BizHawk/yabause/src/sndmac.c

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2013-04-30 21:20:11 +00:00
/* Copyright 2005-2010 Lawrence Sebald
Copyright 2005-2006 Theo Berkau
This file is part of Yabause.
Yabause is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Yabause is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Yabause; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/* This file is adapted from CrabEmu's sound.c for Mac OS X as well as the
sndsdl.c file in Yabause. */
#include <AudioUnit/AudioUnit.h>
#include <pthread.h>
#include <stdlib.h>
#include <string.h>
#include "scsp.h"
#include "sndmac.h"
#define BUFFER_LEN 65536
/* Workarounds for APIs changed in Mac OS X 10.6. */
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
typedef AudioComponent Component;
typedef AudioComponentDescription ComponentDescription;
#define FindNextComponent AudioComponentFindNext
#define OpenAComponent AudioComponentInstanceNew
#define CloseComponent AudioComponentInstanceDispose
#endif
static int SNDMacInit(void);
static void SNDMacDeInit(void);
static int SNDMacReset(void);
static int SNDMacChangeVideoFormat(int vfreq);
static void SNDMacUpdateAudio(u32 *left, u32 *right, u32 cnt);
static u32 SNDMacGetAudioSpace(void);
static void SNDMacMuteAudio(void);
static void SNDMacUnMuteAudio(void);
static void SNDMacSetVolume(int volume);
SoundInterface_struct SNDMac = {
SNDCORE_MAC,
"Mac OS X Core Audio Sound Interface",
&SNDMacInit,
&SNDMacDeInit,
&SNDMacReset,
&SNDMacChangeVideoFormat,
&SNDMacUpdateAudio,
&SNDMacGetAudioSpace,
&SNDMacMuteAudio,
&SNDMacUnMuteAudio,
&SNDMacSetVolume
};
static AudioUnit outputAU;
static unsigned char buffer[BUFFER_LEN];
static int muted = 1;
static pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
static UInt32 read_pos = 0, write_pos = 0;
static int soundvolume = 100;
static OSStatus SNDMacMixAudio(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumFrames,
AudioBufferList *ioData) {
UInt32 len = ioData->mBuffers[0].mDataByteSize;
void *ptr = ioData->mBuffers[0].mData;
pthread_mutex_lock(&mutex);
if(muted || (read_pos + len > write_pos && write_pos > read_pos)) {
memset(ptr, 0, len);
}
else {
memcpy(ptr, buffer + read_pos, len);
read_pos += len;
read_pos &= (BUFFER_LEN - 1);
}
pthread_mutex_unlock(&mutex);
return noErr;
}
int SNDMacInit(void) {
OSStatus error = noErr;
ComponentDescription desc;
AudioStreamBasicDescription basic_desc;
Component comp;
AURenderCallbackStruct callback;
UInt32 bufsz, size;
AudioDeviceID dev;
int rv = 0;
/* Clear the sound to silence. */
memset(buffer, 0, BUFFER_LEN);
/* Find the default audio output unit */
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_DefaultOutput;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
comp = FindNextComponent(NULL, &desc);
if(comp == NULL) {
rv = -1;
goto err1;
}
/* We got the component, make sure we can actually open it up. */
error = OpenAComponent(comp, &outputAU);
if(error != noErr) {
rv = -2;
goto err1;
}
/* Set up the AudioStreamBasicDescription - 32-bit Stereo PCM @ 44100Hz */
basic_desc.mFormatID = kAudioFormatLinearPCM;
basic_desc.mFormatFlags = kLinearPCMFormatFlagIsPacked |
kLinearPCMFormatFlagIsSignedInteger;
basic_desc.mChannelsPerFrame = 2;
basic_desc.mSampleRate = 44100;
basic_desc.mBitsPerChannel = 16;
basic_desc.mFramesPerPacket = 1;
basic_desc.mBytesPerFrame = 4;
basic_desc.mBytesPerPacket = 4;
/* Set the stream format that we set up above */
error = AudioUnitSetProperty(outputAU, kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input, 0, &basic_desc,
sizeof(basic_desc));
if(error != noErr) {
rv = -3;
goto err2;
}
/* Set the callback for getting sound data. */
callback.inputProc = &SNDMacMixAudio;
callback.inputProcRefCon = NULL;
error = AudioUnitSetProperty(outputAU, kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input, 0, &callback,
sizeof(callback));
if(error != noErr) {
rv = -4;
goto err2;
}
size = sizeof(dev);
error = AudioUnitGetProperty(outputAU,
kAudioOutputUnitProperty_CurrentDevice,
kAudioUnitScope_Global, 0, &dev, &size);
if(error != noErr) {
rv = -5;
goto err3;
}
bufsz = 2048;
error = AudioUnitSetProperty(outputAU,
kAudioUnitProperty_MaximumFramesPerSlice,
kAudioUnitScope_Global, 0, &bufsz,
sizeof(UInt32));
if(error != noErr) {
rv = -7;
goto err3;
}
/* Initialize the Audio Unit for our use now that its set up. */
error = AudioUnitInitialize(outputAU);
if(error != noErr) {
rv = -8;
goto err3;
}
/* We're ready to output now */
error = AudioOutputUnitStart(outputAU);
if(error != noErr) {
rv = -9;
goto err4;
}
muted = 0;
soundvolume = 100;
return 0;
/* Error conditions. Errors cause cascading deinitialization, so hence this
chain of labels. */
err4:
AudioUnitUninitialize(outputAU);
err3:
callback.inputProc = NULL;
callback.inputProcRefCon = NULL;
AudioUnitSetProperty(outputAU, kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input, 0, &callback,
sizeof(callback));
err2:
CloseComponent(outputAU);
err1:
return rv;
}
static void SNDMacDeInit(void) {
OSStatus error;
AURenderCallbackStruct callback;
/* Stop the Audio Unit from playing any further */
error = AudioOutputUnitStop(outputAU);
if(error != noErr)
return;
/* Clear the callback */
callback.inputProc = NULL;
callback.inputProcRefCon = NULL;
error = AudioUnitSetProperty(outputAU, kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input, 0, &callback,
sizeof(callback));
if(error != noErr)
return;
/* Uninitialize the Audio Unit, now that we're done with it */
error = AudioUnitUninitialize(outputAU);
if(error != noErr)
return;
/* Close it, we're done */
CloseComponent(outputAU);
}
static int SNDMacReset(void) {
/* NOP */
return 0;
}
static int SNDMacChangeVideoFormat(int vfreq) {
/* NOP */
return 0;
}
static void macConvert32uto16s(s32 *srcL, s32 *srcR, s16 *dst, u32 len) {
u32 i;
for(i = 0; i < len; i++) {
// Left Channel
*srcL = (*srcL * soundvolume) / 100;
if (*srcL > 0x7FFF) *dst = 0x7FFF;
else if (*srcL < -0x8000) *dst = -0x8000;
else *dst = *srcL;
srcL++;
dst++;
// Right Channel
*srcR = (*srcR * soundvolume) / 100;
if (*srcR > 0x7FFF) *dst = 0x7FFF;
else if (*srcR < -0x8000) *dst = -0x8000;
else *dst = *srcR;
srcR++;
dst++;
}
}
static void SNDMacUpdateAudio(u32 *left, u32 *right, u32 cnt) {
u32 copy1size=0, copy2size=0;
pthread_mutex_lock(&mutex);
if((BUFFER_LEN - write_pos) < (cnt << 2)) {
copy1size = (BUFFER_LEN - write_pos);
copy2size = (cnt << 2) - copy1size;
}
else {
copy1size = (cnt << 2);
copy2size = 0;
}
macConvert32uto16s((s32 *)left, (s32 *)right,
(s16 *)(((u8 *)buffer) + write_pos),
copy1size >> 2);
if(copy2size) {
macConvert32uto16s((s32 *)left + (copy1size >> 2),
(s32 *)right + (copy1size >> 2),
(s16 *)buffer, copy2size >> 2);
}
write_pos += copy1size + copy2size;
write_pos %= (BUFFER_LEN);
pthread_mutex_unlock(&mutex);
}
static u32 SNDMacGetAudioSpace(void) {
u32 fs = 0;
if(write_pos > read_pos) {
fs = BUFFER_LEN - write_pos + read_pos;
}
else {
fs = read_pos - write_pos;
}
return (fs >> 2);
}
static void SNDMacMuteAudio(void) {
muted = 1;
}
static void SNDMacUnMuteAudio(void) {
muted = 0;
}
static void SNDMacSetVolume(int volume) {
soundvolume = volume;
}