BizHawk/ExternalCoreProjects/Virtu/Memory.Data.cs

101 lines
5.5 KiB
C#
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using System;
Virtu cleanup (#1846) * virtu - tabs instead of spaces * virtu - use nooget for Newtonsoft.Json * virtu - target .net 4.8 * resharper - target C# 8 * virtu - remove unused usings * virtu - remove some unused code * virtu - cleanups * virtu - trace logging - add flags to trace logs * virtu - cleanups * virtu - misc cleanups * virtu - make some stuff internal and simplify the api some * virtu - clock down more things and simplify api more * virtu - lock api down more * virtu- simplify, breaks older savestates however * virtu - simplify more * virtu - cleanup * virtu- more cleanup * virtu - reorg some files * virtu - more cleanup * virtu - more reorg * virtu - more reorg * virtu - make more things internal instead of public * virtu - make more things internal * virtu - update dll * cleanup * virtu - reorg * virtu - remove unitialize from machine component since nothing was utilizing it * virtu - simplify api * virtu - cleanup * virtu - cleanup and lock things down * virtu - lock down and cleanup * virtu - cleanup * virtu - simplify - breaks savestates * virtu - make PeripheralCard an interface with default implementation, breaks savestates * virtu - minimize use of machine component * virtu - cleanup * virtu - start minimizing dependencies * virtu - cleanup * virtu - simplify * apple II - simplify * virtu - move some biz logic into bizhawk * virtu - git rid of MachineComponent * virtu - delete no longer needed code * virtu - reorg * move serialization logic out of virtu and into bizhawk, this was our shenanigans * virtu - some small cleanups * virtu - simplify * virtu - dependency minimization * virtu - minimize dependencies * minimize dependencies * virtu - move drivelight property into component that controls it * virtu - minimize dependencies * virtu - minimize depenencies * move some machine logic to memory class * move some initialize logic into constructor * move initialize logic to constructor * move logic from Initialize to constructor * move initialize logic to constructor, simplify api to bizhawk * dll * virtu - movie some logic back into bizhawk * virtu - move Lagged property from machine to memory component * move more biz logic from virtu to biz * virtu - slight reorg * virtu - move some reset logic to constructor * virtu - move some stuff around * virtu - declare dependencies in memory class, no more dependencies on the machine class * move slots from machine to memory class * move some properties from machine to memory * move more things into the memory class * remove Machine.cs from virtu and make an equivalent container in bizhawk * virtu - cleanup * interface the cassette class and create a biz empty cassette "implementation" * move some more dummy logic from virtu to biz and put an interface in virtu * virtu - use an interface for a dependency * virtu - interface more things * virtu - more interfacing of things * virtu - interface more things * apple II/virtu - some reorg * virtu - cleanup * virtu - remove unused usages of disk name in disk classes * virtu- cleanup and simplify api * virtu - remove unused BootDrive property * virtu - cleanup and interface more * cleanup * update virtu dll
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namespace Jellyfish.Virtu
{
public partial class Memory
{
private const int BankMain = 0;
private const int BankAux = 1;
private const int RegionCount = 12;
private const int Region0001 = 0;
private const int Region02BF = 1;
private const int Region0407 = 2;
private const int Region080B = 3;
private const int Region203F = 4;
private const int Region405F = 5;
private const int RegionC0C0 = 6;
private const int RegionC1C7 = 7;
private const int RegionC3C3 = 8;
private const int RegionC8CF = 9;
private const int RegionD0DF = 10;
private const int RegionE0FF = 11;
private static readonly int[] RegionBaseAddress =
{
0x0000, 0x0200, 0x0200, 0x0200, 0x0200, 0x0200, 0xC000, 0xC100, 0xC100, 0xC100, 0xD000, 0xE000
};
private static readonly int[] PageRegion =
{
Region0001, Region0001, Region02BF, Region02BF, Region0407, Region0407, Region0407, Region0407,
Region080B, Region080B, Region080B, Region080B, Region02BF, Region02BF, Region02BF, Region02BF,
Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF,
Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF,
Region203F, Region203F, Region203F, Region203F, Region203F, Region203F, Region203F, Region203F,
Region203F, Region203F, Region203F, Region203F, Region203F, Region203F, Region203F, Region203F,
Region203F, Region203F, Region203F, Region203F, Region203F, Region203F, Region203F, Region203F,
Region203F, Region203F, Region203F, Region203F, Region203F, Region203F, Region203F, Region203F,
Region405F, Region405F, Region405F, Region405F, Region405F, Region405F, Region405F, Region405F,
Region405F, Region405F, Region405F, Region405F, Region405F, Region405F, Region405F, Region405F,
Region405F, Region405F, Region405F, Region405F, Region405F, Region405F, Region405F, Region405F,
Region405F, Region405F, Region405F, Region405F, Region405F, Region405F, Region405F, Region405F,
Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF,
Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF,
Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF,
Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF,
Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF,
Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF,
Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF,
Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF,
Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF,
Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF,
Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF,
Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF, Region02BF,
RegionC0C0, RegionC1C7, RegionC1C7, RegionC3C3, RegionC1C7, RegionC1C7, RegionC1C7, RegionC1C7,
RegionC8CF, RegionC8CF, RegionC8CF, RegionC8CF, RegionC8CF, RegionC8CF, RegionC8CF, RegionC8CF,
RegionD0DF, RegionD0DF, RegionD0DF, RegionD0DF, RegionD0DF, RegionD0DF, RegionD0DF, RegionD0DF,
RegionD0DF, RegionD0DF, RegionD0DF, RegionD0DF, RegionD0DF, RegionD0DF, RegionD0DF, RegionD0DF,
RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF,
RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF,
RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF,
RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF, RegionE0FF
};
private const int State80Col = 0x000001;
private const int StateText = 0x000002;
private const int StateMixed = 0x000004;
private const int StateHires = 0x000008;
private const int StateDRes = 0x000010;
private const int State80Store = 0x000020;
private const int StateAltChrSet = 0x000040;
private const int StateAltZP = 0x000080;
private const int StateBank1 = 0x000100;
private const int StateHRamRd = 0x000200;
private const int StateHRamPreWrt = 0x000400;
private const int StateHRamWrt = 0x000800;
private const int StatePage2 = 0x001000;
private const int StateRamRd = 0x002000;
private const int StateRamWrt = 0x004000;
private const int StateSlotC3Rom = 0x008000;
private const int StateIntC8Rom = 0x010000; // [5-28]
private const int StateIntCXRom = 0x020000;
private const int StateAn0 = 0x040000;
private const int StateAn1 = 0x080000;
private const int StateAn2 = 0x100000;
private const int StateAn3 = 0x200000;
private const int StateVideo = State80Col | StateText | StateMixed | StateHires | StateDRes;
private static readonly int[] StateVideoMode =
{
Video.Mode0, Video.Mode0, Video.Mode1, Video.Mode2, Video.Mode3, Video.Mode4, Video.Mode1, Video.Mode2,
Video.Mode5, Video.Mode5, Video.Mode1, Video.Mode2, Video.Mode6, Video.Mode7, Video.Mode1, Video.Mode2,
Video.Mode8, Video.Mode9, Video.Mode1, Video.Mode2, Video.ModeA, Video.ModeB, Video.Mode1, Video.Mode2,
Video.ModeC, Video.ModeD, Video.Mode1, Video.Mode2, Video.ModeE, Video.ModeF, Video.Mode1, Video.Mode2
};
private Action<int, byte>[][][] WriteRamModeBankRegion;
}
}