BizHawk/BizHawk.Client.Common/tools/Watch/WatchList/WatchAddressComparer.cs

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C#
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using System.Collections.Generic;
namespace BizHawk.Client.Common
{
/// <summary>
/// This class hold a collection <see cref="Watch"/>
/// Different memory domain can be mixed
/// </summary>
public sealed partial class WatchList
{
/// <summary>
/// Netsed private class that define how to compare two <see cref="Watch"/>
/// based on their address
/// </summary>
private struct WatchAddressComparer
: IEqualityComparer<Watch>,
IComparer<Watch>
{
/// <summary>
/// Compare two <see cref="Watch"/> between them
/// and determine wich one comes first.
/// If they are equals, comapraison will done one the domain and next on size
/// </summary>
/// <param name="x">First <see cref="Watch"/></param>
/// <returns>True if <see cref="Watch"/> are equal; otherwise, false</returns>
/// <returns></returns>
public int Compare(Watch x, Watch y)
{
if (Equals(x, y))
{
return 0;
}
else if (x.Address.Equals(y.Address))
{
if (x.Domain.Name.Equals(y.Domain.Name))
{
return x.Size.CompareTo(y.Size);
}
else
{
return x.Domain.Name.CompareTo(y.Domain.Name);
}
}
else
{
return x.Address.CompareTo(y.Address);
}
}
/// <summary>
/// Determine if two <see cref="Watch"/> are equals
/// </summary>
/// <param name="x">First <see cref="Watch"/></param>
/// <param name="y">Second <see cref="Watch"/></param>
/// <returns>True if <see cref="Watch"/> are equal; otherwise, false</returns>
public bool Equals(Watch x, Watch y)
{
if (object.ReferenceEquals(x, null))
{
if (object.ReferenceEquals(y, null))
{
return true;
}
else
{
return false;
}
}
else if (object.ReferenceEquals(y, null))
{
return false;
}
else if (object.ReferenceEquals(x, y))
{
return true;
}
else
{
return x.Address.Equals(y.Address);
}
}
/// <summary>
/// Get the hash value of specified <see cref="Watch"/>
/// </summary>
/// <param name="obj">Watch to get hash</param>
/// <returns>int that can serves as a unique representation of current Watch</returns>
public int GetHashCode(Watch obj)
{
return obj.GetHashCode();
}
}
}
}