2017-04-19 14:41:52 +00:00
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using System;
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using System.IO;
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using BizHawk.Common.BufferExtensions;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Nintendo.SNES
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{
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public unsafe partial class LibsnesCore : IStatable
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{
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public bool BinarySaveStatesPreferred => true;
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public void SaveStateText(TextWriter writer)
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{
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2017-06-10 19:53:38 +00:00
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var temp = SaveStateBinary();
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2017-04-19 14:41:52 +00:00
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temp.SaveAsHexFast(writer);
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}
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public void LoadStateText(TextReader reader)
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{
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2017-06-10 19:53:38 +00:00
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string hex = reader.ReadLine();
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2017-04-19 14:41:52 +00:00
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byte[] state = new byte[hex.Length / 2];
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state.ReadFromHexFast(hex);
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LoadStateBinary(new BinaryReader(new MemoryStream(state)));
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}
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public void SaveStateBinary(BinaryWriter writer)
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{
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2017-06-10 19:53:38 +00:00
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Api.SaveStateBinary(writer);
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2017-04-19 14:41:52 +00:00
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writer.Write(IsLagFrame);
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writer.Write(LagCount);
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writer.Write(Frame);
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}
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public void LoadStateBinary(BinaryReader reader)
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{
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2017-06-10 19:53:38 +00:00
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Api.LoadStateBinary(reader);
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2017-04-19 14:41:52 +00:00
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IsLagFrame = reader.ReadBoolean();
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LagCount = reader.ReadInt32();
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Frame = reader.ReadInt32();
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2017-06-10 19:53:38 +00:00
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// refresh all callbacks now
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Api.QUERY_set_video_refresh(snes_video_refresh);
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Api.QUERY_set_input_poll(snes_input_poll);
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Api.QUERY_set_input_state(snes_input_state);
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Api.QUERY_set_input_notify(snes_input_notify);
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Api.QUERY_set_audio_sample(_soundcb);
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2017-04-19 14:41:52 +00:00
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}
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public byte[] SaveStateBinary()
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{
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var ms = new MemoryStream();
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var bw = new BinaryWriter(ms);
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SaveStateBinary(bw);
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bw.Flush();
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return ms.ToArray();
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}
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}
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}
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