36 lines
606 B
C++
36 lines
606 B
C++
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#include <gameboy/gameboy.hpp>
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#define SCHEDULER_CPP
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namespace GameBoy {
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Scheduler scheduler;
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void Scheduler::enter() {
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host_thread = co_active();
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co_switch(active_thread);
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}
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void Scheduler::exit(ExitReason reason) {
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exit_reason = reason;
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active_thread = co_active();
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co_switch(host_thread);
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}
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void Scheduler::swapto(Processor &p) {
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active_thread = p.thread;
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co_switch(active_thread);
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}
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void Scheduler::init() {
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host_thread = co_active();
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active_thread = cpu.thread;
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}
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Scheduler::Scheduler() {
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exit_reason = ExitReason::UnknownEvent;
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host_thread = 0;
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active_thread = 0;
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}
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}
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