253 lines
5.0 KiB
C#
253 lines
5.0 KiB
C#
![]() |
using System.Collections.Generic;
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using System.IO;
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namespace BizHawk.Client.Common
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{
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//TODO: what is this object really trying to accomplish? COnsider making it a collection (ICollection, IEnumerable perhaps)
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/// <summary>
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/// Represents the controller key presses of a movie
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/// </summary>
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public class MovieLog
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{
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#region Properties
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public byte[] InitState { get; private set; }
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public int StateCount
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{
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get
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{
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return _state_records.Count;
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}
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}
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public int Length
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{
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get
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{
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return _movie_records.Count;
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}
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}
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public int StateFirstIndex
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{
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get
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{
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return (_state_records.Count == 0) ? -1 : _state_records[0].Index;
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}
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}
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public int StateLastIndex
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{
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get
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{
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return (_state_records.Count == 0) ? -1 : _state_records[_state_records.Count - 1].Index;
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}
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}
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public int StateSizeInBytes
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{
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get
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{
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if (_state_records.Count > 0)
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{
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return StateCount * _state_records[0].State.Length;
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}
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else
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{
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return 0;
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}
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}
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}
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#endregion
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#region Public Methods
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public void Clear()
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{
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_movie_records.Clear();
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_state_records.Clear();
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}
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public void ClearStates()
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{
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_state_records.Clear();
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}
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public void AppendFrame(string frame)
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{
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_movie_records.Add(frame);
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}
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public void AddState(byte[] state)
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{
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if (Global.Emulator.Frame == 0)
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{
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InitState = state;
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}
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if (Global.Emulator.Frame < StateFirstIndex)
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{
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_state_records.Clear();
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_state_records.Add(new StateRecord(Global.Emulator.Frame, state));
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}
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if (Global.Emulator.Frame > StateLastIndex)
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{
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if (StateSizeInBytes + state.Length > MAXSTATERECORDSIZE)
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{
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// Discard the oldest state to save space.
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_state_records.RemoveAt(0);
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}
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_state_records.Add(new StateRecord(Global.Emulator.Frame,state));
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}
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}
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public void SetFrameAt(int frameNum, string frame)
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{
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if (frameNum < StateLastIndex && (frameNum < StateFirstIndex || frame != GetFrame(frameNum)))
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{
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TruncateStates(frameNum+1);
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}
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if (_movie_records.Count > frameNum)
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{
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_movie_records[frameNum] = frame;
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}
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else
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{
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_movie_records.Add(frame);
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}
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}
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public void AddFrameAt(int frame, string record)
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{
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_movie_records.Insert(frame, record);
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if (frame <= StateLastIndex)
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{
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if (frame <= StateFirstIndex)
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{
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_state_records.Clear();
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//Global.MovieSession.Movie.RewindToFrame(0); //TODO: unbreak this, also don't do it this way
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}
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else
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{
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_state_records.RemoveRange(frame - StateFirstIndex, StateLastIndex - frame + 1);
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//Global.MovieSession.Movie.RewindToFrame(frame); //TODO: unbreak this, also don't do it this way
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}
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}
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}
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public byte[] GetState(int frame)
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{
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return _state_records[frame - StateFirstIndex].State;
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}
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public void DeleteFrame(int frame)
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{
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_movie_records.RemoveAt(frame);
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if (frame <= StateLastIndex)
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{
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if (frame <= StateFirstIndex)
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{
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_state_records.Clear();
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}
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else
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{
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_state_records.RemoveRange(frame - StateFirstIndex, StateLastIndex - frame + 1);
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}
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}
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}
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public void TruncateStates(int frame)
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{
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if (frame >= 0)
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{
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if (frame < StateFirstIndex)
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{
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_state_records.Clear();
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}
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else if (frame <= StateLastIndex)
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{
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_state_records.RemoveRange(frame - StateFirstIndex, StateLastIndex - frame + 1);
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}
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}
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}
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public string GetFrame(int frame)
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{
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if (frame >= 0 && frame < _movie_records.Count)
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{
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return _movie_records[frame];
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}
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else
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{
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return ""; //TODO: throw an exception?
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}
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}
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public void WriteText(StreamWriter sw)
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{
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for (int i = 0; i < _movie_records.Count; i++)
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{
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sw.WriteLine(GetFrame(i));
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}
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}
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public void TruncateMovie(int frame)
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{
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if (frame < _movie_records.Count)
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{
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_movie_records.RemoveRange(frame, _movie_records.Count - frame);
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TruncateStates(frame);
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}
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}
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public bool FrameLagged(int frame)
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{
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if (frame >= StateFirstIndex && frame <= StateLastIndex && frame <= _state_records.Count)
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{
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if (frame < _state_records.Count)
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{
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return _state_records[frame].Lagged;
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}
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else
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{
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return false;
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}
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}
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else
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{
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return false;
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}
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}
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#endregion
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#region private fields
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private class StateRecord
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{
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public StateRecord(int index, byte[] state)
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{
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Index = index;
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State = state;
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Lagged = Global.Emulator.IsLagFrame;
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}
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public readonly int Index;
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public readonly byte[] State;
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public readonly bool Lagged;
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}
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private readonly List<string> _movie_records = new List<string>();
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private readonly List<StateRecord> _state_records = new List<StateRecord>();
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//TODO: Make this size limit configurable by the user
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private const int MAXSTATERECORDSIZE = 512*1024*1024; //To limit memory usage.
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#endregion
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}
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}
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