238 lines
5.5 KiB
C#
238 lines
5.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using LuaInterface;
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using BizHawk.Client.Common;
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namespace BizHawk.MultiClient
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{
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public partial class EmuLuaLibrary
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{
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#region Events Library Helpers
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private LuaFunctionList lua_functions = new LuaFunctionList();
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public LuaFunctionList RegisteredFunctions { get { return lua_functions; } }
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public void SavestateRegisterSave(string name)
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{
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List<NamedLuaFunction> lfs = lua_functions.Where(x => x.Event == "OnSavestateSave").ToList();
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if (lfs.Any())
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{
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try
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{
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foreach (NamedLuaFunction lf in lfs)
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{
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lf.Call(name);
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}
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}
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catch (SystemException e)
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{
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GlobalWinF.MainForm.LuaConsole1.WriteToOutputWindow(
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"error running function attached by lua function savestate.registersave" +
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"\nError message: " + e.Message);
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}
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}
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}
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public void SavestateRegisterLoad(string name)
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{
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List<NamedLuaFunction> lfs = lua_functions.Where(x => x.Event == "OnSavestateLoad").ToList();
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if (lfs.Any())
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{
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try
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{
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foreach (NamedLuaFunction lf in lfs)
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{
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lf.Call(name);
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}
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}
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catch (SystemException e)
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{
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GlobalWinF.MainForm.LuaConsole1.WriteToOutputWindow(
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"error running function attached by lua function savestate.registerload" +
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"\nError message: " + e.Message);
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}
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}
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}
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public void FrameRegisterBefore()
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{
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List<NamedLuaFunction> lfs = lua_functions.Where(x => x.Event == "OnFrameStart").ToList();
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if (lfs.Any())
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{
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try
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{
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foreach (NamedLuaFunction lf in lfs)
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{
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lf.Call();
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}
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}
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catch (SystemException e)
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{
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GlobalWinF.MainForm.LuaConsole1.WriteToOutputWindow(
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"error running function attached by lua function emu.registerbefore" +
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"\nError message: " + e.Message);
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}
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}
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}
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public void FrameRegisterAfter()
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{
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List<NamedLuaFunction> lfs = lua_functions.Where(x => x.Event == "OnFrameEnd").ToList();
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if (lfs.Any())
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{
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try
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{
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foreach (NamedLuaFunction lf in lfs)
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{
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lf.Call();
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}
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}
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catch (SystemException e)
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{
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GlobalWinF.MainForm.LuaConsole1.WriteToOutputWindow(
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"error running function attached by lua function emu.registerafter" +
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"\nError message: " + e.Message);
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}
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}
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}
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#endregion
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public string event_onframeend(LuaFunction luaf, string name = null)
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{
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NamedLuaFunction nlf = new NamedLuaFunction(luaf, "OnFrameEnd", name != null ? name.ToString() : null);
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lua_functions.Add(nlf);
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return nlf.GUID.ToString();
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}
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public string event_onframestart(LuaFunction luaf, object name = null)
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{
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NamedLuaFunction nlf = new NamedLuaFunction(luaf, "OnFrameStart", name != null ? name.ToString() : null);
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lua_functions.Add(nlf);
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return nlf.GUID.ToString();
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}
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public void event_oninputpoll(LuaFunction luaf)
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{
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emu_on_snoop(luaf);
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}
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public string event_onloadstate(LuaFunction luaf, object name = null)
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{
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return savestate_registerload(luaf, name);
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}
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public void event_onmemoryread(LuaFunction luaf, object address = null)
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{
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//TODO: allow a list of addresses
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if (luaf != null)
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{
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int? _addr;
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if (address == null)
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{
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_addr = null;
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}
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else
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{
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_addr = LuaInt(address);
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}
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Global.Emulator.CoreComm.MemoryCallbackSystem.ReadAddr = _addr;
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Global.Emulator.CoreComm.MemoryCallbackSystem.SetReadCallback(delegate(uint addr)
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{
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try
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{
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luaf.Call(addr);
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}
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catch (SystemException e)
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{
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GlobalWinF.MainForm.LuaConsole1.WriteToOutputWindow(
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"error running function attached by lua function event.onmemoryread" +
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"\nError message: " + e.Message);
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}
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});
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}
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else
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{
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Global.Emulator.CoreComm.MemoryCallbackSystem.SetReadCallback(null);
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}
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}
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public void event_onmemorywrite(LuaFunction luaf, object address = null)
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{
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//TODO: allow a list of addresses
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if (luaf != null)
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{
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int? _addr;
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if (address == null)
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{
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_addr = null;
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}
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else
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{
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_addr = LuaInt(address);
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}
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Global.Emulator.CoreComm.MemoryCallbackSystem.WriteAddr = _addr;
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Global.Emulator.CoreComm.MemoryCallbackSystem.SetWriteCallback(delegate(uint addr)
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{
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try
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{
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luaf.Call(addr);
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}
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catch (SystemException e)
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{
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GlobalWinF.MainForm.LuaConsole1.WriteToOutputWindow(
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"error running function attached by lua function event.onmemoryread" +
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"\nError message: " + e.Message);
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}
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});
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}
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else
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{
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Global.Emulator.CoreComm.MemoryCallbackSystem.SetWriteCallback(null);
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}
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}
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public string event_onsavestate(LuaFunction luaf, object name = null)
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{
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return savestate_registersave(luaf, name);
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}
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public bool event_unregisterbyid(object guid)
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{
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//Iterating every possible event type is not very scalable
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foreach (NamedLuaFunction nlf in lua_functions)
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{
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if (nlf.GUID.ToString() == guid.ToString())
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{
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lua_functions.Remove(nlf);
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return true;
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}
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}
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return false;
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}
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public bool event_unregisterbyname(object name)
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{
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//Horribly redundant to the function above!
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foreach (NamedLuaFunction nlf in lua_functions)
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{
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if (nlf.Name == name.ToString())
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{
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lua_functions.Remove(nlf);
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return true;
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}
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}
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return false;
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}
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}
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}
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