BizHawk/BizHawk.Emulation/Consoles/Nintendo/SNES/SNESGraphicsDecoder.cs

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2012-09-06 08:35:45 +00:00
//http://wiki.superfamicom.org/snes/show/Backgrounds
using System;
using System.Linq;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Collections.Generic;
namespace BizHawk.Emulation.Consoles.Nintendo.SNES
{
public unsafe class SNESGraphicsDecoder
{
public struct Dimensions
{
public Dimensions(int w, int h) { Width = (short)w; Height = (short)h; }
public short Width, Height;
public override string ToString()
{
return string.Format("{0}x{1}", Width, Height);
}
}
public enum ScreenSize
{
AAAA_32x32 = 0, ABAB_64x32 = 1, AABB_32x64 = 2, ABCD_64x64 = 3
}
public static Dimensions SizeInTilesForBGSize(ScreenSize size)
{
switch (size)
{
case ScreenSize.AAAA_32x32: return new Dimensions(32, 32);
case ScreenSize.ABAB_64x32: return new Dimensions(64, 32);
case ScreenSize.AABB_32x64: return new Dimensions(32, 64);
case ScreenSize.ABCD_64x64: return new Dimensions(64, 64);
default: throw new Exception();
}
}
public class BGInfo
{
/// <summary>
/// screen and tiledata register values
/// </summary>
public int SCADDR, TDADDR;
/// <summary>
/// SCSIZE register
/// </summary>
public int SCSIZE;
/// <summary>
/// the address of the screen data
/// </summary>
public int ScreenAddr { get { return SCADDR << 9; } }
/// <summary>
/// the address of the tile data
/// </summary>
public int TiledataAddr { get { return SCADDR << 13; } }
/// <summary>
/// Screen size (shape, really.)
/// </summary>
public ScreenSize ScreenSize { get { return (ScreenSize)SCSIZE; } }
/// <summary>
/// the BPP of the BG, as derived from the current mode
/// </summary>
public int Bpp;
/// <summary>
/// The size of the layer, in tiles
/// </summary>
public Dimensions ScreenSizeInTiles { get { return SizeInTilesForBGSize(ScreenSize); } }
}
public class BGInfos
{
BGInfo[] bgs = new BGInfo[4] { new BGInfo(), new BGInfo(), new BGInfo(), new BGInfo() };
public BGInfo BG1 { get { return bgs[0]; } }
public BGInfo BG2 { get { return bgs[1]; } }
public BGInfo BG3 { get { return bgs[2]; } }
public BGInfo BG4 { get { return bgs[3]; } }
public BGInfo this[int index] { get { return bgs[index - 1]; } }
}
public class ModeInfo
{
/// <summary>
/// the mode number, i.e. Mode 7
/// </summary>
public int MODE;
}
public class ScreenInfo
{
public BGInfos BG = new BGInfos();
public ModeInfo Mode = new ModeInfo();
}
static int[,] ModeBpps = new[,] {
{2,2,2,2},
{4,4,2,0},
{4,4,0,0},
{8,4,0,0},
{8,2,0,0},
{4,2,0,0},
{4,0,0,0},
{8,0,0,0},
{8,7,0,0}
};
public ScreenInfo ScanScreenInfo()
{
var si = new ScreenInfo();
si.Mode.MODE = LibsnesDll.snes_peek_logical_register(LibsnesDll.SNES_REG.BG_MODE);
si.BG.BG1.Bpp = ModeBpps[si.Mode.MODE, 0];
si.BG.BG2.Bpp = ModeBpps[si.Mode.MODE, 1];
si.BG.BG3.Bpp = ModeBpps[si.Mode.MODE, 2];
si.BG.BG4.Bpp = ModeBpps[si.Mode.MODE, 3];
si.BG.BG1.SCSIZE = LibsnesDll.snes_peek_logical_register(LibsnesDll.SNES_REG.BG1_SCSIZE);
si.BG.BG2.SCSIZE = LibsnesDll.snes_peek_logical_register(LibsnesDll.SNES_REG.BG2_SCSIZE);
si.BG.BG3.SCSIZE = LibsnesDll.snes_peek_logical_register(LibsnesDll.SNES_REG.BG3_SCSIZE);
si.BG.BG4.SCSIZE = LibsnesDll.snes_peek_logical_register(LibsnesDll.SNES_REG.BG4_SCSIZE);
si.BG.BG1.SCADDR = LibsnesDll.snes_peek_logical_register(LibsnesDll.SNES_REG.BG1_SCADDR);
si.BG.BG2.SCADDR = LibsnesDll.snes_peek_logical_register(LibsnesDll.SNES_REG.BG2_SCADDR);
si.BG.BG3.SCADDR = LibsnesDll.snes_peek_logical_register(LibsnesDll.SNES_REG.BG3_SCADDR);
si.BG.BG4.SCADDR = LibsnesDll.snes_peek_logical_register(LibsnesDll.SNES_REG.BG4_SCADDR);
return si;
}
static int[] colortable = new int[16 * 32768];
static SNESGraphicsDecoder()
{
for (int l = 0; l < 16; l++)
{
for (int r = 0; r < 32; r++)
{
for (int g = 0; g < 32; g++)
{
for (int b = 0; b < 32; b++)
{
//zero 04-sep-2012 - go ahead and turn this into a pixel format we'll want
double luma = (double)l / 15.0;
int ar = (int)(luma * r + 0.5);
int ag = (int)(luma * g + 0.5);
int ab = (int)(luma * b + 0.5);
ar = ar * 255 / 31;
ag = ag * 255 / 31;
ab = ab * 255 / 31;
int color = (ab << 16) + (ag << 8) + (ar << 0) | unchecked((int)0xFF000000);
colortable[(l << 15) + (r << 10) + (g << 5) + (b << 0)] = color;
}
}
}
}
}
byte* vram;
ushort* cgram, vram16;
public SNESGraphicsDecoder()
{
IntPtr block = LibsnesDll.snes_get_memory_data(LibsnesDll.SNES_MEMORY.VRAM);
vram = (byte*)block.ToPointer();
vram16 = (ushort*)vram;
block = LibsnesDll.snes_get_memory_data(LibsnesDll.SNES_MEMORY.CGRAM);
cgram = (ushort*)block.ToPointer();
}
public struct TileEnty
{
public ushort tilenum;
public byte palette;
public TileEntryFlags flags;
}
public enum TileEntryFlags : byte
{
Priority = 1, Horz = 2, Vert = 4,
}
/// <summary>
/// fetches a normal BG 32x32 tilemap block into the supplied buffer and offset
/// </summary>
public void FetchTilemapBlock(TileEnty[] buf, int offset, int addr)
{
for (int y = 0, i = offset; y < 32; y++)
for (int x = 0; x < 32; x++, i++)
{
ushort entry = *(ushort*)(vram + addr);
buf[i].tilenum = (ushort)(entry & 0x3FF);
buf[i].palette = (byte)((entry >> 10) & 7);
buf[i].flags = (TileEntryFlags)((entry >> 13) & 7);
addr += 2;
}
}
public void Paletteize(int* buf, int offset, int startcolor, int numpixels)
{
for (int i = 0; i < numpixels; i++)
{
buf[offset + i] = cgram[startcolor + buf[offset + i]];
}
}
public void Colorize(int* buf, int offset, int numpixels)
{
for (int i = 0; i < numpixels; i++)
{
buf[offset + i] = colortable[491520 + buf[offset + i]];
}
}
public void Decode8x8x2bpp(int[] buf, int offset, int addr)
{
for (int y = 0; y < 8; y++)
{
byte val = vram[addr + 0];
for (int x = 0; x < 8; x++) buf[offset + y * 8 + x] = val >> (7 - x) & 1;
val = vram[addr + 1];
for (int x = 0; x < 8; x++) buf[offset + y * 8 + x] = (buf[offset + y * 8 + x] << 1) | (val >> (7 - x) & 1);
addr += 2;
}
}
public void Decode8x8x4bpp(int[] buf, int offset, int addr)
{
for (int y = 0; y < 8; y++)
{
byte val = vram[addr + 0];
for (int x = 0; x < 8; x++) buf[offset + y * 8 + x] = val >> (7 - x) & 1;
val = vram[addr + 1];
for (int x = 0; x < 8; x++) buf[offset + y * 8 + x] = (buf[offset + y * 8 + x] << 1) | (val >> (7 - x) & 1);
val = vram[addr + 16];
for (int x = 0; x < 8; x++) buf[offset + y * 8 + x] = (buf[offset + y * 8 + x] << 1) | (val >> (7 - x) & 1);
val = vram[addr + 17];
for (int x = 0; x < 8; x++) buf[offset + y * 8 + x] = (buf[offset + y * 8 + x] << 1) | (val >> (7 - x) & 1);
addr += 2;
}
}
public void Decode8x8x8bpp(int[] buf, int offset, int addr)
{
for (int y = 0; y < 8; y++)
{
byte val = vram[addr + 0];
for (int x = 0; x < 8; x++) buf[offset + y * 8 + x] = val >> (7 - x) & 1;
val = vram[addr + 1];
for (int x = 0; x < 8; x++) buf[offset + y * 8 + x] = (buf[offset + y * 8 + x] << 1) | (val >> (7 - x) & 1);
val = vram[addr + 16];
for (int x = 0; x < 8; x++) buf[offset + y * 8 + x] = (buf[offset + y * 8 + x] << 1) | (val >> (7 - x) & 1);
val = vram[addr + 17];
for (int x = 0; x < 8; x++) buf[offset + y * 8 + x] = (buf[offset + y * 8 + x] << 1) | (val >> (7 - x) & 1);
val = vram[addr + 32];
for (int x = 0; x < 8; x++) buf[offset + y * 8 + x] = (buf[offset + y * 8 + x] << 1) | (val >> (7 - x) & 1);
val = vram[addr + 33];
for (int x = 0; x < 8; x++) buf[offset + y * 8 + x] = (buf[offset + y * 8 + x] << 1) | (val >> (7 - x) & 1);
val = vram[addr + 48];
for (int x = 0; x < 8; x++) buf[offset + y * 8 + x] = (buf[offset + y * 8 + x] << 1) | (val >> (7 - x) & 1);
val = vram[addr + 49];
for (int x = 0; x < 8; x++) buf[offset + y * 8 + x] = (buf[offset + y * 8 + x] << 1) | (val >> (7 - x) & 1);
addr += 2;
}
}
/// <summary>
/// decodes all the tiles in vram as if they were 2bpp tiles to a 64x64 tile (512x512 pixel) screen
/// </summary>
public void DecodeTiles2bpp(int* screen, int stride, int startcolor)
{
//cant handle this with our speed optimized routines
Debug.Assert(stride == 512);
int[] tilebuf = new int[8 * 8];
for (int i = 0; i < 64 * 64; i++)
{
Decode8x8x2bpp(tilebuf, 0, 16 * i);
int ty = i / 64;
int tx = i % 64;
ty *= 8;
tx *= 8;
for (int y = 0; y < 8; y++)
for (int x = 0; x < 8; x++)
{
screen[(ty + y) * stride + tx + x] = tilebuf[y * 8 + x];
}
}
Paletteize(screen, 0, startcolor, 64 * 64 * 8 * 8);
Colorize(screen, 0, 64 * 64 * 8 * 8);
}
/// <summary>
/// decodes all the tiles in vram as if they were 4bpp tiles to a 64x32 tile (512x256 pixel) screen
/// </summary>
public void DecodeTiles4bpp(int* screen, int stride, int startcolor)
{
//cant handle this with our speed optimized routines
Debug.Assert(stride == 512);
int[] tilebuf = new int[8 * 8];
for (int i = 0; i < 64 * 32; i++)
{
Decode8x8x4bpp(tilebuf, 0, 32 * i);
int ty = i / 64;
int tx = i % 64;
ty *= 8;
tx *= 8;
for (int y = 0; y < 8; y++)
for (int x = 0; x < 8; x++)
{
screen[(ty + y) * stride + tx + x] = tilebuf[y * 8 + x];
}
}
Paletteize(screen, 0, startcolor, 64 * 32 * 8 * 8);
Colorize(screen, 0, 64 * 32 * 8 * 8);
}
/// <summary>
/// decodes all the tiles in vram as if they were 4bpp tiles to a 32x32 tile (256x256 pixel) screen
/// </summary>
public void DecodeTiles8bpp(int* screen, int stride, int startcolor)
{
//cant handle this with our speed optimized routines
Debug.Assert(stride == 256);
int[] tilebuf = new int[8 * 8];
for (int i = 0; i < 32 * 32; i++)
{
Decode8x8x8bpp(tilebuf, 0, 64 * i);
int ty = i / 32;
int tx = i % 32;
ty *= 8;
tx *= 8;
for (int y = 0; y < 8; y++)
for (int x = 0; x < 8; x++)
{
screen[(ty + y) * stride + tx + x] = tilebuf[y * 8 + x];
}
}
Paletteize(screen, 0, startcolor, 32 * 32 * 8 * 8);
Colorize(screen, 0, 32 * 32 * 8 * 8);
}
}
}
//GraphicsDecoder dec = new GraphicsDecoder();
//int[] tilebuf = new int[8 * 8];
//int[] screen = new int[64*64*8*8];
//for (int i = 0; i < 64 * 64; i++)
//{
// dec.Decode8x8x2bpp(tilebuf, 0, 16 * i);
// int ty = i / 64;
// int tx = i % 64;
// ty *= 8;
// tx *= 8;
// for(int y=0;y<8;y++)
// for (int x = 0; x < 8; x++)
// {
// screen[(ty + y) * 512 + tx + x] = tilebuf[y * 8 + x];
// }
//}
//dec.Paletteize2bpp(screen, 0, 0, 64 * 64 * 8 * 8);
//dec.Colorize(screen, 0, 64 * 64 * 8 * 8);
//MemoryStream ms = new MemoryStream();
//foreach (int i in screen)
//{
// ms.WriteByte((byte)(i & 0xFF));
// ms.WriteByte((byte)((i >> 8) & 0xFF));
// ms.WriteByte((byte)((i >> 16) & 0xFF));
//}
//File.WriteAllBytes("c:\\dump\\file" + ctr, ms.ToArray());
//ctr++;