2012-09-04 07:09:00 +00:00
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//TODO
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2012-09-04 19:12:16 +00:00
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//libsnes needs to be modified to support multiple instances - THIS IS NECESSARY - or else loading one game and then another breaks things
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2012-09-04 07:09:00 +00:00
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//rename snes.dll so nobody thinks it's a stock snes.dll (we'll be editing it substantially at some point)
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//wrap dll code around some kind of library-accessing interface so that it doesnt malfunction if the dll is unavailable
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using System;
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2012-09-04 00:20:36 +00:00
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using System.Linq;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace BizHawk.Emulation.Consoles.Nintendo.SNES
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{
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public unsafe static class LibsnesDll
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{
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern string snes_library_id();
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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2012-09-04 18:04:06 +00:00
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public static extern int snes_library_revision_major();
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2012-09-04 00:20:36 +00:00
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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2012-09-04 18:04:06 +00:00
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public static extern int snes_library_revision_minor();
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2012-09-04 00:20:36 +00:00
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern void snes_init();
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern void snes_power();
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern void snes_run();
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern void snes_term();
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern void snes_load_cartridge_normal(
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[MarshalAs(UnmanagedType.LPStr)]
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string rom_xml,
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[MarshalAs(UnmanagedType.LPArray)]
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byte[] rom_data,
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int rom_size);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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2012-09-04 19:25:09 +00:00
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public delegate void snes_video_refresh_t(int *data, int width, int height);
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2012-09-04 00:20:36 +00:00
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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2012-09-04 01:21:14 +00:00
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public delegate void snes_input_poll_t();
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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2012-09-04 00:20:36 +00:00
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public delegate ushort snes_input_state_t(int port, int device, int index, int id);
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2012-09-04 01:21:14 +00:00
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void snes_audio_sample_t(ushort left, ushort right);
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2012-09-04 00:20:36 +00:00
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern void snes_set_video_refresh(snes_video_refresh_t video_refresh);
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern void snes_set_input_poll(snes_input_poll_t input_poll);
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern void snes_set_input_state(snes_input_state_t input_state);
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2012-09-04 01:21:14 +00:00
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern void snes_set_audio_sample(snes_audio_sample_t audio_sample);
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2012-09-04 00:20:36 +00:00
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2012-09-04 06:08:46 +00:00
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.U1)]
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public static extern bool snes_check_cartridge(
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[MarshalAs(UnmanagedType.LPArray)] byte[] rom_data,
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int rom_size);
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2012-09-04 07:09:00 +00:00
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.U1)]
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public static extern SNES_REGION snes_get_region();
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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2012-09-04 17:29:20 +00:00
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public static extern int snes_get_memory_size(SNES_MEMORY id);
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2012-09-04 08:21:01 +00:00
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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2012-09-04 07:09:00 +00:00
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public static extern IntPtr snes_get_memory_data(SNES_MEMORY id);
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2012-09-04 08:21:01 +00:00
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern int snes_serialize_size();
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[return: MarshalAs(UnmanagedType.U1)]
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern bool snes_serialize(IntPtr data, int size);
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[return: MarshalAs(UnmanagedType.U1)]
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern bool snes_unserialize(IntPtr data, int size);
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2012-09-04 19:12:16 +00:00
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[DllImport("snes.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern void snes_set_layer_enable(int layer, int priority,
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[MarshalAs(UnmanagedType.U1)]
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bool enable
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);
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2012-09-04 07:09:00 +00:00
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public enum SNES_MEMORY : uint
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{
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CARTRIDGE_RAM = 0,
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CARTRIDGE_RTC = 1,
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BSX_RAM = 2,
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BSX_PRAM = 3,
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SUFAMI_TURBO_A_RAM = 4,
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SUFAMI_TURBO_B_RAM = 5,
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GAME_BOY_RAM = 6,
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GAME_BOY_RTC = 7,
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WRAM = 100,
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APURAM = 101,
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VRAM = 102,
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OAM = 103,
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CGRAM = 104,
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}
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public enum SNES_REGION : uint
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2012-09-04 00:20:36 +00:00
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{
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2012-09-04 07:09:00 +00:00
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NTSC = 0,
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PAL = 1,
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}
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public enum SNES_DEVICE : uint
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{
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NONE = 0,
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JOYPAD = 1,
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MULTITAP = 2,
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MOUSE = 3,
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SUPER_SCOPE = 4,
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JUSTIFIER = 5,
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JUSTIFIERS = 6,
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SERIAL_CABLE = 7
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2012-09-04 00:20:36 +00:00
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}
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public enum SNES_DEVICE_ID : uint
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{
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JOYPAD_B = 0,
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JOYPAD_Y = 1,
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JOYPAD_SELECT = 2,
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JOYPAD_START = 3,
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JOYPAD_UP = 4,
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JOYPAD_DOWN = 5,
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JOYPAD_LEFT = 6,
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JOYPAD_RIGHT = 7,
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JOYPAD_A = 8,
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JOYPAD_X = 9,
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JOYPAD_L = 10,
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JOYPAD_R = 11
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}
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}
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2012-09-04 01:21:14 +00:00
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public unsafe class LibsnesCore : IEmulator, IVideoProvider, ISoundProvider
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2012-09-04 00:20:36 +00:00
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{
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public void Dispose()
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{
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LibsnesDll.snes_term();
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_gc_snes_video_refresh.Free();
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2012-09-04 08:21:01 +00:00
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_gc_snes_input_poll.Free();
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_gc_snes_input_state.Free();
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2012-09-04 01:21:14 +00:00
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_gc_snes_audio_sample.Free();
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2012-09-04 00:20:36 +00:00
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}
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public LibsnesCore(byte[] romData)
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{
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2012-09-04 18:04:06 +00:00
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LibsnesDll.snes_init();
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2012-09-04 00:20:36 +00:00
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var vidcb = new LibsnesDll.snes_video_refresh_t(snes_video_refresh);
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_gc_snes_video_refresh = GCHandle.Alloc(vidcb);
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BizHawk.Emulation.Consoles.Nintendo.SNES.LibsnesDll.snes_set_video_refresh(vidcb);
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var pollcb = new LibsnesDll.snes_input_poll_t(snes_input_poll);
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_gc_snes_input_poll = GCHandle.Alloc(pollcb);
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BizHawk.Emulation.Consoles.Nintendo.SNES.LibsnesDll.snes_set_input_poll(pollcb);
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var inputcb = new LibsnesDll.snes_input_state_t(snes_input_state);
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_gc_snes_input_state = GCHandle.Alloc(inputcb);
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BizHawk.Emulation.Consoles.Nintendo.SNES.LibsnesDll.snes_set_input_state(inputcb);
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2012-09-04 01:21:14 +00:00
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var soundcb = new LibsnesDll.snes_audio_sample_t(snes_audio_sample);
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_gc_snes_audio_sample = GCHandle.Alloc(soundcb);
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BizHawk.Emulation.Consoles.Nintendo.SNES.LibsnesDll.snes_set_audio_sample(soundcb);
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2012-09-04 17:29:20 +00:00
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//strip header
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if ((romData.Length & 0x7FFF) == 512)
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{
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var newData = new byte[romData.Length - 512];
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Array.Copy(romData, 512, newData, 0, newData.Length);
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romData = newData;
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}
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LibsnesDll.snes_load_cartridge_normal(null, romData, romData.Length);
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SetupMemoryDomains(romData);
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2012-09-04 00:20:36 +00:00
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}
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GCHandle _gc_snes_input_state;
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ushort snes_input_state(int port, int device, int index, int id)
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{
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//Console.WriteLine("{0} {1} {2} {3}", port, device, index, id);
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string key = "P" + (1 + port) + " ";
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2012-09-04 07:09:00 +00:00
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if ((LibsnesDll.SNES_DEVICE)device == LibsnesDll.SNES_DEVICE.JOYPAD)
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2012-09-04 00:20:36 +00:00
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{
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switch((LibsnesDll.SNES_DEVICE_ID)id)
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{
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case LibsnesDll.SNES_DEVICE_ID.JOYPAD_A: key += "A"; break;
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case LibsnesDll.SNES_DEVICE_ID.JOYPAD_B: key += "B"; break;
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case LibsnesDll.SNES_DEVICE_ID.JOYPAD_X: key += "X"; break;
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case LibsnesDll.SNES_DEVICE_ID.JOYPAD_Y: key += "Y"; break;
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case LibsnesDll.SNES_DEVICE_ID.JOYPAD_UP: key += "Up"; break;
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case LibsnesDll.SNES_DEVICE_ID.JOYPAD_DOWN: key += "Down"; break;
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case LibsnesDll.SNES_DEVICE_ID.JOYPAD_LEFT: key += "Left"; break;
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case LibsnesDll.SNES_DEVICE_ID.JOYPAD_RIGHT: key += "Right"; break;
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case LibsnesDll.SNES_DEVICE_ID.JOYPAD_L: key += "L"; break;
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case LibsnesDll.SNES_DEVICE_ID.JOYPAD_R: key += "R"; break;
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case LibsnesDll.SNES_DEVICE_ID.JOYPAD_SELECT: key += "Select"; break;
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case LibsnesDll.SNES_DEVICE_ID.JOYPAD_START: key += "Start"; break;
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}
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return (ushort)(Controller[key] ? 1 : 0);
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}
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return 0;
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}
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GCHandle _gc_snes_input_poll;
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void snes_input_poll()
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{
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}
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GCHandle _gc_snes_video_refresh;
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2012-09-04 19:25:09 +00:00
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void snes_video_refresh(int* data, int width, int height)
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2012-09-04 00:20:36 +00:00
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{
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vidWidth = width;
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vidHeight = height;
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int size = vidWidth * vidHeight;
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if (vidBuffer.Length != size)
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vidBuffer = new int[size];
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for (int y = 0; y < height; y++)
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for (int x = 0; x < width; x++)
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{
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int si = y * 1024 + x;
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int di = y * vidWidth + x;
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2012-09-04 19:25:09 +00:00
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int rgb = data[si];
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vidBuffer[di] = rgb;
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2012-09-04 00:20:36 +00:00
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}
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}
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public void FrameAdvance(bool render)
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{
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2012-09-04 19:12:16 +00:00
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LibsnesDll.snes_set_layer_enable(0, 0, CoreInputComm.SNES_ShowBG1_0);
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LibsnesDll.snes_set_layer_enable(0, 1, CoreInputComm.SNES_ShowBG1_1);
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LibsnesDll.snes_set_layer_enable(1, 0, CoreInputComm.SNES_ShowBG2_0);
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LibsnesDll.snes_set_layer_enable(1, 1, CoreInputComm.SNES_ShowBG2_1);
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LibsnesDll.snes_set_layer_enable(2, 0, CoreInputComm.SNES_ShowBG3_0);
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LibsnesDll.snes_set_layer_enable(2, 1, CoreInputComm.SNES_ShowBG3_1);
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LibsnesDll.snes_set_layer_enable(3, 0, CoreInputComm.SNES_ShowBG4_0);
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LibsnesDll.snes_set_layer_enable(3, 1, CoreInputComm.SNES_ShowBG4_1);
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LibsnesDll.snes_set_layer_enable(4, 0, CoreInputComm.SNES_ShowOBJ_0);
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LibsnesDll.snes_set_layer_enable(4, 1, CoreInputComm.SNES_ShowOBJ_1);
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LibsnesDll.snes_set_layer_enable(4, 2, CoreInputComm.SNES_ShowOBJ_2);
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LibsnesDll.snes_set_layer_enable(4, 3, CoreInputComm.SNES_ShowOBJ_3);
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2012-09-04 00:20:36 +00:00
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//apparently this is one frame?
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LibsnesDll.snes_run();
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}
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//video provider
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int IVideoProvider.BackgroundColor { get { return 0; } }
|
|
|
|
|
int[] IVideoProvider.GetVideoBuffer() { return vidBuffer; }
|
|
|
|
|
int IVideoProvider.VirtualWidth { get { return vidWidth; } }
|
|
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|
|
int IVideoProvider.BufferWidth { get { return vidWidth; } }
|
|
|
|
|
int IVideoProvider.BufferHeight { get { return vidHeight; } }
|
|
|
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|
|
|
|
|
|
int[] vidBuffer = new int[256*256];
|
|
|
|
|
int vidWidth=256, vidHeight=256;
|
|
|
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|
|
|
public IVideoProvider VideoProvider { get { return this; } }
|
2012-09-04 01:21:14 +00:00
|
|
|
|
public ISoundProvider SoundProvider { get { return this; } }
|
2012-09-04 00:20:36 +00:00
|
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|
|
public ControllerDefinition ControllerDefinition { get { return SNESController; } }
|
|
|
|
|
IController controller;
|
|
|
|
|
public IController Controller
|
|
|
|
|
{
|
|
|
|
|
get { return controller; }
|
|
|
|
|
set { controller = value; }
|
|
|
|
|
}
|
|
|
|
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|
|
|
|
|
public static readonly ControllerDefinition SNESController =
|
|
|
|
|
new ControllerDefinition
|
|
|
|
|
{
|
|
|
|
|
Name = "SNES Controller",
|
|
|
|
|
BoolButtons = {
|
|
|
|
|
"P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Select", "P1 Start", "P1 B", "P1 A", "P1 X", "P1 Y", "P1 L", "P1 R", "Reset",
|
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|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
int timeFrameCounter;
|
|
|
|
|
public int Frame { get { return timeFrameCounter; } }
|
|
|
|
|
public int LagCount { get; set; }
|
|
|
|
|
public bool IsLagFrame { get; private set; }
|
|
|
|
|
public string SystemId { get { return "SNES"; } }
|
|
|
|
|
public bool DeterministicEmulation { get; set; }
|
2012-09-04 07:09:00 +00:00
|
|
|
|
public bool SaveRamModified
|
|
|
|
|
{
|
|
|
|
|
set { }
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
return LibsnesDll.snes_get_memory_size(LibsnesDll.SNES_MEMORY.CARTRIDGE_RAM) != 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public byte[] ReadSaveRam { get { return snes_get_memory_data_read(LibsnesDll.SNES_MEMORY.CARTRIDGE_RAM); } }
|
|
|
|
|
public static byte[] snes_get_memory_data_read(LibsnesDll.SNES_MEMORY id)
|
|
|
|
|
{
|
|
|
|
|
var size = (int)LibsnesDll.snes_get_memory_size(id);
|
2012-09-04 08:21:01 +00:00
|
|
|
|
if (size == 0) return new byte[0];
|
2012-09-04 07:09:00 +00:00
|
|
|
|
var data = LibsnesDll.snes_get_memory_data(id);
|
|
|
|
|
var ret = new byte[size];
|
|
|
|
|
Marshal.Copy(data,ret,0,size);
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void StoreSaveRam(byte[] data)
|
|
|
|
|
{
|
|
|
|
|
var size = (int)LibsnesDll.snes_get_memory_size(LibsnesDll.SNES_MEMORY.CARTRIDGE_RAM);
|
2012-09-04 08:21:01 +00:00
|
|
|
|
if (size == 0) return;
|
2012-09-04 07:09:00 +00:00
|
|
|
|
var emudata = LibsnesDll.snes_get_memory_data(LibsnesDll.SNES_MEMORY.CARTRIDGE_RAM);
|
|
|
|
|
Marshal.Copy(data, 0, emudata, size);
|
|
|
|
|
}
|
2012-09-04 00:20:36 +00:00
|
|
|
|
|
|
|
|
|
public void ResetFrameCounter() { }
|
2012-09-04 08:21:01 +00:00
|
|
|
|
public void SaveStateText(TextWriter writer)
|
|
|
|
|
{
|
|
|
|
|
var temp = SaveStateBinary();
|
|
|
|
|
temp.SaveAsHex(writer);
|
|
|
|
|
}
|
|
|
|
|
public void LoadStateText(TextReader reader)
|
|
|
|
|
{
|
|
|
|
|
string hex = reader.ReadLine();
|
|
|
|
|
byte[] state = new byte[hex.Length / 2];
|
|
|
|
|
state.ReadFromHex(hex);
|
|
|
|
|
LoadStateBinary(new BinaryReader(new MemoryStream(state)));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void SaveStateBinary(BinaryWriter writer)
|
|
|
|
|
{
|
|
|
|
|
int size = LibsnesDll.snes_serialize_size();
|
|
|
|
|
byte[] buf = new byte[size];
|
|
|
|
|
fixed (byte* pbuf = &buf[0])
|
|
|
|
|
LibsnesDll.snes_serialize(new IntPtr(pbuf), size);
|
|
|
|
|
writer.Write(buf);
|
|
|
|
|
writer.Flush();
|
|
|
|
|
}
|
|
|
|
|
public void LoadStateBinary(BinaryReader reader)
|
|
|
|
|
{
|
|
|
|
|
int size = LibsnesDll.snes_serialize_size();
|
|
|
|
|
var ms = new MemoryStream();
|
|
|
|
|
reader.BaseStream.CopyTo(ms);
|
|
|
|
|
var buf = ms.ToArray();
|
|
|
|
|
fixed (byte* pbuf = &buf[0])
|
|
|
|
|
LibsnesDll.snes_unserialize(new IntPtr(pbuf), size);
|
|
|
|
|
}
|
|
|
|
|
public byte[] SaveStateBinary()
|
|
|
|
|
{
|
|
|
|
|
MemoryStream ms = new MemoryStream();
|
|
|
|
|
BinaryWriter bw = new BinaryWriter(ms);
|
|
|
|
|
SaveStateBinary(bw);
|
|
|
|
|
bw.Flush();
|
|
|
|
|
return ms.ToArray();
|
|
|
|
|
}
|
2012-09-04 00:20:36 +00:00
|
|
|
|
|
|
|
|
|
// Arbitrary extensible core comm mechanism
|
2012-09-04 19:12:16 +00:00
|
|
|
|
public CoreInputComm CoreInputComm { get; set; }
|
|
|
|
|
public CoreOutputComm CoreOutputComm { get { return _CoreOutputComm; } }
|
|
|
|
|
CoreOutputComm _CoreOutputComm = new CoreOutputComm();
|
2012-09-04 00:20:36 +00:00
|
|
|
|
|
|
|
|
|
// ----- Client Debugging API stuff -----
|
2012-09-04 17:29:20 +00:00
|
|
|
|
unsafe MemoryDomain MakeMemoryDomain(string name, LibsnesDll.SNES_MEMORY id, Endian endian)
|
|
|
|
|
{
|
|
|
|
|
IntPtr block = LibsnesDll.snes_get_memory_data(LibsnesDll.SNES_MEMORY.WRAM);
|
|
|
|
|
int size = LibsnesDll.snes_get_memory_size(id);
|
|
|
|
|
int mask = size - 1;
|
|
|
|
|
byte* blockptr = (byte*)block.ToPointer();
|
|
|
|
|
MemoryDomain md;
|
|
|
|
|
|
|
|
|
|
//have to bitmask these somehow because it's unmanaged memory and we would hate to clobber things or make them nondeterministic
|
|
|
|
|
if (Util.IsPowerOfTwo(size))
|
|
|
|
|
{
|
|
|
|
|
//can &mask for speed
|
|
|
|
|
md = new MemoryDomain(name, size, endian,
|
|
|
|
|
(addr) => blockptr[addr & mask],
|
|
|
|
|
(addr, value) => blockptr[addr & mask] = value);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
//have to use % (only OAM needs this, it seems)
|
|
|
|
|
md = new MemoryDomain(name, size, endian,
|
|
|
|
|
(addr) => blockptr[addr % size],
|
|
|
|
|
(addr, value) => blockptr[addr % size] = value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MemoryDomains.Add(md);
|
|
|
|
|
|
|
|
|
|
return md;
|
|
|
|
|
|
|
|
|
|
//doesnt cache the addresses. safer. slower. necessary? don't know
|
|
|
|
|
//return new MemoryDomain(name, size, endian,
|
|
|
|
|
// (addr) => Peek(LibsnesDll.SNES_MEMORY.WRAM, addr & mask),
|
|
|
|
|
// (addr, value) => Poke(LibsnesDll.SNES_MEMORY.WRAM, addr & mask, value));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetupMemoryDomains(byte[] romData)
|
|
|
|
|
{
|
|
|
|
|
MemoryDomains = new List<MemoryDomain>();
|
|
|
|
|
|
2012-09-04 19:12:16 +00:00
|
|
|
|
var romDomain = new MemoryDomain("CARTROM", romData.Length, Endian.Little,
|
2012-09-04 17:29:20 +00:00
|
|
|
|
(addr) => romData[addr],
|
|
|
|
|
(addr, value) => romData[addr] = value);
|
|
|
|
|
|
|
|
|
|
MainMemory = MakeMemoryDomain("WRAM", LibsnesDll.SNES_MEMORY.WRAM, Endian.Little);
|
|
|
|
|
MemoryDomains.Add(romDomain);
|
|
|
|
|
MakeMemoryDomain("CARTRAM", LibsnesDll.SNES_MEMORY.CARTRIDGE_RAM, Endian.Little);
|
|
|
|
|
MakeMemoryDomain("VRAM", LibsnesDll.SNES_MEMORY.VRAM, Endian.Little);
|
|
|
|
|
MakeMemoryDomain("OAM", LibsnesDll.SNES_MEMORY.OAM, Endian.Little);
|
|
|
|
|
MakeMemoryDomain("CGRAM", LibsnesDll.SNES_MEMORY.CGRAM, Endian.Little);
|
|
|
|
|
MakeMemoryDomain("APURAM", LibsnesDll.SNES_MEMORY.APURAM, Endian.Little);
|
|
|
|
|
}
|
|
|
|
|
public IList<MemoryDomain> MemoryDomains { get; private set; }
|
|
|
|
|
public MemoryDomain MainMemory { get; private set; }
|
2012-09-04 01:21:14 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Queue<short> AudioBuffer = new Queue<short>();
|
|
|
|
|
|
|
|
|
|
GCHandle _gc_snes_audio_sample;
|
|
|
|
|
void snes_audio_sample(ushort left, ushort right)
|
|
|
|
|
{
|
|
|
|
|
AudioBuffer.Enqueue((short)left);
|
|
|
|
|
AudioBuffer.Enqueue((short)right);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// basic linear audio resampler. sampling rate is inferred from buffer sizes
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="input">stereo s16</param>
|
|
|
|
|
/// <param name="output">stereo s16</param>
|
|
|
|
|
static void LinearDownsampler(short[] input, short[] output)
|
|
|
|
|
{
|
|
|
|
|
// TODO - this also appears in YM2612.cs ... move to common if it's found useful
|
|
|
|
|
|
|
|
|
|
double samplefactor = (input.Length - 2) / (double)output.Length;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < output.Length / 2; i++)
|
|
|
|
|
{
|
|
|
|
|
// exact position on input stream
|
|
|
|
|
double inpos = i * samplefactor;
|
|
|
|
|
// selected interpolation points and weights
|
|
|
|
|
int pt0 = (int)inpos; // pt1 = pt0 + 1
|
|
|
|
|
double wt1 = inpos - pt0; // wt0 = 1 - wt1
|
|
|
|
|
double wt0 = 1.0 - wt1;
|
|
|
|
|
|
|
|
|
|
output[i * 2 + 0] = (short)(input[pt0 * 2 + 0] * wt0 + input[pt0 * 2 + 2] * wt1);
|
|
|
|
|
output[i * 2 + 1] = (short)(input[pt0 * 2 + 1] * wt0 + input[pt0 * 2 + 3] * wt1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public void GetSamples(short[] samples)
|
|
|
|
|
{
|
|
|
|
|
// resample approximately 32k->44k
|
|
|
|
|
int inputcount = samples.Length * 32040 / 44100;
|
|
|
|
|
inputcount /= 2;
|
|
|
|
|
|
|
|
|
|
if (inputcount < 2) inputcount = 2;
|
|
|
|
|
|
|
|
|
|
short[] input = new short[inputcount * 2];
|
|
|
|
|
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < inputcount * 2 && AudioBuffer.Count > 0; i++)
|
|
|
|
|
input[i] = AudioBuffer.Dequeue();
|
|
|
|
|
for (; i < inputcount * 2; i++)
|
|
|
|
|
input[i] = 0;
|
|
|
|
|
|
|
|
|
|
LinearDownsampler(input, samples);
|
|
|
|
|
|
|
|
|
|
// drop if too many
|
|
|
|
|
if (AudioBuffer.Count > samples.Length * 3)
|
|
|
|
|
AudioBuffer.Clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void DiscardSamples()
|
|
|
|
|
{
|
|
|
|
|
AudioBuffer.Clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// ignore for now
|
|
|
|
|
public int MaxVolume
|
|
|
|
|
{
|
|
|
|
|
get;
|
|
|
|
|
set;
|
|
|
|
|
}
|
2012-09-04 00:20:36 +00:00
|
|
|
|
}
|
|
|
|
|
}
|