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<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label= "ExtensionTargets" >
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<!-- ================ UNDUPOBJ ================ -->
<!-- relevant topics -->
<!-- http://stackoverflow.com/questions/3729515/visual - studio - 2010 - 2008 - cant - handle - source - files - with - identical - names - in - diff/26935613 -->
<!-- http://stackoverflow.com/questions/7033855/msvc10 - mp - builds - not - multicore - across - folders - in - a - project -->
<!-- http://stackoverflow.com/questions/18304911/how - can - one - modify - an - itemdefinitiongroup - from - an - msbuild - target -->
<!-- other maybe related info -->
<!-- http://stackoverflow.com/questions/841913/modify - msbuild - itemgroup - metadata -->
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//general outline: for each item (in ClCompile) assign it to a subdirectory of $(IntDir) by allocating subdirectories 0,1,2, etc., as needed to prevent duplicate filenames from clobbering each other
//this minimizes the number of batches that need to be run, since each subdirectory will necessarily be in a distinct batch due to /Fo specifying that output subdirectory
var assignmentMap = new Dictionary<string , i n t > ();
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var filename = item.GetMetadata("Filename");
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int assignment = 0;
if(assignmentMap.TryGetValue(filename, out assignment))
assignmentMap[filename] = ++assignment;
else
assignmentMap[filename] = 0;
var thisFileOutdir = Path.Combine(OutputDir,assignment.ToString()) + "/"; //take care it ends in / so /Fo knows it's a directory and not a filename
item.SetMetadata( "ObjectFileName", thisFileOutdir );
}
OutputItemList = ItemList;
ItemList = new Microsoft.Build.Framework.ITaskItem[0];
]]></Code>
</Task>
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<ClCompileCopy Include= "@(ClCompile)" />
<ClCompile Remove= "@(ClCompile)" />
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