BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GambatteLink.IEmulator.cs

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2017-04-25 16:06:50 +00:00
using System;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
public partial class GambatteLink : IEmulator, IBoardInfo
2017-04-25 16:06:50 +00:00
{
public IEmulatorServiceProvider ServiceProvider { get; }
public ControllerDefinition ControllerDefinition => DualGbController;
public IController Controller { get; set; }
public void FrameAdvance(bool render, bool rendersound = true)
{
LCont.Clear();
RCont.Clear();
foreach (var s in DualGbController.BoolButtons)
{
if (Controller.IsPressed(s))
{
if (s.Contains("P1 "))
{
LCont.Set(s.Replace("P1 ", string.Empty));
}
else if (s.Contains("P2 "))
{
RCont.Set(s.Replace("P2 ", string.Empty));
}
}
}
bool cablediscosignalNew = Controller.IsPressed("Toggle Cable");
if (cablediscosignalNew && !_cablediscosignal)
{
_cableconnected ^= true;
Console.WriteLine("Cable connect status to {0}", _cableconnected);
LinkConnected = _cableconnected;
}
_cablediscosignal = cablediscosignalNew;
Frame++;
L.FrameAdvancePrep();
R.FrameAdvancePrep();
unsafe
{
fixed (int* leftvbuff = &VideoBuffer[0])
{
// use pitch to have both cores write to the same video buffer, interleaved
int* rightvbuff = leftvbuff + 160;
const int Pitch = 160 * 2;
fixed (short* leftsbuff = LeftBuffer, rightsbuff = RightBuffer)
{
const int Step = 32; // could be 1024 for GB
int nL = _overflowL;
int nR = _overflowR;
// slowly step our way through the frame, while continually checking and resolving link cable status
for (int target = 0; target < SampPerFrame;)
{
target += Step;
if (target > SampPerFrame)
{
target = SampPerFrame; // don't run for slightly too long depending on step
}
// gambatte_runfor() aborts early when a frame is produced, but we don't want that, hence the while()
while (nL < target)
{
uint nsamp = (uint)(target - nL);
if (LibGambatte.gambatte_runfor(L.GambatteState, leftsbuff + (nL * 2), ref nsamp) > 0)
{
LibGambatte.gambatte_blitto(L.GambatteState, leftvbuff, Pitch);
}
nL += (int)nsamp;
}
while (nR < target)
{
uint nsamp = (uint)(target - nR);
if (LibGambatte.gambatte_runfor(R.GambatteState, rightsbuff + (nR * 2), ref nsamp) > 0)
{
LibGambatte.gambatte_blitto(R.GambatteState, rightvbuff, Pitch);
}
nR += (int)nsamp;
}
// poll link cable statuses, but not when the cable is disconnected
if (!_cableconnected)
{
continue;
}
if (LibGambatte.gambatte_linkstatus(L.GambatteState, 256) != 0) // ClockTrigger
{
LibGambatte.gambatte_linkstatus(L.GambatteState, 257); // ack
int lo = LibGambatte.gambatte_linkstatus(L.GambatteState, 258); // GetOut
int ro = LibGambatte.gambatte_linkstatus(R.GambatteState, 258);
LibGambatte.gambatte_linkstatus(L.GambatteState, ro & 0xff); // ShiftIn
LibGambatte.gambatte_linkstatus(R.GambatteState, lo & 0xff); // ShiftIn
}
if (LibGambatte.gambatte_linkstatus(R.GambatteState, 256) != 0) // ClockTrigger
{
LibGambatte.gambatte_linkstatus(R.GambatteState, 257); // ack
int lo = LibGambatte.gambatte_linkstatus(L.GambatteState, 258); // GetOut
int ro = LibGambatte.gambatte_linkstatus(R.GambatteState, 258);
LibGambatte.gambatte_linkstatus(L.GambatteState, ro & 0xff); // ShiftIn
LibGambatte.gambatte_linkstatus(R.GambatteState, lo & 0xff); // ShiftIn
}
}
_overflowL = nL - SampPerFrame;
_overflowR = nR - SampPerFrame;
if (_overflowL < 0 || _overflowR < 0)
{
throw new Exception("Timing problem?");
}
if (rendersound)
{
PrepSound();
}
// copy extra samples back to beginning
for (int i = 0; i < _overflowL * 2; i++)
{
LeftBuffer[i] = LeftBuffer[i + (SampPerFrame * 2)];
}
for (int i = 0; i < _overflowR * 2; i++)
{
RightBuffer[i] = RightBuffer[i + (SampPerFrame * 2)];
}
}
}
}
L.FrameAdvancePost();
R.FrameAdvancePost();
IsLagFrame = L.IsLagFrame && R.IsLagFrame;
if (IsLagFrame)
{
LagCount++;
}
}
public int Frame { get; private set; }
public string SystemId => "DGB";
public bool DeterministicEmulation => L.DeterministicEmulation && R.DeterministicEmulation;
public string BoardName => L.BoardName + '|' + R.BoardName;
public void ResetCounters()
{
Frame = 0;
LagCount = 0;
IsLagFrame = false;
}
public CoreComm CoreComm { get; }
public void Dispose()
{
if (!_disposed)
{
L.Dispose();
L = null;
R.Dispose();
R = null;
_blipLeft.Dispose();
_blipLeft = null;
_blipRight.Dispose();
_blipRight = null;
_disposed = true;
}
}
}
}