BizHawk/BizHawk.Client.Common/QuickBmpFile.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Emulation.Common;
using System.Runtime.InteropServices;
using System.IO;
namespace BizHawk.Client.Common
{
public class QuickBmpFile
{
#region structs
[StructLayout(LayoutKind.Sequential, Pack = 1)]
class BITMAPFILEHEADER
{
public ushort bfType;
public uint bfSize;
public ushort bfReserved1;
public ushort bfReserved2;
public uint bfOffBits;
public BITMAPFILEHEADER()
{
bfSize = (uint)Marshal.SizeOf(this);
}
}
[StructLayout(LayoutKind.Sequential)]
class BITMAPINFOHEADER
{
public uint biSize;
public int biWidth;
public int biHeight;
public ushort biPlanes;
public ushort biBitCount;
public BitmapCompressionMode biCompression;
public uint biSizeImage;
public int biXPelsPerMeter;
public int biYPelsPerMeter;
public uint biClrUsed;
public uint biClrImportant;
public BITMAPINFOHEADER()
{
biSize = (uint)Marshal.SizeOf(this);
}
}
enum BitmapCompressionMode : uint
{
BI_RGB = 0,
BI_RLE8 = 1,
BI_RLE4 = 2,
BI_BITFIELDS = 3,
BI_JPEG = 4,
BI_PNG = 5
}
#endregion
private unsafe static byte[] GetBytes(object o)
{
byte[] ret = new byte[Marshal.SizeOf(o)];
fixed (byte* p = ret)
{
Marshal.StructureToPtr(o, (IntPtr)p, false);
}
return ret;
}
public unsafe static void Save(IVideoProvider v, Stream s, int w, int h)
{
var bf = new BITMAPFILEHEADER();
var bi = new BITMAPINFOHEADER();
bf.bfType = 0x4d42;
bf.bfOffBits = bf.bfSize + bi.biSize;
bi.biPlanes = 1;
bi.biBitCount = 32; // xrgb
bi.biCompression = BitmapCompressionMode.BI_RGB;
bi.biSizeImage = (uint)(w * h * 4);
bi.biWidth = w;
bi.biHeight = h;
byte[] bfb = GetBytes(bf);
byte[] bib = GetBytes(bi);
s.Write(bfb, 0, bfb.Length);
s.Write(bib, 0, bib.Length);
int[] src = v.GetVideoBuffer();
byte[] dst = new byte[4 * w * h];
fixed (int* srcp = src)
fixed (byte* dstp = dst)
{
int in_w = v.BufferWidth;
int in_h = v.BufferHeight;
int* sp = srcp;
int* dp = (int*)dstp;
// vflip along the way
for (int j = h - 1; j >= 0; j--)
{
sp = srcp + in_w * (j * in_h / h);
for (int i = 0; i < w; i++)
{
dp[i] = sp[i * in_w / w];
}
dp += w;
}
}
s.Write(dst, 0, dst.Length);
s.Close();
}
}
}