BizHawk/BizHawk.Client.EmuHawk/tools/TAStudio/InputRoll.cs

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C#
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
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using BizHawk.Client.EmuHawk.CustomControls;
namespace BizHawk.Client.EmuHawk
{
public class InputRoll : Control
{
private readonly RollColumns _columns = new RollColumns();
public InputRoll()
{
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CellPadding = 3;
//SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
SetStyle(ControlStyles.SupportsTransparentBackColor, true);
//SetStyle(ControlStyles.Opaque, true);
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this.Font = new Font("Courier New", 8);
BackColor = Color.Transparent;
}
#region Properties
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/// <summary>
/// Gets or sets the amount of padding on the text inside a cell
/// </summary>
[DefaultValue(3)]
public int CellPadding { get; set; }
// TODO: remove this, it is put here for more convenient replacing of a virtuallistview in tools with the need to refactor code
public bool VirtualMode { get; set; }
/// <summary>
/// Gets or sets whether the control is horizontal or vertical
/// </summary>
[Category("Behavior")]
public bool HorizontalOrientation { get; set; }
/// <summary>
/// Gets or sets the sets the virtual number of items to be displayed.
/// </summary>
[Category("Behavior")]
public int ItemCount { get; set; }
/// <summary>
/// Gets or sets the sets the columns can be resized
/// </summary>
[Category("Behavior")]
public bool AllowColumnResize { get; set; }
/// <summary>
/// Gets or sets the sets the columns can be reordered
/// </summary>
[Category("Behavior")]
public bool AllowColumnReorder { get; set; }
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/// <summary>
/// Column data
/// </summary>
[Category("Behavior")]
public RollColumns Columns
{
get
{
return _columns;
}
}
#endregion
#region Event Handlers
/// <summary>
/// Retrieve the background color for a Listview cell (item and subitem).
/// </summary>
/// <param name="item">Listview item (row).</param>
/// <param name="subItem">Listview subitem (column).</param>
/// <param name="color">Background color to use</param>
public delegate void QueryItemBkColorHandler(int item, int subItem, ref Color color);
/// <summary>
/// Retrieve the text for a Listview cell (item and subitem).
/// </summary>
/// <param name="item">Listview item (row).</param>
/// <param name="subItem">Listview subitem (column).</param>
/// <param name="text">Text to display.</param>
public delegate void QueryItemTextHandler(int item, int subItem, out string text);
/// <summary>
/// Fire the QueryItemBkColor event which requests the background color for the passed Listview cell
/// </summary>
[Category("Virtual")] // TODO: can I make these up?
public event QueryItemBkColorHandler QueryItemBkColor;
/// <summary>
/// Fire the QueryItemText event which requests the text for the passed Listview cell.
/// </summary>
[Category("Virtual")]
public event QueryItemTextHandler QueryItemText;
#endregion
#region Public Methods
public string UserSettingsSerialized()
{
return string.Empty; // TODO
}
#endregion
#region Paint
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private void DrawColumnBg(GDIRenderer ntr, PaintEventArgs e)
{
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ntr.SetBrush(SystemColors.ControlLight);
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if (HorizontalOrientation)
{
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var colWidth = HorizontalOrientedColumnWidth;
ntr.DrawRectangle(0, 0, colWidth, Height - 2);
ntr.FillRectangle(1, 1, colWidth - 1, Height - 3);
int start = 0;
foreach (var column in Columns)
{
start += CellHeight;
ntr.Line(0, start, colWidth, start);
}
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}
else
{
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ntr.DrawRectangle(0, 0, Width - 2, CellHeight);
ntr.FillRectangle(1, 1, Width - 3, CellHeight - 1);
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int start = 0;
foreach (var column in Columns)
{
start += column.Width;
ntr.Line(start, 0, start, CellHeight);
}
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}
}
private void DrawBg(GDIRenderer ntr, PaintEventArgs e)
{
var start = StartBg;
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ntr.SetBrush(Color.White);
ntr.FillRectangle(StartBg.X, StartBg.Y, Width, Height);
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//ntr.SetBrush(Color.Aqua);
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ntr.DrawRectangle(StartBg.X, StartBg.Y, Width, Height);
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if (HorizontalOrientation)
{
}
else
{
}
}
protected override void OnPaintBackground(PaintEventArgs pevent)
{
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using (var ntr = new GDIRenderer(this))
{
if (NeedToUpdateColumn() && Columns.Any())
{
DrawColumnBg(ntr, pevent);
}
if (NeedToUpdateBg())
{
DrawBg(ntr, pevent);
}
}
//base.OnPaintBackground(pevent);
}
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private void DrawColumnText(GDIRenderer ntr, PaintEventArgs e)
{
if (HorizontalOrientation)
{
int start = 0;
foreach (var column in Columns)
{
ntr.DrawString(column.Text, this.Font, Color.Black, new Point(CellPadding, start + CellPadding));
start += CellHeight;
}
}
else
{
int start = 0;
foreach(var column in Columns)
{
ntr.DrawString(column.Text, this.Font, Color.Black, new Point(start + CellPadding, CellPadding));
start += column.Width;
}
}
}
protected override void OnPaint(PaintEventArgs e)
{
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using (var ntr = new GDIRenderer(this))
{
if (NeedToUpdateColumn() && Columns.Any())
{
DrawColumnText(ntr, e);
}
}
//base.OnPaint(e);
}
#endregion
#region Mouse and Key Events
protected override void OnKeyDown(KeyEventArgs e)
{
if (e.Control && !e.Alt && !e.Shift && e.KeyCode == Keys.R) // Ctrl + R
{
HorizontalOrientation ^= true;
}
base.OnKeyDown(e);
}
#endregion
#region Helpers
private bool NeedToUpdateColumn()
{
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return true; // TODO
}
private bool NeedToUpdateText()
{
return true;
}
private bool NeedToUpdateBg()
{
return true;
}
private bool NeedToUpdateScrollbar()
{
return true;
}
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private Point StartBg
{
get
{
if (Columns.Any())
{
if (HorizontalOrientation)
{
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var x = HorizontalOrientedColumnWidth;
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var y = 0;
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return new Point(x, y);
}
else
{
var x = 0;
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var y = CellHeight;
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return new Point(x, y);
}
}
return new Point(0, 0);
}
}
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private int HorizontalOrientedColumnWidth
{
get
{
return (Columns.Max(c => c.Text.Length) * TextWidth) + (CellPadding * 2);
}
}
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private int CellHeight
{
get
{
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return this.Font.Height + (CellPadding * 2);
}
}
private int TextWidth
{
get
{
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return 15;
}
}
private bool NeedsScrollbar
{
get
{
if (HorizontalOrientation)
{
return Width / TextWidth > ItemCount;
}
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return Height / CellHeight > ItemCount;
}
}
#endregion
}
public class RollColumns : List<RollColumn>
{
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public void Add(string name, string text, int width, RollColumn.InputType type = RollColumn.InputType.Text)
{
Add(new RollColumn
{
Name = name,
Text = text,
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Width = width,
Type = type
});
}
}
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public class RollColumn
{
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public enum InputType { Boolean, Float, Text }
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public int Width { get; set; }
public string Name { get; set; }
public string Text { get; set; }
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public InputType Type { get; set; }
}
}