BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/GxROM.cs

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2011-02-28 10:48:18 +00:00
using System;
using System.Diagnostics;
namespace BizHawk.Emulation.Consoles.Nintendo.Boards
{
//should this be called GNROM? there is no other Gx anything AFAIK..
2011-02-28 10:48:18 +00:00
public class GxROM : NES.NESBoardBase
{
int prg_mask, chr_mask;
int prg, chr;
public override void Initialize(NES.RomInfo romInfo, NES nes)
{
base.Initialize(romInfo, nes);
Debug.Assert(romInfo.PRG_Size == 2 || romInfo.PRG_Size == 4 || romInfo.PRG_Size == 8);
//romInfo.CHR_Size == 8 || romInfo.CHR_Size == 16
Debug.Assert(romInfo.CHR_Size == 2 || romInfo.CHR_Size == 4, "This is unverified behaviour. Please check it (maybe you are playing thunder&lightning; do you have to play far into that game to see missing CHR?");
prg_mask = (romInfo.PRG_Size/2) - 1;
chr_mask = romInfo.CHR_Size - 1;
}
public override byte ReadPRG(int addr)
{
return RomInfo.ROM[addr + (prg<<15)];
}
public override byte ReadPPU(int addr)
{
if (addr < 0x2000)
{
return RomInfo.VROM[addr + (chr << 13)];
}
else return base.ReadPPU(addr);
}
public override void WritePRG(int addr, byte value)
{
chr = ((value & 3) & chr_mask);
prg = (((value>>4) & 3) & prg_mask);
}
int mask;
}
}