BizHawk/BizHawk.Emulation.Common/Extensions.cs

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C#
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using System;
using System.Linq;
using System.Reflection;
using BizHawk.Common.ReflectionExtensions;
namespace BizHawk.Emulation.Common.IEmulatorExtensions
{
public static class Extensions
{
public static CoreAttributes Attributes(this IEmulator core)
{
return (CoreAttributes)Attribute.GetCustomAttribute(core.GetType(), typeof(CoreAttributes));
}
// todo: most of the special cases involving the NullEmulator should probably go away
public static bool IsNull(this IEmulator core)
{
return core == null || core is NullEmulator;
}
public static bool HasMemoryDomains(this IEmulator core)
{
if (core == null)
{
return false;
}
return core.ServiceProvider.HasService<IMemoryDomains>();
}
public static IMemoryDomains AsMemoryDomains(this IEmulator core)
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{
return (IMemoryDomains)core.ServiceProvider.GetService<IMemoryDomains>();
}
public static bool HasSaveRam(this IEmulator core)
{
if (core == null)
{
return false;
}
return core.ServiceProvider.HasService<ISaveRam>();
}
public static ISaveRam AsSaveRam(this IEmulator core)
{
return (ISaveRam)core.ServiceProvider.GetService<ISaveRam>();
}
public static bool HasSavestates(this IEmulator core)
{
if (core == null)
{
return false;
}
return core.ServiceProvider.HasService<IStatable>();
}
public static IStatable AsStatable(this IEmulator core)
{
return (IStatable)core.ServiceProvider.GetService<IStatable>();
}
public static bool CanPollInput(this IEmulator core)
{
if (core == null)
{
return false;
}
return core.ServiceProvider.HasService<IInputPollable>();
}
public static IInputPollable AsInputPollable(this IEmulator core)
{
return (IInputPollable)core.ServiceProvider.GetService<IInputPollable>();
}
public static bool HasDriveLight(this IEmulator core)
{
if (core == null)
{
return false;
}
return core.ServiceProvider.HasService<IDriveLight>();
}
public static IDriveLight AsDriveLight(this IEmulator core)
{
return (IDriveLight)core.ServiceProvider.GetService<IDriveLight>();
}
public static bool CanDebug(this IEmulator core)
{
if (core == null)
{
return false;
}
return core.ServiceProvider.HasService<IDebuggable>();
}
public static IDebuggable AsDebuggable(this IEmulator core)
{
return (IDebuggable)core.ServiceProvider.GetService<IDebuggable>();
}
public static bool CpuTraceAvailable(this IEmulator core)
{
if (core == null)
{
return false;
}
return core.ServiceProvider.HasService<ITraceable>();
}
public static ITraceable AsTracer(this IEmulator core)
{
return (ITraceable)core.ServiceProvider.GetService<ITraceable>();
}
public static bool MemoryCallbacksAvailable(this IEmulator core)
{
if (core == null)
{
return false;
}
// TODO: this is a pretty ugly way to handle this
var debuggable = (IDebuggable)core.ServiceProvider.GetService<IDebuggable>();
if (debuggable != null)
{
try
{
var tracer = debuggable.MemoryCallbacks;
return true;
}
catch (NotImplementedException)
{
return false;
}
}
return false;
}
public static bool CanDisassemble(this IEmulator core)
{
if (core == null)
{
return false;
}
return core.ServiceProvider.HasService<IDisassemblable>();
}
public static IDisassemblable AsDissassembler(this IEmulator core)
{
return (IDisassemblable)core.ServiceProvider.GetService<IDisassemblable>();
}
// TODO: a better place for these
public static bool IsImplemented(this MethodInfo info)
{
// If a method is marked as Not implemented, it is not implemented no matter what the body is
if (info.GetCustomAttributes(false).Any(a => a is FeatureNotImplemented))
{
return false;
}
// If a method is not marked but all it does is throw an exception, consider it not implemented
return !info.ThrowsError();
}
public static bool IsImplemented(this PropertyInfo info)
{
return !info.GetCustomAttributes(false).Any(a => a is FeatureNotImplemented);
}
}
}