BizHawk/BizHawk.Emulation/Interfaces/Base Implementations/NullEmulator.cs

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2011-01-11 02:55:51 +00:00
using System;
using System.IO;
namespace BizHawk
{
public class NullEmulator : IEmulator, IVideoProvider, ISoundProvider
{
private static readonly ControllerDefinition NullController = new ControllerDefinition { Name = "Null Controller" };
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private int[] frameBuffer = new int[256 * 192];
private Random rand = new Random();
public IVideoProvider VideoProvider { get { return this; } }
public ISoundProvider SoundProvider { get { return this; } }
public void LoadGame(IGame game) { }
public void FrameAdvance(bool render)
{
if (render == false) return;
for (int i = 0; i < 256 * 192; i++)
frameBuffer[i] = Colors.Luminosity((byte)rand.Next());
}
public void HardReset() { }
public ControllerDefinition ControllerDefinition { get { return NullController; } }
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public IController Controller { get; set; }
public int Frame { get; set; }
public byte[] SaveRam { get { return new byte[0]; } }
public bool DeterministicEmulation { get; set; }
public bool SaveRamModified { get; set; }
public void SaveStateText(TextWriter writer) { }
public void LoadStateText(TextReader reader) { }
public void SaveStateBinary(BinaryWriter writer) { }
public void LoadStateBinary(BinaryReader reader) { }
public byte[] SaveStateBinary() { return new byte[1]; }
public int[] GetVideoBuffer() { return frameBuffer; }
public int BufferWidth { get { return 256; } }
public int BufferHeight { get { return 192; } }
public int BackgroundColor { get { return 0; } }
public void GetSamples(short[] samples) { }
}
}