BizHawk/waterbox/ss/input/3dpad.cpp

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2017-06-04 18:25:21 +00:00
/******************************************************************************/
/* Mednafen Sega Saturn Emulation Module */
/******************************************************************************/
/* 3dpad.cpp:
** Copyright (C) 2016-2017 Mednafen Team
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License
** as published by the Free Software Foundation; either version 2
** of the License, or (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software Foundation, Inc.,
** 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common.h"
#include "3dpad.h"
namespace MDFN_IEN_SS
{
IODevice_3DPad::IODevice_3DPad() : dbuttons(0), mode(false)
{
}
IODevice_3DPad::~IODevice_3DPad()
{
}
void IODevice_3DPad::Power(void)
{
phase = -1;
tl = true;
data_out = 0x01;
}
void IODevice_3DPad::UpdateInput(const uint8* data, const int32 time_elapsed)
{
const uint16 dtmp = MDFN_de16lsb(&data[0]);
dbuttons = (dbuttons & 0x8800) | (dtmp & 0x0FFF);
mode = (bool)(dtmp & 0x1000);
for(unsigned axis = 0; axis < 2; axis++)
{
int32 tmp = 32767 + MDFN_de16lsb(&data[0x2 + (axis << 2) + 2]) - MDFN_de16lsb(&data[0x2 + (axis << 2) + 0]);
if(tmp >= (32767 - 128) && tmp < 32767)
tmp = 32767;
tmp = (tmp * 255 + 32767) / 65534;
thumb[axis] = tmp;
}
for(unsigned w = 0; w < 2; w++)
{
shoulder[w] = (MDFN_de16lsb(&data[0xA + (w << 1)]) * 255 + 16383) / 32767;
// May not be right for digital mode, but shouldn't matter too much:
if(shoulder[w] <= 0x55)
dbuttons &= ~(0x0800 << (w << 2));
else if(shoulder[w] >= 0x8E)
dbuttons |= 0x0800 << (w << 2);
}
}
uint8 IODevice_3DPad::UpdateBus(const uint8 smpc_out, const uint8 smpc_out_asserted)
{
uint8 tmp;
if(smpc_out & 0x40)
{
phase = -1;
tl = true;
data_out = 0x01;
}
else
{
if((bool)(smpc_out & 0x20) != tl)
{
if(phase < 15)
{
tl = !tl;
phase++;
}
if(!phase)
{
if(mode)
{
buffer[ 0] = 0x1;
buffer[ 1] = 0x6;
buffer[ 2] = (((dbuttons >> 0) & 0xF) ^ 0xF);
buffer[ 3] = (((dbuttons >> 4) & 0xF) ^ 0xF);
buffer[ 4] = (((dbuttons >> 8) & 0xF) ^ 0xF);
buffer[ 5] = (((dbuttons >> 12) & 0xF) ^ 0xF);
buffer[ 6] = (thumb[0] >> 4) & 0xF;
buffer[ 7] = (thumb[0] >> 0) & 0xF;
buffer[ 8] = (thumb[1] >> 4) & 0xF;
buffer[ 9] = (thumb[1] >> 0) & 0xF;
buffer[10] = (shoulder[0] >> 4) & 0xF;
buffer[11] = (shoulder[0] >> 0) & 0xF;
buffer[12] = (shoulder[1] >> 4) & 0xF;
buffer[13] = (shoulder[1] >> 0) & 0xF;
buffer[14] = 0x0;
buffer[15] = 0x1;
}
else
{
phase = 8;
buffer[ 8] = 0x0;
buffer[ 9] = 0x2;
buffer[10] = (((dbuttons >> 0) & 0xF) ^ 0xF);
buffer[11] = (((dbuttons >> 4) & 0xF) ^ 0xF);
buffer[12] = (((dbuttons >> 8) & 0xF) ^ 0xF);
buffer[13] = (((dbuttons >> 12) & 0xF) ^ 0xF);
buffer[14] = 0x0;
buffer[15] = 0x1;
}
}
data_out = buffer[phase];
}
}
tmp = (tl << 4) | data_out;
return (smpc_out & (smpc_out_asserted | 0xE0)) | (tmp &~ smpc_out_asserted);
}
static const char* const ModeSwitchPositions[] =
{
gettext_noop("Digital(+)"),
gettext_noop("Analog(○)"),
};
IDIISG IODevice_3DPad_IDII =
{
{ "up", "D-Pad UP ↑", 0, IDIT_BUTTON, "down" },
{ "down", "D-Pad DOWN ↓", 1, IDIT_BUTTON, "up" },
{ "left", "D-Pad LEFT ←", 2, IDIT_BUTTON, "right" },
{ "right", "D-Pad RIGHT →", 3, IDIT_BUTTON, "left" },
{ "b", "B", 6, IDIT_BUTTON },
{ "c", "C", 7, IDIT_BUTTON },
{ "a", "A", 5, IDIT_BUTTON },
{ "start", "START", 4, IDIT_BUTTON },
{ "z", "Z", 10, IDIT_BUTTON },
{ "y", "Y", 9, IDIT_BUTTON },
{ "x", "X", 8, IDIT_BUTTON },
{ NULL, "empty", 0, IDIT_BUTTON },
IDIIS_Switch("mode", "Mode", 17, ModeSwitchPositions, sizeof(ModeSwitchPositions) / sizeof(ModeSwitchPositions[0])),
{ "analog_left", "Analog LEFT ←", 15, IDIT_BUTTON_ANALOG },
{ "analog_right", "Analog RIGHT →", 16, IDIT_BUTTON_ANALOG },
{ "analog_up", "Analog UP ↑", 13, IDIT_BUTTON_ANALOG },
{ "analog_down", "Analog DOWN ↓", 14, IDIT_BUTTON_ANALOG },
{ "rs", "Right Shoulder (Analog)", 12, IDIT_BUTTON_ANALOG },
{ "ls", "Left Shoulder (Analog)", 11, IDIT_BUTTON_ANALOG },
};
}