BizHawk/ExternalCoreProjects/Virtu/DiskDsk.cs

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2015-02-17 22:58:25 +00:00
using System;
namespace Jellyfish.Virtu
{
// ReSharper disable once UnusedMember.Global
internal enum SectorSkew { None = 0, Dos, ProDos }
2015-02-17 22:58:25 +00:00
Virtu cleanup (#1846) * virtu - tabs instead of spaces * virtu - use nooget for Newtonsoft.Json * virtu - target .net 4.8 * resharper - target C# 8 * virtu - remove unused usings * virtu - remove some unused code * virtu - cleanups * virtu - trace logging - add flags to trace logs * virtu - cleanups * virtu - misc cleanups * virtu - make some stuff internal and simplify the api some * virtu - clock down more things and simplify api more * virtu - lock api down more * virtu- simplify, breaks older savestates however * virtu - simplify more * virtu - cleanup * virtu- more cleanup * virtu - reorg some files * virtu - more cleanup * virtu - more reorg * virtu - more reorg * virtu - make more things internal instead of public * virtu - make more things internal * virtu - update dll * cleanup * virtu - reorg * virtu - remove unitialize from machine component since nothing was utilizing it * virtu - simplify api * virtu - cleanup * virtu - cleanup and lock things down * virtu - lock down and cleanup * virtu - cleanup * virtu - simplify - breaks savestates * virtu - make PeripheralCard an interface with default implementation, breaks savestates * virtu - minimize use of machine component * virtu - cleanup * virtu - start minimizing dependencies * virtu - cleanup * virtu - simplify * apple II - simplify * virtu - move some biz logic into bizhawk * virtu - git rid of MachineComponent * virtu - delete no longer needed code * virtu - reorg * move serialization logic out of virtu and into bizhawk, this was our shenanigans * virtu - some small cleanups * virtu - simplify * virtu - dependency minimization * virtu - minimize dependencies * minimize dependencies * virtu - move drivelight property into component that controls it * virtu - minimize dependencies * virtu - minimize depenencies * move some machine logic to memory class * move some initialize logic into constructor * move initialize logic to constructor * move logic from Initialize to constructor * move initialize logic to constructor, simplify api to bizhawk * dll * virtu - movie some logic back into bizhawk * virtu - move Lagged property from machine to memory component * move more biz logic from virtu to biz * virtu - slight reorg * virtu - move some reset logic to constructor * virtu - move some stuff around * virtu - declare dependencies in memory class, no more dependencies on the machine class * move slots from machine to memory class * move some properties from machine to memory * move more things into the memory class * remove Machine.cs from virtu and make an equivalent container in bizhawk * virtu - cleanup * interface the cassette class and create a biz empty cassette "implementation" * move some more dummy logic from virtu to biz and put an interface in virtu * virtu - use an interface for a dependency * virtu - interface more things * virtu - more interfacing of things * virtu - interface more things * apple II/virtu - some reorg * virtu - cleanup * virtu - remove unused usages of disk name in disk classes * virtu- cleanup and simplify api * virtu - remove unused BootDrive property * virtu - cleanup and interface more * cleanup * update virtu dll
2020-02-14 15:54:35 +00:00
internal sealed class DiskDsk : Disk525
{
private const int SecondaryBufferLength = 0x56;
private const int Volume = 0xFE;
private byte[] _trackBuffer;
private int _trackOffset;
private byte[] _primaryBuffer = new byte[0x100];
private byte[] _secondaryBuffer = new byte[SecondaryBufferLength + 1];
private int[] _sectorSkew;
2015-02-17 22:58:25 +00:00
Virtu cleanup (#1846) * virtu - tabs instead of spaces * virtu - use nooget for Newtonsoft.Json * virtu - target .net 4.8 * resharper - target C# 8 * virtu - remove unused usings * virtu - remove some unused code * virtu - cleanups * virtu - trace logging - add flags to trace logs * virtu - cleanups * virtu - misc cleanups * virtu - make some stuff internal and simplify the api some * virtu - clock down more things and simplify api more * virtu - lock api down more * virtu- simplify, breaks older savestates however * virtu - simplify more * virtu - cleanup * virtu- more cleanup * virtu - reorg some files * virtu - more cleanup * virtu - more reorg * virtu - more reorg * virtu - make more things internal instead of public * virtu - make more things internal * virtu - update dll * cleanup * virtu - reorg * virtu - remove unitialize from machine component since nothing was utilizing it * virtu - simplify api * virtu - cleanup * virtu - cleanup and lock things down * virtu - lock down and cleanup * virtu - cleanup * virtu - simplify - breaks savestates * virtu - make PeripheralCard an interface with default implementation, breaks savestates * virtu - minimize use of machine component * virtu - cleanup * virtu - start minimizing dependencies * virtu - cleanup * virtu - simplify * apple II - simplify * virtu - move some biz logic into bizhawk * virtu - git rid of MachineComponent * virtu - delete no longer needed code * virtu - reorg * move serialization logic out of virtu and into bizhawk, this was our shenanigans * virtu - some small cleanups * virtu - simplify * virtu - dependency minimization * virtu - minimize dependencies * minimize dependencies * virtu - move drivelight property into component that controls it * virtu - minimize dependencies * virtu - minimize depenencies * move some machine logic to memory class * move some initialize logic into constructor * move initialize logic to constructor * move logic from Initialize to constructor * move initialize logic to constructor, simplify api to bizhawk * dll * virtu - movie some logic back into bizhawk * virtu - move Lagged property from machine to memory component * move more biz logic from virtu to biz * virtu - slight reorg * virtu - move some reset logic to constructor * virtu - move some stuff around * virtu - declare dependencies in memory class, no more dependencies on the machine class * move slots from machine to memory class * move some properties from machine to memory * move more things into the memory class * remove Machine.cs from virtu and make an equivalent container in bizhawk * virtu - cleanup * interface the cassette class and create a biz empty cassette "implementation" * move some more dummy logic from virtu to biz and put an interface in virtu * virtu - use an interface for a dependency * virtu - interface more things * virtu - more interfacing of things * virtu - interface more things * apple II/virtu - some reorg * virtu - cleanup * virtu - remove unused usages of disk name in disk classes * virtu- cleanup and simplify api * virtu - remove unused BootDrive property * virtu - cleanup and interface more * cleanup * update virtu dll
2020-02-14 15:54:35 +00:00
public DiskDsk(byte[] data, bool isWriteProtected, SectorSkew sectorSkew)
: base(data, isWriteProtected)
{
_sectorSkew = SectorSkewMode[(int)sectorSkew];
}
public override void Sync(IComponentSerializer ser)
{
ser.Sync(nameof(_trackBuffer), ref _trackBuffer, false);
ser.Sync(nameof(_trackOffset), ref _trackOffset);
ser.Sync(nameof(_primaryBuffer), ref _primaryBuffer, false);
ser.Sync(nameof(_secondaryBuffer), ref _secondaryBuffer, false);
ser.Sync(nameof(_sectorSkew), ref _sectorSkew, false);
base.Sync(ser);
}
Virtu cleanup (#1846) * virtu - tabs instead of spaces * virtu - use nooget for Newtonsoft.Json * virtu - target .net 4.8 * resharper - target C# 8 * virtu - remove unused usings * virtu - remove some unused code * virtu - cleanups * virtu - trace logging - add flags to trace logs * virtu - cleanups * virtu - misc cleanups * virtu - make some stuff internal and simplify the api some * virtu - clock down more things and simplify api more * virtu - lock api down more * virtu- simplify, breaks older savestates however * virtu - simplify more * virtu - cleanup * virtu- more cleanup * virtu - reorg some files * virtu - more cleanup * virtu - more reorg * virtu - more reorg * virtu - make more things internal instead of public * virtu - make more things internal * virtu - update dll * cleanup * virtu - reorg * virtu - remove unitialize from machine component since nothing was utilizing it * virtu - simplify api * virtu - cleanup * virtu - cleanup and lock things down * virtu - lock down and cleanup * virtu - cleanup * virtu - simplify - breaks savestates * virtu - make PeripheralCard an interface with default implementation, breaks savestates * virtu - minimize use of machine component * virtu - cleanup * virtu - start minimizing dependencies * virtu - cleanup * virtu - simplify * apple II - simplify * virtu - move some biz logic into bizhawk * virtu - git rid of MachineComponent * virtu - delete no longer needed code * virtu - reorg * move serialization logic out of virtu and into bizhawk, this was our shenanigans * virtu - some small cleanups * virtu - simplify * virtu - dependency minimization * virtu - minimize dependencies * minimize dependencies * virtu - move drivelight property into component that controls it * virtu - minimize dependencies * virtu - minimize depenencies * move some machine logic to memory class * move some initialize logic into constructor * move initialize logic to constructor * move logic from Initialize to constructor * move initialize logic to constructor, simplify api to bizhawk * dll * virtu - movie some logic back into bizhawk * virtu - move Lagged property from machine to memory component * move more biz logic from virtu to biz * virtu - slight reorg * virtu - move some reset logic to constructor * virtu - move some stuff around * virtu - declare dependencies in memory class, no more dependencies on the machine class * move slots from machine to memory class * move some properties from machine to memory * move more things into the memory class * remove Machine.cs from virtu and make an equivalent container in bizhawk * virtu - cleanup * interface the cassette class and create a biz empty cassette "implementation" * move some more dummy logic from virtu to biz and put an interface in virtu * virtu - use an interface for a dependency * virtu - interface more things * virtu - more interfacing of things * virtu - interface more things * apple II/virtu - some reorg * virtu - cleanup * virtu - remove unused usages of disk name in disk classes * virtu- cleanup and simplify api * virtu - remove unused BootDrive property * virtu - cleanup and interface more * cleanup * update virtu dll
2020-02-14 15:54:35 +00:00
public override void ReadTrack(int number, int fraction, byte[] buffer)
{
int track = number / 2;
_trackBuffer = buffer;
_trackOffset = 0;
WriteNibble(0xFF, 48); // gap 0
for (int sector = 0; sector < SectorCount; sector++)
{
WriteNibble(0xD5); // address prologue
WriteNibble(0xAA);
WriteNibble(0x96);
WriteNibble44(Volume);
WriteNibble44(track);
WriteNibble44(sector);
WriteNibble44(Volume ^ track ^ sector);
WriteNibble(0xDE); // address epilogue
WriteNibble(0xAA);
WriteNibble(0xEB);
WriteNibble(0xFF, 8);
WriteNibble(0xD5); // data prologue
WriteNibble(0xAA);
WriteNibble(0xAD);
WriteDataNibbles((track * SectorCount + _sectorSkew[sector]) * SectorSize);
WriteNibble(0xDE); // data epilogue
WriteNibble(0xAA);
WriteNibble(0xEB);
WriteNibble(0xFF, 16);
}
}
public override void WriteTrack(int number, int fraction, byte[] buffer)
{
if (IsWriteProtected)
{
return;
}
int track = number / 2;
_trackBuffer = buffer;
_trackOffset = 0;
int sectorsDone = 0;
for (int sector = 0; sector < SectorCount; sector++)
{
if (!Read3Nibbles(0xD5, 0xAA, 0x96, 0x304))
{
break; // no address prologue
}
/*int readVolume = */
ReadNibble44();
int readTrack = ReadNibble44();
if (readTrack != track)
{
break; // bad track number
}
int readSector = ReadNibble44();
if (readSector > SectorCount)
{
break; // bad sector number
}
if ((sectorsDone & (0x1 << readSector)) != 0)
{
break; // already done this sector
}
if (ReadNibble44() != (Volume ^ readTrack ^ readSector))
{
break; // bad address checksum
}
if (ReadNibble() != 0xDE || ReadNibble() != 0xAA)
{
break; // bad address epilogue
}
if (!Read3Nibbles(0xD5, 0xAA, 0xAD, 0x20))
{
break; // no data prologue
}
if (!ReadDataNibbles((track * SectorCount + _sectorSkew[sector]) * SectorSize))
{
break; // bad data checksum
}
if (ReadNibble() != 0xDE || ReadNibble() != 0xAA)
{
break; // bad data epilogue
}
sectorsDone |= 0x1 << sector;
}
if (sectorsDone != 0xFFFF)
{
throw new InvalidOperationException("disk error"); // TODO: we should alert the user and "dump" a NIB
}
}
private byte ReadNibble()
{
byte data = _trackBuffer[_trackOffset];
if (_trackOffset++ == TrackSize)
{
_trackOffset = 0;
}
return data;
}
private bool Read3Nibbles(byte data1, byte data2, byte data3, int maxReads)
{
bool result = false;
while (--maxReads > 0)
{
if (ReadNibble() != data1)
{
continue;
}
if (ReadNibble() != data2)
{
continue;
}
if (ReadNibble() != data3)
{
continue;
}
result = true;
break;
}
return result;
}
private int ReadNibble44()
{
return ((ReadNibble() << 1) | 0x1) & ReadNibble();
Virtu cleanup (#1846) * virtu - tabs instead of spaces * virtu - use nooget for Newtonsoft.Json * virtu - target .net 4.8 * resharper - target C# 8 * virtu - remove unused usings * virtu - remove some unused code * virtu - cleanups * virtu - trace logging - add flags to trace logs * virtu - cleanups * virtu - misc cleanups * virtu - make some stuff internal and simplify the api some * virtu - clock down more things and simplify api more * virtu - lock api down more * virtu- simplify, breaks older savestates however * virtu - simplify more * virtu - cleanup * virtu- more cleanup * virtu - reorg some files * virtu - more cleanup * virtu - more reorg * virtu - more reorg * virtu - make more things internal instead of public * virtu - make more things internal * virtu - update dll * cleanup * virtu - reorg * virtu - remove unitialize from machine component since nothing was utilizing it * virtu - simplify api * virtu - cleanup * virtu - cleanup and lock things down * virtu - lock down and cleanup * virtu - cleanup * virtu - simplify - breaks savestates * virtu - make PeripheralCard an interface with default implementation, breaks savestates * virtu - minimize use of machine component * virtu - cleanup * virtu - start minimizing dependencies * virtu - cleanup * virtu - simplify * apple II - simplify * virtu - move some biz logic into bizhawk * virtu - git rid of MachineComponent * virtu - delete no longer needed code * virtu - reorg * move serialization logic out of virtu and into bizhawk, this was our shenanigans * virtu - some small cleanups * virtu - simplify * virtu - dependency minimization * virtu - minimize dependencies * minimize dependencies * virtu - move drivelight property into component that controls it * virtu - minimize dependencies * virtu - minimize depenencies * move some machine logic to memory class * move some initialize logic into constructor * move initialize logic to constructor * move logic from Initialize to constructor * move initialize logic to constructor, simplify api to bizhawk * dll * virtu - movie some logic back into bizhawk * virtu - move Lagged property from machine to memory component * move more biz logic from virtu to biz * virtu - slight reorg * virtu - move some reset logic to constructor * virtu - move some stuff around * virtu - declare dependencies in memory class, no more dependencies on the machine class * move slots from machine to memory class * move some properties from machine to memory * move more things into the memory class * remove Machine.cs from virtu and make an equivalent container in bizhawk * virtu - cleanup * interface the cassette class and create a biz empty cassette "implementation" * move some more dummy logic from virtu to biz and put an interface in virtu * virtu - use an interface for a dependency * virtu - interface more things * virtu - more interfacing of things * virtu - interface more things * apple II/virtu - some reorg * virtu - cleanup * virtu - remove unused usages of disk name in disk classes * virtu- cleanup and simplify api * virtu - remove unused BootDrive property * virtu - cleanup and interface more * cleanup * update virtu dll
2020-02-14 15:54:35 +00:00
}
private byte ReadTranslatedNibble()
{
return NibbleToByte[ReadNibble()];
Virtu cleanup (#1846) * virtu - tabs instead of spaces * virtu - use nooget for Newtonsoft.Json * virtu - target .net 4.8 * resharper - target C# 8 * virtu - remove unused usings * virtu - remove some unused code * virtu - cleanups * virtu - trace logging - add flags to trace logs * virtu - cleanups * virtu - misc cleanups * virtu - make some stuff internal and simplify the api some * virtu - clock down more things and simplify api more * virtu - lock api down more * virtu- simplify, breaks older savestates however * virtu - simplify more * virtu - cleanup * virtu- more cleanup * virtu - reorg some files * virtu - more cleanup * virtu - more reorg * virtu - more reorg * virtu - make more things internal instead of public * virtu - make more things internal * virtu - update dll * cleanup * virtu - reorg * virtu - remove unitialize from machine component since nothing was utilizing it * virtu - simplify api * virtu - cleanup * virtu - cleanup and lock things down * virtu - lock down and cleanup * virtu - cleanup * virtu - simplify - breaks savestates * virtu - make PeripheralCard an interface with default implementation, breaks savestates * virtu - minimize use of machine component * virtu - cleanup * virtu - start minimizing dependencies * virtu - cleanup * virtu - simplify * apple II - simplify * virtu - move some biz logic into bizhawk * virtu - git rid of MachineComponent * virtu - delete no longer needed code * virtu - reorg * move serialization logic out of virtu and into bizhawk, this was our shenanigans * virtu - some small cleanups * virtu - simplify * virtu - dependency minimization * virtu - minimize dependencies * minimize dependencies * virtu - move drivelight property into component that controls it * virtu - minimize dependencies * virtu - minimize depenencies * move some machine logic to memory class * move some initialize logic into constructor * move initialize logic to constructor * move logic from Initialize to constructor * move initialize logic to constructor, simplify api to bizhawk * dll * virtu - movie some logic back into bizhawk * virtu - move Lagged property from machine to memory component * move more biz logic from virtu to biz * virtu - slight reorg * virtu - move some reset logic to constructor * virtu - move some stuff around * virtu - declare dependencies in memory class, no more dependencies on the machine class * move slots from machine to memory class * move some properties from machine to memory * move more things into the memory class * remove Machine.cs from virtu and make an equivalent container in bizhawk * virtu - cleanup * interface the cassette class and create a biz empty cassette "implementation" * move some more dummy logic from virtu to biz and put an interface in virtu * virtu - use an interface for a dependency * virtu - interface more things * virtu - more interfacing of things * virtu - interface more things * apple II/virtu - some reorg * virtu - cleanup * virtu - remove unused usages of disk name in disk classes * virtu- cleanup and simplify api * virtu - remove unused BootDrive property * virtu - cleanup and interface more * cleanup * update virtu dll
2020-02-14 15:54:35 +00:00
}
private bool ReadDataNibbles(int sectorOffset)
{
byte y = SecondaryBufferLength;
byte a = 0;
do // fill and de-nibblize secondary buffer
{
a = _secondaryBuffer[--y] = (byte)(a ^ ReadTranslatedNibble());
}
while (y > 0);
do // fill and de-nibblize secondary buffer
{
a = _primaryBuffer[y++] = (byte)(a ^ ReadTranslatedNibble());
}
while (y != 0);
int checksum = a ^ ReadTranslatedNibble(); // should be 0
var x = y = 0;
do // decode data
{
if (x == 0)
{
x = SecondaryBufferLength;
}
a = (byte)((_primaryBuffer[y] << 2) | SwapBits[_secondaryBuffer[--x] & 0x03]);
_secondaryBuffer[x] >>= 2;
Data[sectorOffset + y] = a;
}
while (++y != 0);
return (checksum == 0);
}
private void WriteNibble(int data)
{
_trackBuffer[_trackOffset++] = (byte)data;
}
private void WriteNibble(int data, int count)
{
while (count-- > 0)
{
WriteNibble(data);
}
}
private void WriteNibble44(int data)
{
WriteNibble((data >> 1) | 0xAA);
WriteNibble(data | 0xAA);
}
private void WriteDataNibbles(int sectorOffset)
{
byte a, x;
for (x = 0; x < SecondaryBufferLength; x++)
{
_secondaryBuffer[x] = 0; // zero secondary buffer
}
byte y = 2;
do // fill buffers
{
x = 0;
do
{
a = Data[sectorOffset + --y];
_secondaryBuffer[x] = (byte)((_secondaryBuffer[x] << 2) | SwapBits[a & 0x03]); // b1,b0 -> secondary buffer
_primaryBuffer[y] = (byte)(a >> 2); // b7-b2 -> primary buffer
}
while (++x < SecondaryBufferLength);
}
while (y != 0);
y = SecondaryBufferLength;
do // write secondary buffer
{
WriteNibble(ByteToNibble[_secondaryBuffer[y] ^ _secondaryBuffer[y - 1]]);
}
while (--y != 0);
a = _secondaryBuffer[0];
do // write primary buffer
{
WriteNibble(ByteToNibble[a ^ _primaryBuffer[y]]);
a = _primaryBuffer[y];
}
while (++y != 0);
WriteNibble(ByteToNibble[a]); // data checksum
}
private static readonly byte[] SwapBits = { 0, 2, 1, 3 };
private static readonly int[] SectorSkewNone =
{
0x0, 0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8, 0x9, 0xA, 0xB, 0xC, 0xD, 0xE, 0xF
};
private static readonly int[] SectorSkewDos =
{
0x0, 0x7, 0xE, 0x6, 0xD, 0x5, 0xC, 0x4, 0xB, 0x3, 0xA, 0x2, 0x9, 0x1, 0x8, 0xF
};
private static readonly int[] SectorSkewProDos =
{
0x0, 0x8, 0x1, 0x9, 0x2, 0xA, 0x3, 0xB, 0x4, 0xC, 0x5, 0xD, 0x6, 0xE, 0x7, 0xF
};
private static readonly int[][] SectorSkewMode =
{
SectorSkewNone, SectorSkewDos, SectorSkewProDos
};
private static readonly byte[] ByteToNibble =
{
0x96, 0x97, 0x9A, 0x9B, 0x9D, 0x9E, 0x9F, 0xA6, 0xA7, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB2, 0xB3,
0xB4, 0xB5, 0xB6, 0xB7, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF, 0xCB, 0xCD, 0xCE, 0xCF, 0xD3,
0xD6, 0xD7, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF, 0xE5, 0xE6, 0xE7, 0xE9, 0xEA, 0xEB, 0xEC,
0xED, 0xEE, 0xEF, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF
};
#pragma warning disable SA1137
Virtu cleanup (#1846) * virtu - tabs instead of spaces * virtu - use nooget for Newtonsoft.Json * virtu - target .net 4.8 * resharper - target C# 8 * virtu - remove unused usings * virtu - remove some unused code * virtu - cleanups * virtu - trace logging - add flags to trace logs * virtu - cleanups * virtu - misc cleanups * virtu - make some stuff internal and simplify the api some * virtu - clock down more things and simplify api more * virtu - lock api down more * virtu- simplify, breaks older savestates however * virtu - simplify more * virtu - cleanup * virtu- more cleanup * virtu - reorg some files * virtu - more cleanup * virtu - more reorg * virtu - more reorg * virtu - make more things internal instead of public * virtu - make more things internal * virtu - update dll * cleanup * virtu - reorg * virtu - remove unitialize from machine component since nothing was utilizing it * virtu - simplify api * virtu - cleanup * virtu - cleanup and lock things down * virtu - lock down and cleanup * virtu - cleanup * virtu - simplify - breaks savestates * virtu - make PeripheralCard an interface with default implementation, breaks savestates * virtu - minimize use of machine component * virtu - cleanup * virtu - start minimizing dependencies * virtu - cleanup * virtu - simplify * apple II - simplify * virtu - move some biz logic into bizhawk * virtu - git rid of MachineComponent * virtu - delete no longer needed code * virtu - reorg * move serialization logic out of virtu and into bizhawk, this was our shenanigans * virtu - some small cleanups * virtu - simplify * virtu - dependency minimization * virtu - minimize dependencies * minimize dependencies * virtu - move drivelight property into component that controls it * virtu - minimize dependencies * virtu - minimize depenencies * move some machine logic to memory class * move some initialize logic into constructor * move initialize logic to constructor * move logic from Initialize to constructor * move initialize logic to constructor, simplify api to bizhawk * dll * virtu - movie some logic back into bizhawk * virtu - move Lagged property from machine to memory component * move more biz logic from virtu to biz * virtu - slight reorg * virtu - move some reset logic to constructor * virtu - move some stuff around * virtu - declare dependencies in memory class, no more dependencies on the machine class * move slots from machine to memory class * move some properties from machine to memory * move more things into the memory class * remove Machine.cs from virtu and make an equivalent container in bizhawk * virtu - cleanup * interface the cassette class and create a biz empty cassette "implementation" * move some more dummy logic from virtu to biz and put an interface in virtu * virtu - use an interface for a dependency * virtu - interface more things * virtu - more interfacing of things * virtu - interface more things * apple II/virtu - some reorg * virtu - cleanup * virtu - remove unused usages of disk name in disk classes * virtu- cleanup and simplify api * virtu - remove unused BootDrive property * virtu - cleanup and interface more * cleanup * update virtu dll
2020-02-14 15:54:35 +00:00
private static readonly byte[] NibbleToByte =
{
// padding for offset (not used)
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F,
0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F,
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F,
0x90, 0x91, 0x92, 0x93, 0x94, 0x95,
// nibble translate table
2023-04-02 02:57:47 +00:00
0x00, 0x01, 0x98, 0x99, 0x02, 0x03, 0x9C, 0x04, 0x05, 0x06,
Virtu cleanup (#1846) * virtu - tabs instead of spaces * virtu - use nooget for Newtonsoft.Json * virtu - target .net 4.8 * resharper - target C# 8 * virtu - remove unused usings * virtu - remove some unused code * virtu - cleanups * virtu - trace logging - add flags to trace logs * virtu - cleanups * virtu - misc cleanups * virtu - make some stuff internal and simplify the api some * virtu - clock down more things and simplify api more * virtu - lock api down more * virtu- simplify, breaks older savestates however * virtu - simplify more * virtu - cleanup * virtu- more cleanup * virtu - reorg some files * virtu - more cleanup * virtu - more reorg * virtu - more reorg * virtu - make more things internal instead of public * virtu - make more things internal * virtu - update dll * cleanup * virtu - reorg * virtu - remove unitialize from machine component since nothing was utilizing it * virtu - simplify api * virtu - cleanup * virtu - cleanup and lock things down * virtu - lock down and cleanup * virtu - cleanup * virtu - simplify - breaks savestates * virtu - make PeripheralCard an interface with default implementation, breaks savestates * virtu - minimize use of machine component * virtu - cleanup * virtu - start minimizing dependencies * virtu - cleanup * virtu - simplify * apple II - simplify * virtu - move some biz logic into bizhawk * virtu - git rid of MachineComponent * virtu - delete no longer needed code * virtu - reorg * move serialization logic out of virtu and into bizhawk, this was our shenanigans * virtu - some small cleanups * virtu - simplify * virtu - dependency minimization * virtu - minimize dependencies * minimize dependencies * virtu - move drivelight property into component that controls it * virtu - minimize dependencies * virtu - minimize depenencies * move some machine logic to memory class * move some initialize logic into constructor * move initialize logic to constructor * move logic from Initialize to constructor * move initialize logic to constructor, simplify api to bizhawk * dll * virtu - movie some logic back into bizhawk * virtu - move Lagged property from machine to memory component * move more biz logic from virtu to biz * virtu - slight reorg * virtu - move some reset logic to constructor * virtu - move some stuff around * virtu - declare dependencies in memory class, no more dependencies on the machine class * move slots from machine to memory class * move some properties from machine to memory * move more things into the memory class * remove Machine.cs from virtu and make an equivalent container in bizhawk * virtu - cleanup * interface the cassette class and create a biz empty cassette "implementation" * move some more dummy logic from virtu to biz and put an interface in virtu * virtu - use an interface for a dependency * virtu - interface more things * virtu - more interfacing of things * virtu - interface more things * apple II/virtu - some reorg * virtu - cleanup * virtu - remove unused usages of disk name in disk classes * virtu- cleanup and simplify api * virtu - remove unused BootDrive property * virtu - cleanup and interface more * cleanup * update virtu dll
2020-02-14 15:54:35 +00:00
0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0x07, 0x08, 0xA8, 0xA9, 0xAA, 0x09, 0x0A, 0x0B, 0x0C, 0x0D,
0xB0, 0xB1, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0xB8, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A,
0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0x1B, 0xCC, 0x1C, 0x1D, 0x1E,
0xD0, 0xD1, 0xD2, 0x1F, 0xD4, 0xD5, 0x20, 0x21, 0xD8, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28,
0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0x29, 0x2A, 0x2B, 0xE8, 0x2C, 0x2D, 0x2E, 0x2F, 0x30, 0x31, 0x32,
0xF0, 0xF1, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0xF8, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F
};
#pragma warning restore SA1137
Virtu cleanup (#1846) * virtu - tabs instead of spaces * virtu - use nooget for Newtonsoft.Json * virtu - target .net 4.8 * resharper - target C# 8 * virtu - remove unused usings * virtu - remove some unused code * virtu - cleanups * virtu - trace logging - add flags to trace logs * virtu - cleanups * virtu - misc cleanups * virtu - make some stuff internal and simplify the api some * virtu - clock down more things and simplify api more * virtu - lock api down more * virtu- simplify, breaks older savestates however * virtu - simplify more * virtu - cleanup * virtu- more cleanup * virtu - reorg some files * virtu - more cleanup * virtu - more reorg * virtu - more reorg * virtu - make more things internal instead of public * virtu - make more things internal * virtu - update dll * cleanup * virtu - reorg * virtu - remove unitialize from machine component since nothing was utilizing it * virtu - simplify api * virtu - cleanup * virtu - cleanup and lock things down * virtu - lock down and cleanup * virtu - cleanup * virtu - simplify - breaks savestates * virtu - make PeripheralCard an interface with default implementation, breaks savestates * virtu - minimize use of machine component * virtu - cleanup * virtu - start minimizing dependencies * virtu - cleanup * virtu - simplify * apple II - simplify * virtu - move some biz logic into bizhawk * virtu - git rid of MachineComponent * virtu - delete no longer needed code * virtu - reorg * move serialization logic out of virtu and into bizhawk, this was our shenanigans * virtu - some small cleanups * virtu - simplify * virtu - dependency minimization * virtu - minimize dependencies * minimize dependencies * virtu - move drivelight property into component that controls it * virtu - minimize dependencies * virtu - minimize depenencies * move some machine logic to memory class * move some initialize logic into constructor * move initialize logic to constructor * move logic from Initialize to constructor * move initialize logic to constructor, simplify api to bizhawk * dll * virtu - movie some logic back into bizhawk * virtu - move Lagged property from machine to memory component * move more biz logic from virtu to biz * virtu - slight reorg * virtu - move some reset logic to constructor * virtu - move some stuff around * virtu - declare dependencies in memory class, no more dependencies on the machine class * move slots from machine to memory class * move some properties from machine to memory * move more things into the memory class * remove Machine.cs from virtu and make an equivalent container in bizhawk * virtu - cleanup * interface the cassette class and create a biz empty cassette "implementation" * move some more dummy logic from virtu to biz and put an interface in virtu * virtu - use an interface for a dependency * virtu - interface more things * virtu - more interfacing of things * virtu - interface more things * apple II/virtu - some reorg * virtu - cleanup * virtu - remove unused usages of disk name in disk classes * virtu- cleanup and simplify api * virtu - remove unused BootDrive property * virtu - cleanup and interface more * cleanup * update virtu dll
2020-02-14 15:54:35 +00:00
}
2015-02-17 22:58:25 +00:00
}