BizHawk/BizHawk.Emulation/Consoles/Sega/SMS/VDP.ModeTMS.cs

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2011-01-17 07:41:01 +00:00
// Contains rendering functions for legacy TMS9918 modes.
namespace BizHawk.Emulation.Consoles.Sega
{
public partial class VDP
{
private int[] PaletteTMS9918 = new int[]
{
unchecked((int)0x00000000),
unchecked((int)0xFF000000),
unchecked((int)0xFF47B73B),
unchecked((int)0xFF7CCF6F),
unchecked((int)0xFF5D4EFF),
unchecked((int)0xFF8072FF),
unchecked((int)0xFFB66247),
unchecked((int)0xFF5DC8ED),
unchecked((int)0xFFD76B48),
unchecked((int)0xFFFB8F6C),
unchecked((int)0xFFC3CD41),
unchecked((int)0xFFD3DA76),
unchecked((int)0xFF3E9F2F),
unchecked((int)0xFFB664C7),
unchecked((int)0xFFCCCCCC),
unchecked((int)0xFFFFFFFF)
};
private void RenderBackgroundM0()
{
int yc = ScanLine/8;
int yofs = ScanLine%8;
int FrameBufferOffset = ScanLine*256;
int PatternNameOffset = mystery_pn + (yc*32);
for (int xc=0; xc<32; xc++)
{
int pn = VRAM[PatternNameOffset++];
int pv = VRAM[PatternGeneratorBase + (pn*8) + yofs];
int colorEntry = VRAM[ColorTableBase + (pn/8)];
int fgColor = PaletteTMS9918[(colorEntry >> 4 & 0x0F)];
int bgColor = PaletteTMS9918[(colorEntry & 0x0F)];
FrameBuffer[FrameBufferOffset++] = ((pv & 0x80) > 0) ? fgColor : bgColor;
FrameBuffer[FrameBufferOffset++] = ((pv & 0x40) > 0) ? fgColor : bgColor;
FrameBuffer[FrameBufferOffset++] = ((pv & 0x20) > 0) ? fgColor : bgColor;
FrameBuffer[FrameBufferOffset++] = ((pv & 0x10) > 0) ? fgColor : bgColor;
FrameBuffer[FrameBufferOffset++] = ((pv & 0x08) > 0) ? fgColor : bgColor;
FrameBuffer[FrameBufferOffset++] = ((pv & 0x04) > 0) ? fgColor : bgColor;
FrameBuffer[FrameBufferOffset++] = ((pv & 0x02) > 0) ? fgColor : bgColor;
FrameBuffer[FrameBufferOffset++] = ((pv & 0x01) > 0) ? fgColor : bgColor;
}
}
}
}