BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NES.IDebuggable.cs

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2015-01-15 19:19:43 +00:00
using System;
using System.Collections.Generic;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public partial class NES : IDebuggable
{
public IDictionary<string, RegisterValue> GetCpuFlagsAndRegisters()
{
return new Dictionary<string, RegisterValue>
{
{ "A", cpu.A },
{ "X", cpu.X },
{ "Y", cpu.Y },
{ "S", cpu.S },
{ "PC", cpu.PC },
{ "Flag C", cpu.FlagC },
{ "Flag Z", cpu.FlagZ },
{ "Flag I", cpu.FlagI },
{ "Flag D", cpu.FlagD },
{ "Flag B", cpu.FlagB },
{ "Flag V", cpu.FlagV },
{ "Flag N", cpu.FlagN },
{ "Flag T", cpu.FlagT }
};
}
public void SetCpuRegister(string register, int value)
{
switch (register)
{
default:
throw new InvalidOperationException();
case "A":
cpu.A = (byte)value;
break;
case "X":
cpu.X = (byte)value;
break;
case "Y":
cpu.Y = (byte)value;
break;
case "S":
cpu.S = (byte)value;
break;
case "PC":
cpu.PC = (ushort)value;
break;
case "Flag I":
cpu.FlagI = value > 0;
break;
}
}
public bool CanStep(StepType type)
{
return false;
}
public IMemoryCallbackSystem MemoryCallbacks { get; private set; }
[FeatureNotImplemented]
public void Step(StepType type) { throw new NotImplementedException(); }
}
}