BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/Namcot1xx/Mapper088.cs

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2012-07-15 22:22:57 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Nintendo
{
/*
Example Games:
--------------------------
Quinty (J)
Namcot Mahjong 3
Dragon Spirit - Aratanaru Densetsu
This is the same as Mapper206, with the following exception:
CHR support is increased to 128KB by connecting PPU's A12 line to the CHR ROM's A16 line.
For example, masking the CHR ROM address output from the mapper by $FFFF, and then OR it with $10000 if the PPU address was >= $1000.
Consequently, CHR is split into two halves. $0xxx can only have CHR from the first 64K, $1xxx can only have CHR from the second 64K.
*/
class Mapper088 : Namcot108Board_Base
{
//configuration
int chr_byte_mask;
public override bool Configure(NES.EDetectionOrigin origin)
{
//analyze board type
switch (Cart.board_type)
{
case "NAMCOT-3443":
case "NAMCOT-3433": //TODO: just a guess, find a ROM with this
case "MAPPER088":
break;
default:
return false;
}
BaseSetup();
SetMirrorType(EMirrorType.Vertical);
chr_byte_mask = (Cart.chr_size*1024) - 1;
return true;
}
int RewireCHR(int addr)
{
int chrrom_addr = base.MapCHR(addr);
chrrom_addr &= 0xFFFF;
if (addr >= 0x1000)
chrrom_addr |= 0x10000;
chrrom_addr &= chr_byte_mask;
return chrrom_addr;
}
public override byte ReadPPU(int addr)
{
//if (addr < 0x2000) return VROM[Get_CHRBank_1K(addr)];
if (addr < 0x2000) return VROM[RewireCHR(addr)];
else return base.ReadPPU(addr);
}
public override void WritePPU(int addr, byte value)
{
if (addr < 0x2000) { }
else base.WritePPU(addr, value);
}
}
}