2011-01-11 02:55:51 +00:00
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using System;
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using System.Globalization;
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using System.IO;
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2013-10-27 22:07:40 +00:00
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using BizHawk.Common;
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2014-02-08 20:18:36 +00:00
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using BizHawk.Emulation.Common;
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2013-10-27 22:07:40 +00:00
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2014-01-22 01:14:36 +00:00
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namespace BizHawk.Emulation.Cores.Components.H6280
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2011-01-11 02:55:51 +00:00
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{
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2013-11-15 01:52:03 +00:00
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public sealed partial class HuC6280
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{
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2014-12-05 01:56:45 +00:00
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public HuC6280(IDebuggable core)
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2013-11-15 01:52:03 +00:00
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{
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Reset();
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2014-12-05 01:56:45 +00:00
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Core = core;
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2013-11-15 01:52:03 +00:00
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}
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public void Reset()
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{
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A = 0;
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X = 0;
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Y = 0;
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//P = 0x14; // Set I and B
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P = 0x04; // Set I
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S = 0;
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PC = 0;
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PendingCycles = 0;
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TotalExecutedCycles = 0;
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LagIFlag = true;
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LowSpeed = true;
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}
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public void ResetPC()
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{
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PC = ReadWord(ResetVector);
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}
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// ==== CPU State ====
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public byte A;
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public byte X;
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public byte Y;
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public byte P;
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public ushort PC;
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public byte S;
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public byte[] MPR = new byte[8];
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public bool LagIFlag;
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public bool IRQ1Assert;
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public bool IRQ2Assert;
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public bool TimerAssert;
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public byte IRQControlByte, IRQNextControlByte;
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public long TotalExecutedCycles;
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public int PendingCycles;
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public bool LowSpeed;
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private bool InBlockTransfer = false;
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private ushort btFrom;
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private ushort btTo;
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private ushort btLen;
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private int btAlternator;
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// -- Timer Support --
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public int TimerTickCounter;
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public byte TimerReloadValue;
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public byte TimerValue;
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public bool TimerEnabled;
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2014-04-07 04:53:18 +00:00
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public void SyncState(Serializer ser)
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2013-11-15 01:52:03 +00:00
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{
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2014-04-07 04:53:18 +00:00
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ser.BeginSection("HuC6280");
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ser.Sync("A", ref A);
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ser.Sync("X", ref X);
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ser.Sync("Y", ref Y);
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ser.Sync("P", ref P);
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ser.Sync("PC", ref PC);
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ser.Sync("S", ref S);
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ser.Sync("MPR", ref MPR, false);
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ser.Sync("LagIFlag", ref LagIFlag);
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ser.Sync("IRQ1Assert", ref IRQ1Assert);
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ser.Sync("IRQ2Assert", ref IRQ2Assert);
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ser.Sync("TimerAssert", ref TimerAssert);
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ser.Sync("IRQControlByte", ref IRQControlByte);
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ser.Sync("IRQNextControlByte", ref IRQNextControlByte);
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ser.Sync("ExecutedCycles", ref TotalExecutedCycles);
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ser.Sync("PendingCycles", ref PendingCycles);
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ser.Sync("LowSpeed", ref LowSpeed);
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ser.Sync("TimerTickCounter", ref TimerTickCounter);
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ser.Sync("TimerReloadValue", ref TimerReloadValue);
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ser.Sync("TimerValue", ref TimerValue);
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ser.Sync("TimerEnabled", ref TimerEnabled);
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ser.Sync("InBlockTransfer", ref InBlockTransfer);
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ser.Sync("BTFrom", ref btFrom);
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ser.Sync("BTTo", ref btTo);
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ser.Sync("BTLen", ref btLen);
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ser.Sync("BTAlternator", ref btAlternator);
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ser.EndSection();
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2013-11-15 01:52:03 +00:00
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}
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// ==== Interrupts ====
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private const ushort ResetVector = 0xFFFE;
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private const ushort NMIVector = 0xFFFC;
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private const ushort TimerVector = 0xFFFA;
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private const ushort IRQ1Vector = 0xFFF8;
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private const ushort IRQ2Vector = 0xFFF6;
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private const byte IRQ2Selector = 0x01;
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private const byte IRQ1Selector = 0x02;
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private const byte TimerSelector = 0x04;
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public void WriteIrqControl(byte value)
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{
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// There is a single-instruction delay before writes to the IRQ Control Byte take effect.
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value &= 7;
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IRQNextControlByte = value;
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}
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public void WriteIrqStatus()
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{
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TimerAssert = false;
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}
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public byte ReadIrqStatus()
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{
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byte status = 0;
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if (IRQ2Assert) status |= 1;
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if (IRQ1Assert) status |= 2;
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if (TimerAssert) status |= 4;
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return status;
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}
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public void WriteTimer(byte value)
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{
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value &= 0x7F;
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TimerReloadValue = value;
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}
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public void WriteTimerEnable(byte value)
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{
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if (TimerEnabled == false && (value & 1) == 1)
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{
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TimerValue = TimerReloadValue; // timer value is reset when toggled from off to on
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TimerTickCounter = 0;
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}
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TimerEnabled = (value & 1) == 1;
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}
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public byte ReadTimerValue()
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{
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if (TimerTickCounter + 5 > 1024)
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{
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// There exists a slight delay between when the timer counter is decremented and when
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// the interrupt fires; games can detect it, so we hack it this way.
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return (byte)((TimerValue - 1) & 0x7F);
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}
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return TimerValue;
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}
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// ==== Flags ====
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/// <summary>Carry Flag</summary>
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private bool FlagC
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{
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get { return (P & 0x01) != 0; }
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set { P = (byte)((P & ~0x01) | (value ? 0x01 : 0x00)); }
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}
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/// <summary>Zero Flag</summary>
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private bool FlagZ
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{
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get { return (P & 0x02) != 0; }
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set { P = (byte)((P & ~0x02) | (value ? 0x02 : 0x00)); }
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}
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/// <summary>Interrupt Disable Flag</summary>
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private bool FlagI
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{
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get { return (P & 0x04) != 0; }
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set { P = (byte)((P & ~0x04) | (value ? 0x04 : 0x00)); }
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}
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/// <summary>Decimal Mode Flag</summary>
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private bool FlagD
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{
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get { return (P & 0x08) != 0; }
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set { P = (byte)((P & ~0x08) | (value ? 0x08 : 0x00)); }
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}
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/// <summary>Break Flag</summary>
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private bool FlagB
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{
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get { return (P & 0x10) != 0; }
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set { P = (byte)((P & ~0x10) | (value ? 0x10 : 0x00)); }
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}
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/// <summary>T... Flag</summary>
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private bool FlagT
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{
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get { return (P & 0x20) != 0; }
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set { P = (byte)((P & ~0x20) | (value ? 0x20 : 0x00)); }
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}
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/// <summary>Overflow Flag</summary>
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private bool FlagV
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{
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get { return (P & 0x40) != 0; }
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set { P = (byte)((P & ~0x40) | (value ? 0x40 : 0x00)); }
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}
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/// <summary>Negative Flag</summary>
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private bool FlagN
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{
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get { return (P & 0x80) != 0; }
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set { P = (byte)((P & ~0x80) | (value ? 0x80 : 0x00)); }
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}
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// ==== Memory ====
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public Func<int, byte> ReadMemory21;
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public Action<int, byte> WriteMemory21;
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public Action<int, byte> WriteVDC;
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public Action<int> ThinkAction = delegate { };
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2014-12-05 01:56:45 +00:00
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public IDebuggable Core;
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2014-02-09 20:17:59 +00:00
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2013-11-15 01:52:03 +00:00
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public byte ReadMemory(ushort address)
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{
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byte page = MPR[address >> 13];
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return ReadMemory21((page << 13) | (address & 0x1FFF));
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}
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public void WriteMemory(ushort address, byte value)
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{
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byte page = MPR[address >> 13];
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WriteMemory21((page << 13) | (address & 0x1FFF), value);
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}
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private ushort ReadWord(ushort address)
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{
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byte l = ReadMemory(address);
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byte h = ReadMemory(++address);
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return (ushort)((h << 8) | l);
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}
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private void WriteWord(ushort address, ushort value)
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{
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byte l = (byte)(value & 0xFF);
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byte h = (byte)(value >> 8);
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WriteMemory(address, l);
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WriteMemory(++address, h);
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}
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private ushort ReadWordPageWrap(ushort address)
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{
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ushort highAddress = (ushort)((address & 0xFF00) + ((address + 1) & 0xFF));
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return (ushort)(ReadMemory(address) | (ReadMemory(highAddress) << 8));
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}
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public string State()
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{
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int notused;
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2014-02-09 05:49:05 +00:00
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string a = string.Format("{3:X2}:{0:X4} {1:X2} {2} ", PC, ReadMemory(PC), Disassemble(PC, out notused), MPR[PC>>13]).PadRight(41);
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2013-11-15 01:52:03 +00:00
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string b = string.Format("A:{0:X2} X:{1:X2} Y:{2:X2} P:{3:X2} SP:{4:X2} Cy:{5}", A, X, Y, P, S, TotalExecutedCycles);
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string val = a + b + " ";
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if (FlagN) val = val + "N";
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if (FlagV) val = val + "V";
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if (FlagT) val = val + "T";
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if (FlagB) val = val + "B";
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if (FlagD) val = val + "D";
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if (FlagI) val = val + "I";
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if (FlagZ) val = val + "Z";
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if (FlagC) val = val + "C";
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return val;
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}
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private static readonly byte[] TableNZ =
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2011-01-11 02:55:51 +00:00
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{
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0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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|
|
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
|
|
|
|
|
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
|
|
|
|
|
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80
|
|
|
|
|
};
|
2013-11-15 01:52:03 +00:00
|
|
|
|
}
|
2011-01-11 02:55:51 +00:00
|
|
|
|
}
|