BizHawk/libmupen64plus/D3D8Interceptor/Direct3D8Functions.cpp

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#include "d3d8Wrapper.h"
extern "C"
{
namespace D3D8Wrapper
{
ThreadSafePointerSet IDirect3D8::m_List;
D3D8Wrapper::IDirect3D8::IDirect3D8(D3D8Base::IDirect3D8* real) : D3D8Wrapper::IDirect3DUnknown((IUnknown*) real)
{
m_pD3D = real;
}
// Tries to find the real object in the pointer set, or creates a new wrapped object
D3D8Wrapper::IDirect3D8* D3D8Wrapper::IDirect3D8::GetDirect3D(D3D8Base::IDirect3D8* pD3D)
{
D3D8Wrapper::IDirect3D8* p = (D3D8Wrapper::IDirect3D8*) m_List.GetDataPtr(pD3D);
if( p == NULL )
{
p = new D3D8Wrapper::IDirect3D8(pD3D);
m_List.AddMember(pD3D,p);
return p;
}
p->m_ulRef++;
return p;
}
STDMETHODIMP_(ULONG) D3D8Wrapper::IDirect3D8::Release(THIS)
{
m_pUnk->Release();
ULONG ulRef = --m_ulRef;
if(ulRef == 0)
{
m_List.DeleteMember(GetDirect3D8());
delete this;
return 0L;
}
return ulRef;
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::GetAdapterDisplayMode(THIS_ UINT Adapter,D3D8Base::D3DDISPLAYMODE* pMode)
{
LOG("IDirect3D8::GetAdapterDisplayMode");
return m_pD3D->GetAdapterDisplayMode(Adapter, pMode);
}
/*** IDirect3D8 methods ***/
STDMETHODIMP D3D8Wrapper::IDirect3D8::RegisterSoftwareDevice(void* pInitializeFunction)
{
LOG("IDirect3D8::RegisterSoftwareDevice");
return m_pD3D->RegisterSoftwareDevice(pInitializeFunction);
}
STDMETHODIMP_(UINT) D3D8Wrapper::IDirect3D8::GetAdapterCount(THIS)
{
LOG("IDirect3D8::GetAdapterCount");
return m_pD3D->GetAdapterCount();
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3D8Base::D3DADAPTER_IDENTIFIER8* pIdentifier)
{
LOG("IDirect3D8::GetAdapterIdentifier");
return m_pD3D->GetAdapterIdentifier(Adapter,Flags,pIdentifier);
}
STDMETHODIMP_(UINT) D3D8Wrapper::IDirect3D8::GetAdapterModeCount(UINT Adapter)
{
LOG("IDirect3D8::GetAdapterModeCount");
return m_pD3D->GetAdapterModeCount(Adapter);
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::EnumAdapterModes(UINT Adapter,UINT Mode,D3D8Base::D3DDISPLAYMODE* pMode)
{
LOG("IDirect3D8::EnumAdapterModes");
return m_pD3D->EnumAdapterModes(Adapter,Mode,pMode);
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::CheckDeviceType(UINT Adapter,D3D8Base::D3DDEVTYPE CheckType,D3D8Base::D3DFORMAT DisplayFormat,D3D8Base::D3DFORMAT BackBufferFormat,BOOL Windowed)
{
LOG("IDirect3D8::CheckDeviceType");
return m_pD3D->CheckDeviceType(Adapter,CheckType,DisplayFormat,BackBufferFormat,Windowed);
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::CheckDeviceFormat(UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,D3D8Base::D3DFORMAT AdapterFormat,DWORD Usage,D3D8Base::D3DRESOURCETYPE RType,D3D8Base::D3DFORMAT CheckFormat)
{
LOG("IDirect3D8::CheckDeviceFormat");
return m_pD3D->CheckDeviceFormat(Adapter,DeviceType,AdapterFormat,Usage,RType,CheckFormat);
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::CheckDeviceMultiSampleType(UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,D3D8Base::D3DFORMAT SurfaceFormat,BOOL Windowed,D3D8Base::D3DMULTISAMPLE_TYPE MultiSampleType)
{
LOG("IDirect3D8::CheckDeviceMultiSampleType");
return m_pD3D->CheckDeviceMultiSampleType(Adapter,DeviceType,SurfaceFormat,Windowed,MultiSampleType);
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::CheckDepthStencilMatch(UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,D3D8Base::D3DFORMAT AdapterFormat,D3D8Base::D3DFORMAT RenderTargetFormat,D3D8Base::D3DFORMAT DepthStencilFormat)
{
LOG("IDirect3D8::CheckDepthStencilMatch");
return m_pD3D->CheckDepthStencilMatch(Adapter,DeviceType,AdapterFormat,RenderTargetFormat,DepthStencilFormat);
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::GetDeviceCaps(UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,D3D8Base::D3DCAPS8* pCaps)
{
LOG("IDirect3D8::GetDeviceCaps");
return m_pD3D->GetDeviceCaps(Adapter,DeviceType,pCaps);
}
STDMETHODIMP_(HMONITOR) D3D8Wrapper::IDirect3D8::GetAdapterMonitor(UINT Adapter)
{
LOG("IDirect3D8::GetAdapterMonitor");
return m_pD3D->GetAdapterMonitor(Adapter);
}
STDMETHODIMP D3D8Wrapper::IDirect3D8::CreateDevice(UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3D8Base::D3DPRESENT_PARAMETERS* pPresentationParameters,D3D8Wrapper::IDirect3DDevice8** ppReturnedDeviceInterface)
{
LOG("IDirect3D8::CreateDevice");
D3D8Base::IDirect3DDevice8* base_device = NULL;
HRESULT hr = m_pD3D->CreateDevice(Adapter,DeviceType,hFocusWindow,BehaviorFlags,pPresentationParameters,&base_device);
// Wrap the real object
D3D8Wrapper::IDirect3DDevice8* f = D3D8Wrapper::IDirect3DDevice8::GetDirect3DDevice(base_device);
last_device = f;
// Return our wrapped object
*ppReturnedDeviceInterface = f;
return hr;
}
}
}