"}
};
static private byte[] inputBitMask = new byte[] { 0xFE, 0xFD, 0xFB, 0xF7, 0xEF, 0xDF, 0xBF, 0x7F };
static private byte[] inputBitSelect = new byte[] { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 };
byte cia0InputLatchA;
byte cia0InputLatchB;
int pollIndex;
public void PollInput()
{
// scan joysticks
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pollIndex = 0;
for (int j = 0; j < 5; j++)
{
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for (int i = 0; i < 2; i++)
{
joystickPressed[pollIndex++] = controller[joystickMatrix[i, j]] ? -1 : 0;
}
}
// scan keyboard
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pollIndex = 0;
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 8; j++)
{
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keyboardPressed[pollIndex++] = controller[keyboardMatrix[i, j]] ? -1 : 0;
}
}
}
private void WriteInputPort()
{
byte portA = cia0.PortAData;
byte portB = cia0.PortBData;
byte resultA = 0xFF;
byte resultB = 0xFF;
byte joyA = 0xFF;
byte joyB = 0xFF;
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pollIndex = 0;
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 8; j++)
{
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if (keyboardPressed[pollIndex++] != 0)
{
if (((portA & inputBitSelect[i]) == 0) || ((portB & inputBitSelect[j]) == 0))
{
resultA &= inputBitMask[i];
resultB &= inputBitMask[j];
}
}
}
}
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pollIndex = 0;
for (int i = 0; i < 5; i++)
{
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if (joystickPressed[pollIndex++] != 0)
joyB &= inputBitMask[i];
if (joystickPressed[pollIndex++] != 0)
joyA &= inputBitMask[i];
}
resultA &= joyA;
resultB &= joyB;
cia0InputLatchA = resultA;
cia0InputLatchB = resultB;
// this joystick has special rules.
cia0.PortAMask = joyA;
}
}
}