349 lines
9.1 KiB
C
349 lines
9.1 KiB
C
![]() |
/* Copyright 2005-2010 Lawrence Sebald
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Copyright 2005-2006 Theo Berkau
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This file is part of Yabause.
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Yabause is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Yabause is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Yabause; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/* This file is adapted from CrabEmu's sound.c for Mac OS X as well as the
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sndsdl.c file in Yabause. */
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#include <AudioUnit/AudioUnit.h>
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#include <pthread.h>
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#include <stdlib.h>
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#include <string.h>
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#include "scsp.h"
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#include "sndmac.h"
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#define BUFFER_LEN 65536
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/* Workarounds for APIs changed in Mac OS X 10.6. */
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
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typedef AudioComponent Component;
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typedef AudioComponentDescription ComponentDescription;
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#define FindNextComponent AudioComponentFindNext
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#define OpenAComponent AudioComponentInstanceNew
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#define CloseComponent AudioComponentInstanceDispose
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#endif
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static int SNDMacInit(void);
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static void SNDMacDeInit(void);
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static int SNDMacReset(void);
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static int SNDMacChangeVideoFormat(int vfreq);
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static void SNDMacUpdateAudio(u32 *left, u32 *right, u32 cnt);
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static u32 SNDMacGetAudioSpace(void);
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static void SNDMacMuteAudio(void);
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static void SNDMacUnMuteAudio(void);
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static void SNDMacSetVolume(int volume);
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SoundInterface_struct SNDMac = {
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SNDCORE_MAC,
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"Mac OS X Core Audio Sound Interface",
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&SNDMacInit,
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&SNDMacDeInit,
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&SNDMacReset,
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&SNDMacChangeVideoFormat,
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&SNDMacUpdateAudio,
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&SNDMacGetAudioSpace,
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&SNDMacMuteAudio,
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&SNDMacUnMuteAudio,
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&SNDMacSetVolume
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};
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static AudioUnit outputAU;
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static unsigned char buffer[BUFFER_LEN];
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static int muted = 1;
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static pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
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static UInt32 read_pos = 0, write_pos = 0;
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static int soundvolume = 100;
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static OSStatus SNDMacMixAudio(void *inRefCon,
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AudioUnitRenderActionFlags *ioActionFlags,
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const AudioTimeStamp *inTimeStamp,
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UInt32 inBusNumber,
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UInt32 inNumFrames,
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AudioBufferList *ioData) {
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UInt32 len = ioData->mBuffers[0].mDataByteSize;
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void *ptr = ioData->mBuffers[0].mData;
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pthread_mutex_lock(&mutex);
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if(muted || (read_pos + len > write_pos && write_pos > read_pos)) {
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memset(ptr, 0, len);
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}
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else {
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memcpy(ptr, buffer + read_pos, len);
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read_pos += len;
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read_pos &= (BUFFER_LEN - 1);
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}
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pthread_mutex_unlock(&mutex);
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return noErr;
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}
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int SNDMacInit(void) {
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OSStatus error = noErr;
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ComponentDescription desc;
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AudioStreamBasicDescription basic_desc;
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Component comp;
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AURenderCallbackStruct callback;
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UInt32 bufsz, size;
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AudioDeviceID dev;
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int rv = 0;
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/* Clear the sound to silence. */
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memset(buffer, 0, BUFFER_LEN);
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/* Find the default audio output unit */
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desc.componentType = kAudioUnitType_Output;
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desc.componentSubType = kAudioUnitSubType_DefaultOutput;
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desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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desc.componentFlags = 0;
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desc.componentFlagsMask = 0;
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comp = FindNextComponent(NULL, &desc);
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if(comp == NULL) {
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rv = -1;
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goto err1;
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}
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/* We got the component, make sure we can actually open it up. */
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error = OpenAComponent(comp, &outputAU);
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if(error != noErr) {
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rv = -2;
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goto err1;
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}
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/* Set up the AudioStreamBasicDescription - 32-bit Stereo PCM @ 44100Hz */
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basic_desc.mFormatID = kAudioFormatLinearPCM;
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basic_desc.mFormatFlags = kLinearPCMFormatFlagIsPacked |
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kLinearPCMFormatFlagIsSignedInteger;
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basic_desc.mChannelsPerFrame = 2;
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basic_desc.mSampleRate = 44100;
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basic_desc.mBitsPerChannel = 16;
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basic_desc.mFramesPerPacket = 1;
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basic_desc.mBytesPerFrame = 4;
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basic_desc.mBytesPerPacket = 4;
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/* Set the stream format that we set up above */
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error = AudioUnitSetProperty(outputAU, kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input, 0, &basic_desc,
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sizeof(basic_desc));
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if(error != noErr) {
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rv = -3;
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goto err2;
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}
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/* Set the callback for getting sound data. */
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callback.inputProc = &SNDMacMixAudio;
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callback.inputProcRefCon = NULL;
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error = AudioUnitSetProperty(outputAU, kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Input, 0, &callback,
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sizeof(callback));
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if(error != noErr) {
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rv = -4;
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goto err2;
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}
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size = sizeof(dev);
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error = AudioUnitGetProperty(outputAU,
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kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global, 0, &dev, &size);
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if(error != noErr) {
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rv = -5;
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goto err3;
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}
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bufsz = 2048;
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error = AudioUnitSetProperty(outputAU,
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kAudioUnitProperty_MaximumFramesPerSlice,
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kAudioUnitScope_Global, 0, &bufsz,
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sizeof(UInt32));
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if(error != noErr) {
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rv = -7;
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goto err3;
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}
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/* Initialize the Audio Unit for our use now that its set up. */
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error = AudioUnitInitialize(outputAU);
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if(error != noErr) {
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rv = -8;
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goto err3;
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}
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/* We're ready to output now */
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error = AudioOutputUnitStart(outputAU);
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if(error != noErr) {
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rv = -9;
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goto err4;
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}
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muted = 0;
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soundvolume = 100;
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return 0;
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/* Error conditions. Errors cause cascading deinitialization, so hence this
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chain of labels. */
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err4:
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AudioUnitUninitialize(outputAU);
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err3:
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callback.inputProc = NULL;
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callback.inputProcRefCon = NULL;
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AudioUnitSetProperty(outputAU, kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Input, 0, &callback,
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sizeof(callback));
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err2:
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CloseComponent(outputAU);
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err1:
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return rv;
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}
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static void SNDMacDeInit(void) {
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OSStatus error;
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AURenderCallbackStruct callback;
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/* Stop the Audio Unit from playing any further */
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error = AudioOutputUnitStop(outputAU);
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if(error != noErr)
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return;
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/* Clear the callback */
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callback.inputProc = NULL;
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callback.inputProcRefCon = NULL;
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error = AudioUnitSetProperty(outputAU, kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Input, 0, &callback,
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sizeof(callback));
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if(error != noErr)
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return;
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/* Uninitialize the Audio Unit, now that we're done with it */
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error = AudioUnitUninitialize(outputAU);
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if(error != noErr)
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return;
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/* Close it, we're done */
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CloseComponent(outputAU);
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}
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static int SNDMacReset(void) {
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/* NOP */
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return 0;
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}
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static int SNDMacChangeVideoFormat(int vfreq) {
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/* NOP */
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return 0;
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}
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static void macConvert32uto16s(s32 *srcL, s32 *srcR, s16 *dst, u32 len) {
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u32 i;
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for(i = 0; i < len; i++) {
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// Left Channel
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*srcL = (*srcL * soundvolume) / 100;
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if (*srcL > 0x7FFF) *dst = 0x7FFF;
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else if (*srcL < -0x8000) *dst = -0x8000;
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else *dst = *srcL;
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srcL++;
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dst++;
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// Right Channel
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*srcR = (*srcR * soundvolume) / 100;
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if (*srcR > 0x7FFF) *dst = 0x7FFF;
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else if (*srcR < -0x8000) *dst = -0x8000;
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else *dst = *srcR;
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srcR++;
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dst++;
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}
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}
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static void SNDMacUpdateAudio(u32 *left, u32 *right, u32 cnt) {
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u32 copy1size=0, copy2size=0;
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pthread_mutex_lock(&mutex);
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if((BUFFER_LEN - write_pos) < (cnt << 2)) {
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copy1size = (BUFFER_LEN - write_pos);
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copy2size = (cnt << 2) - copy1size;
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}
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else {
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copy1size = (cnt << 2);
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copy2size = 0;
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}
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macConvert32uto16s((s32 *)left, (s32 *)right,
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(s16 *)(((u8 *)buffer) + write_pos),
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copy1size >> 2);
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if(copy2size) {
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macConvert32uto16s((s32 *)left + (copy1size >> 2),
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(s32 *)right + (copy1size >> 2),
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(s16 *)buffer, copy2size >> 2);
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}
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write_pos += copy1size + copy2size;
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write_pos %= (BUFFER_LEN);
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pthread_mutex_unlock(&mutex);
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}
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static u32 SNDMacGetAudioSpace(void) {
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u32 fs = 0;
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if(write_pos > read_pos) {
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fs = BUFFER_LEN - write_pos + read_pos;
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}
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else {
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fs = read_pos - write_pos;
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}
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return (fs >> 2);
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}
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static void SNDMacMuteAudio(void) {
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muted = 1;
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}
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static void SNDMacUnMuteAudio(void) {
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muted = 0;
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}
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static void SNDMacSetVolume(int volume) {
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soundvolume = volume;
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}
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