BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/gpgx/LibGPGX.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
{
public static class LibGPGX
{
[DllImport("libgenplusgx.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void gpgx_get_video(ref int w, ref int h, ref int pitch, ref IntPtr buffer);
[DllImport("libgenplusgx.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void gpgx_get_audio(ref int n, ref IntPtr buffer);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate int load_archive_cb(string filename, IntPtr buffer, int maxsize);
[DllImport("libgenplusgx.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void gpgx_advance();
[DllImport("libgenplusgx.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern bool gpgx_init(string feromextension, load_archive_cb feload_archive_cb, bool sixbutton, INPUT_SYSTEM system_a, INPUT_SYSTEM system_b);
[DllImport("libgenplusgx.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void gpgx_get_fps(ref int num, ref int den);
[DllImport("libgenplusgx.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int gpgx_state_size();
[DllImport("libgenplusgx.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern bool gpgx_state_save(byte[] dest, int size);
[DllImport("libgenplusgx.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern bool gpgx_state_load(byte[] src, int size);
[DllImport("libgenplusgx.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern bool gpgx_get_control(IntPtr dest, int bytes);
[DllImport("libgenplusgx.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern bool gpgx_put_control(IntPtr src, int bytes);
[DllImport("libgenplusgx.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void gpgx_get_sram(ref IntPtr area, ref int size);
[DllImport("libgenplusgx.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void gpgx_clear_sram();
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public const int MIN_MEM_DOMAIN = 0;
public const int MAX_MEM_DOMAIN = 9;
[DllImport("libgenplusgx.dll", CallingConvention = CallingConvention.Cdecl)]
// apparently, if you use built in string marshalling, the interop will assume that
// the unmanaged char pointer was allocated in hglobal and try to free it that way
public static extern IntPtr gpgx_get_memdom(int which, ref IntPtr area, ref int size);
// call this before reading sram returned by gpgx_get_sram()
[DllImport("libgenplusgx.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void gpgx_sram_prepread();
// call this after writing sram returned by gpgx_get_sram()
[DllImport("libgenplusgx.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void gpgx_sram_commitwrite();
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public static bool gpgx_get_control(InputData dest)
{
int bytes = Marshal.SizeOf(typeof(InputData));
IntPtr p = Marshal.AllocHGlobal(bytes);
bool succeed = gpgx_get_control(p, bytes);
if (succeed)
Marshal.PtrToStructure(p, dest);
Marshal.FreeHGlobal(p);
return succeed;
}
public static bool gpgx_put_control(InputData src)
{
int bytes = Marshal.SizeOf(typeof(InputData));
IntPtr p = Marshal.AllocHGlobal(bytes);
Marshal.StructureToPtr(src, p, false);
bool succeed = gpgx_put_control(p, bytes);
Marshal.FreeHGlobal(p);
return succeed;
}
public const int MAX_DEVICES = 8;
public enum INPUT_SYSTEM : byte
{
SYSTEM_NONE = 0, // unconnected port
SYSTEM_MD_GAMEPAD = 1, // single 3-buttons or 6-buttons Control Pad
SYSTEM_MOUSE = 2, // Sega Mouse
SYSTEM_MENACER = 3, // Sega Menacer -- port B only
SYSTEM_JUSTIFIER = 4, // Konami Justifiers -- port B only
SYSTEM_XE_A1P = 5, // XE-A1P analog controller -- port A only
SYSTEM_ACTIVATOR = 6, // Sega Activator
SYSTEM_MS_GAMEPAD = 7, // single 2-buttons Control Pad -- Master System
SYSTEM_LIGHTPHASER = 8, // Sega Light Phaser -- Master System
SYSTEM_PADDLE = 9, // Sega Paddle Control -- Master System
SYSTEM_SPORTSPAD = 10, // Sega Sports Pad -- Master System
SYSTEM_TEAMPLAYER = 11, // Multi Tap -- Sega TeamPlayer
SYSTEM_WAYPLAY = 12, // Multi Tap -- EA 4-Way Play -- use both ports
};
public enum INPUT_DEVICE : byte
{
DEVICE_NONE = 0xff, // unconnected device = fixed ID for Team Player)
DEVICE_PAD3B = 0x00, // 3-buttons Control Pad = fixed ID for Team Player)
DEVICE_PAD6B = 0x01, // 6-buttons Control Pad = fixed ID for Team Player)
DEVICE_PAD2B = 0x02, // 2-buttons Control Pad
DEVICE_MOUSE = 0x03, // Sega Mouse
DEVICE_LIGHTGUN = 0x04, // Sega Light Phaser, Menacer or Konami Justifiers
DEVICE_PADDLE = 0x05, // Sega Paddle Control
DEVICE_SPORTSPAD = 0x06,// Sega Sports Pad
DEVICE_PICO = 0x07, // PICO tablet
DEVICE_TEREBI = 0x08, // Terebi Oekaki tablet
DEVICE_XE_A1P = 0x09, // XE-A1P analog controller
DEVICE_ACTIVATOR = 0x0a,// Activator
};
/// <summary>
/// not every flag is valid for every device!
/// </summary>
[Flags]
public enum INPUT_KEYS : ushort
{
/* Default Input bitmasks */
INPUT_MODE = 0x0800,
INPUT_X = 0x0400,
INPUT_Y = 0x0200,
INPUT_Z = 0x0100,
INPUT_START = 0x0080,
INPUT_A = 0x0040,
INPUT_C = 0x0020,
INPUT_B = 0x0010,
INPUT_RIGHT = 0x0008,
INPUT_LEFT = 0x0004,
INPUT_DOWN = 0x0002,
INPUT_UP = 0x0001,
/* Master System specific bitmasks */
INPUT_BUTTON2 = 0x0020,
INPUT_BUTTON1 = 0x0010,
/* Mega Mouse specific bitmask */
INPUT_MOUSE_CENTER = 0x0040,
INPUT_MOUSE_RIGHT = 0x0020,
INPUT_MOUSE_LEFT = 0x0010,
/* Pico hardware specific bitmask */
INPUT_PICO_PEN = 0x0080,
INPUT_PICO_RED = 0x0010,
/* XE-1AP specific bitmask */
INPUT_XE_E1 = 0x0800,
INPUT_XE_E2 = 0x0400,
INPUT_XE_START = 0x0200,
INPUT_XE_SELECT = 0x0100,
INPUT_XE_A = 0x0080,
INPUT_XE_B = 0x0040,
INPUT_XE_C = 0x0020,
INPUT_XE_D = 0x0010,
/* Activator specific bitmasks */
INPUT_ACTIVATOR_8U = 0x8000,
INPUT_ACTIVATOR_8L = 0x4000,
INPUT_ACTIVATOR_7U = 0x2000,
INPUT_ACTIVATOR_7L = 0x1000,
INPUT_ACTIVATOR_6U = 0x0800,
INPUT_ACTIVATOR_6L = 0x0400,
INPUT_ACTIVATOR_5U = 0x0200,
INPUT_ACTIVATOR_5L = 0x0100,
INPUT_ACTIVATOR_4U = 0x0080,
INPUT_ACTIVATOR_4L = 0x0040,
INPUT_ACTIVATOR_3U = 0x0020,
INPUT_ACTIVATOR_3L = 0x0010,
INPUT_ACTIVATOR_2U = 0x0008,
INPUT_ACTIVATOR_2L = 0x0004,
INPUT_ACTIVATOR_1U = 0x0002,
INPUT_ACTIVATOR_1L = 0x0001,
};
[StructLayout(LayoutKind.Sequential)]
public class InputData
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
public readonly INPUT_SYSTEM[] system = new INPUT_SYSTEM[2];
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MAX_DEVICES)]
public readonly INPUT_DEVICE[] dev = new INPUT_DEVICE[MAX_DEVICES];
/// <summary>
/// digital inputs
/// </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MAX_DEVICES)]
public readonly INPUT_KEYS[] pad = new INPUT_KEYS[MAX_DEVICES];
/// <summary>
/// analog (x/y)
/// </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MAX_DEVICES * 2)]
public readonly short[,] analog = new short[MAX_DEVICES, 2];
/// <summary>
/// gun horizontal offset
/// </summary>
public int x_offset;
/// <summary>
/// gun vertical offset
/// </summary>
public int y_offset;
public void ClearAllBools()
{
for (int i = 0; i < pad.Length; i++)
pad[i] = 0;
}
}
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public const int CD_MAX_TRACKS = 100;
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void cd_read_cb(int lba, IntPtr dest, bool audio);
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[StructLayout(LayoutKind.Sequential)]
public struct CDTrack
{
public int start;
public int end;
}
[StructLayout(LayoutKind.Sequential)]
public class CDData
{
public int end;
public int last;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = CD_MAX_TRACKS)]
public readonly CDTrack[] tracks = new CDTrack[CD_MAX_TRACKS];
public cd_read_cb readcallback;
}
}
}