BizHawk/BizHawk.Emulation.Cores/Sound/OneBitBeeper.cs

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C#
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using System;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Sound
{
/// <summary>
/// A simple 1-bit (mono) beeper/buzzer implementation using blipbuffer
/// Simulating the piezzo-electric buzzer found in many old computers (such as the ZX Spectrum or Amstrad CPC)
/// Sound is generated by toggling the single input line ON and OFF rapidly
/// </summary>
public sealed class OneBitBeeper : ISoundProvider
{
private int _sampleRate;
private int _clocksPerFrame;
private int _framesPerSecond;
private BlipBuffer _blip;
private readonly string _beeperId;
/// <summary>
/// Constructor
/// </summary>
/// <param name="blipSampleRate">The sample rate to pass to blipbuffer (this should be 44100 for ISoundProvider)</param>
/// <param name="clocksPerFrame">The number of (usually CPU) clocked cycles in one frame</param>
/// <param name="framesPerSecond">The number of frames per second (usually either 60 or 50)</param>
/// <param name="beeperId">Unique name for this instance (needed for serialization as some cores have more than one active instance of the beeper)</param>
public OneBitBeeper(int blipSampleRate, int clocksPerFrame, int framesPerSecond, string beeperId)
{
_beeperId = beeperId;
_sampleRate = blipSampleRate;
_clocksPerFrame = clocksPerFrame;
_framesPerSecond = framesPerSecond;
_blip = new BlipBuffer(blipSampleRate / framesPerSecond);
_blip.SetRates(clocksPerFrame * 50, blipSampleRate);
}
private int clockCounter;
/// <summary>
/// Option to clock the beeper every CPU clock
/// </summary>
public void Clock(int clocksToAdd = 1)
{
clockCounter += clocksToAdd;
}
/// <summary>
/// Option to directly set the current clock position within the frame
/// </summary>
public void SetClock(int currentFrameClock)
{
clockCounter = currentFrameClock;
}
private bool lastPulse;
/// <summary>
/// Processes an incoming pulse value
/// </summary>
public void ProcessPulseValue(bool pulse, bool renderSound = true)
{
if (!renderSound)
return;
if (lastPulse == pulse)
{
// no change
_blip.AddDelta((uint)clockCounter, 0);
}
else
{
if (pulse)
_blip.AddDelta((uint)clockCounter, (short)(_volume));
else
_blip.AddDelta((uint)clockCounter, -(short)(_volume));
lastVolume = _volume;
}
lastPulse = pulse;
}
#region Volume Handling
/// <summary>
/// Beeper volume
/// Accepts an int 0-100 value
/// </summary>
public int Volume
{
get => VolumeConverterOut(_volume);
set
{
var newVol = VolumeConverterIn(value);
if (newVol != _volume)
_blip.Clear();
_volume = VolumeConverterIn(value);
}
}
private int _volume;
/// <summary>
/// The last used volume (used to modify blipbuffer delta values)
/// </summary>
private int lastVolume;
/// <summary>
/// Takes an int 0-100 and returns the relevant short volume to output
/// </summary>
private int VolumeConverterIn(int vol)
{
int maxLimit = short.MaxValue / 3;
int increment = maxLimit / 100;
return vol * increment;
}
/// <summary>
/// Takes an short volume and returns the relevant int value 0-100
/// </summary>
private int VolumeConverterOut(int shortvol)
{
int maxLimit = short.MaxValue / 3;
int increment = maxLimit / 100;
if (shortvol > maxLimit)
shortvol = maxLimit;
return shortvol / increment;
}
#endregion
#region ISoundProvider
public bool CanProvideAsync => false;
public SyncSoundMode SyncMode => SyncSoundMode.Sync;
public void SetSyncMode(SyncSoundMode mode)
{
if (mode != SyncSoundMode.Sync)
throw new InvalidOperationException("Only Sync mode is supported.");
}
public void GetSamplesAsync(short[] samples)
{
throw new NotSupportedException("Async is not available");
}
public void DiscardSamples()
{
_blip.Clear();
}
public void GetSamplesSync(out short[] samples, out int nsamp)
{
_blip.EndFrame((uint)_clocksPerFrame);
nsamp = _blip.SamplesAvailable();
samples = new short[nsamp * 2];
_blip.ReadSamples(samples, nsamp, true);
for (int i = 0; i < nsamp * 2; i += 2)
{
samples[i + 1] = samples[i];
}
clockCounter = 0;
}
#endregion
#region State Serialization
public void SyncState(Serializer ser)
{
ser.BeginSection("Beeper_" + _beeperId);
ser.Sync(nameof(_sampleRate), ref _sampleRate);
ser.Sync(nameof(_clocksPerFrame), ref _clocksPerFrame);
ser.Sync(nameof(_framesPerSecond), ref _framesPerSecond);
ser.Sync(nameof(clockCounter), ref clockCounter);
ser.Sync(nameof(lastPulse), ref lastPulse);
ser.EndSection();
}
#endregion
}
}