BizHawk/BizHawk.Emulation/Consoles/Intellivision/Intellivision.cs

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2012-07-08 04:20:53 +00:00
using System;
using System.IO;
using System.Collections.Generic;
using BizHawk.Emulation.CPUs.CP1610;
namespace BizHawk.Emulation.Consoles.Mattel
{
public sealed partial class Intellivision : IEmulator
{
byte[] Rom;
GameInfo Game;
CP1610 Cpu ;
public Intellivision(GameInfo game, byte[] rom)
{
Rom = rom;
Game = game;
Cpu = new CP1610();
Cpu.ReadMemory = ReadMemory;
Cpu.WriteMemory = WriteMemory;
CoreOutputComm = new CoreOutputComm();
}
public byte ReadMemory(ushort addr)
{
return 0xFF; // TODO you need to implement a memory mapper.
}
public void WriteMemory(ushort addr, byte value)
{
// TODO
}
public void FrameAdvance(bool render)
{
Cpu.Execute(999); // execute some cycles. this will do nothing useful until a memory mapper is created.
}
// This is all crap to worry about later.
public IVideoProvider VideoProvider { get { return new NullEmulator(); } }
public ISoundProvider SoundProvider { get { return NullSound.SilenceProvider; } }
public ControllerDefinition ControllerDefinition
{
get { return null; }
}
public IController Controller { get; set; }
public int Frame
{
get { return 0; }
}
public int LagCount
{
get { return 0; }
set { }
}
public bool IsLagFrame { get { return false; } }
public string SystemId
{
get { return "INTV"; }
}
public bool DeterministicEmulation { get; set; }
public byte[] SaveRam { get { return null; } }
public bool SaveRamModified
{
get { return false; }
set { }
}
public void ResetFrameCounter()
{
}
public void SaveStateText(TextWriter writer)
{
throw new NotImplementedException();
}
public void LoadStateText(TextReader reader)
{
throw new NotImplementedException();
}
public void SaveStateBinary(BinaryWriter writer)
{
throw new NotImplementedException();
}
public void LoadStateBinary(BinaryReader reader)
{
throw new NotImplementedException();
}
public byte[] SaveStateBinary()
{
return new byte[0];
}
public CoreInputComm CoreInputComm { get; set; }
public CoreOutputComm CoreOutputComm { get; private set; }
public IList<MemoryDomain> MemoryDomains
{
get { throw new NotImplementedException(); }
}
public MemoryDomain MainMemory
{
get { throw new NotImplementedException(); }
}
public void Dispose()
{
}
}
}