BizHawk/libmeteor/source/audio/speaker.cpp

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2012-11-19 22:43:34 +00:00
// Meteor - A Nintendo Gameboy Advance emulator
// Copyright (C) 2009-2011 Philippe Daouadi
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "ameteor/audio/speaker.hpp"
#include "../debug.hpp"
namespace AMeteor
{
namespace Audio
{
Speaker::Speaker (uint16_t& cnt1l, uint16_t& cnt1h, uint16_t& cnt1x,
uint16_t& cnt2l, uint16_t& cnt2h,
uint16_t& cnt4l, uint16_t& cnt4h,
uint16_t& cntl, uint16_t& cnth, uint16_t& cntx, uint16_t& bias) :
// XXX freq
m_sound1(cnt1l, cnt1h, cnt1x, 44100),
m_sound2(cnt2l, cnt2h, 44100),
m_sound4(cnt4l, cnt4h, 44100),
m_cntl(cntl),
m_cnth(cnth),
m_cntx(cntx),
m_bias(bias)
{
}
Speaker::~Speaker ()
{
}
void Speaker::Reset ()
{
m_sound1.Reset();
m_sound2.Reset();
m_sound4.Reset();
m_dsa.Reset();
m_dsb.Reset();
}
void Speaker::SoundTick ()
{
int16_t f[2];
// if master is enabled
if (m_cntx & (0x1 << 7))
{
m_sound1.SoundTick();
if (m_sound1.IsOn())
m_cntx |= 0x0001;
else
m_cntx &= 0xFFFE;
m_sound2.SoundTick();
if (m_sound2.IsOn())
m_cntx |= 0x0002;
else
m_cntx &= 0xFFFD;
m_sound4.SoundTick();
if (m_sound4.IsOn())
m_cntx |= 0x0008;
else
m_cntx &= 0xFFF7;
}
// left
f[0] = MixSample (m_cntl >> 4, m_cnth >> 9);
// right
f[1] = MixSample (m_cntl, m_cnth >> 8);
m_sig_frame(f);
}
int16_t Speaker::MixSample (uint16_t cntl, uint8_t cnth)
{
int16_t sample;
// if master is enabled
if (m_cntx & (0x1 << 7))
{
int8_t s1, s2, s4;
s1 = (cntl & (0x1 << 8)) ? m_sound1.GetSample() : 0;
s2 = (cntl & (0x1 << 9)) ? m_sound2.GetSample() : 0;
s4 = (cntl & (0x1 << 11)) ? m_sound4.GetSample() : 0;
int16_t dmg = s1 + s2 + s4;
dmg = (dmg * (cntl & 0x7)) / 7;
switch (m_cnth & 0x3)
{
case 0: // 25%
dmg /= 4;
break;
case 1: // 50%
dmg /= 2;
break;
case 2: // 100%
break;
case 3: // Prohibited
met_abort("Invalid SOUNDCNT_H sound # 1-4 volume");
break;
}
int16_t sA, sB;
sA = (cnth & (0x1 )) ? m_dsa.GetSample() : 0;
sB = (cnth & (0x1 << 4)) ? m_dsb.GetSample() : 0;
if (!(m_cnth & (0x1 << 2)))
sA /= 2;
if (!(m_cnth & (0x1 << 3)))
sB /= 2;
// TODO when finished put this all together on one line
sample = (sA + sB) * 4 + dmg;
}
else
sample = 0;
sample += m_bias & 0x3FF;
if (sample < 0)
sample = 0;
else if (sample >= 0x400)
sample = 0x3FF;
sample -= 0x200;
sample <<= 6;
return sample;
}
bool Speaker::SaveState (std::ostream& stream)
{
#define WRITE(var) \
if (!var.SaveState(stream)) \
return false
WRITE(m_sound1);
WRITE(m_sound2);
WRITE(m_sound4);
WRITE(m_dsa);
WRITE(m_dsb);
#undef WRITE
return true;
}
bool Speaker::LoadState (std::istream& stream)
{
#define READ(var) \
if (!var.LoadState(stream)) \
return false
READ(m_sound1);
READ(m_sound2);
READ(m_sound4);
READ(m_dsa);
READ(m_dsb);
#undef READ
return true;
}
}
}