BizHawk/BizHawk.Emulation.Common/Extensions.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
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using System.Runtime.CompilerServices;
namespace BizHawk.Emulation.Common
{
public static class EmulatorExtensions
{
public static CoreAttribute Attributes(this IEmulator core)
{
return (CoreAttribute)Attribute.GetCustomAttribute(core.GetType(), typeof(CoreAttribute));
}
// todo: most of the special cases involving the NullEmulator should probably go away
public static bool IsNull(this IEmulator core)
{
return core == null || core is NullEmulator;
}
public static bool HasVideoProvider(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<IVideoProvider>();
}
public static IVideoProvider AsVideoProvider(this IEmulator core)
{
return core.ServiceProvider.GetService<IVideoProvider>();
}
/// <summary>
/// Returns the core's VideoProvider, or a suitable dummy provider
/// </summary>
public static IVideoProvider AsVideoProviderOrDefault(this IEmulator core)
{
return core.ServiceProvider.GetService<IVideoProvider>()
?? NullVideo.Instance;
}
public static bool HasSoundProvider(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<ISoundProvider>();
}
public static ISoundProvider AsSoundProvider(this IEmulator core)
{
return core.ServiceProvider.GetService<ISoundProvider>();
}
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private static readonly ConditionalWeakTable<IEmulator, ISoundProvider> CachedNullSoundProviders = new ConditionalWeakTable<IEmulator, ISoundProvider>();
/// <summary>
/// returns the core's SoundProvider, or a suitable dummy provider
/// </summary>
public static ISoundProvider AsSoundProviderOrDefault(this IEmulator core)
{
return core.ServiceProvider.GetService<ISoundProvider>()
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?? CachedNullSoundProviders.GetValue(core, e => new NullSound(core.VsyncNumerator(), core.VsyncDenominator()));
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}
public static bool HasMemoryDomains(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<IMemoryDomains>();
}
public static IMemoryDomains AsMemoryDomains(this IEmulator core)
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{
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return core.ServiceProvider.GetService<IMemoryDomains>();
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}
public static bool HasSaveRam(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<ISaveRam>();
}
public static ISaveRam AsSaveRam(this IEmulator core)
{
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return core.ServiceProvider.GetService<ISaveRam>();
}
public static bool HasSavestates(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<IStatable>();
}
public static IStatable AsStatable(this IEmulator core)
{
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return core.ServiceProvider.GetService<IStatable>();
}
public static bool CanPollInput(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<IInputPollable>();
}
public static IInputPollable AsInputPollable(this IEmulator core)
{
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return core.ServiceProvider.GetService<IInputPollable>();
}
public static bool InputCallbacksAvailable(this IEmulator core)
{
// TODO: this is a pretty ugly way to handle this
var pollable = core?.ServiceProvider.GetService<IInputPollable>();
if (pollable != null)
{
try
{
var callbacks = pollable.InputCallbacks;
return true;
}
catch (NotImplementedException)
{
return false;
}
}
return false;
}
public static bool HasDriveLight(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<IDriveLight>();
}
public static IDriveLight AsDriveLight(this IEmulator core)
{
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return core.ServiceProvider.GetService<IDriveLight>();
}
public static bool CanDebug(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<IDebuggable>();
}
public static IDebuggable AsDebuggable(this IEmulator core)
{
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return core.ServiceProvider.GetService<IDebuggable>();
}
public static bool CpuTraceAvailable(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<ITraceable>();
}
public static ITraceable AsTracer(this IEmulator core)
{
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return core.ServiceProvider.GetService<ITraceable>();
}
public static bool MemoryCallbacksAvailable(this IEmulator core)
{
// TODO: this is a pretty ugly way to handle this
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var debuggable = core?.ServiceProvider.GetService<IDebuggable>();
if (debuggable != null)
{
try
{
var callbacks = debuggable.MemoryCallbacks;
return true;
}
catch (NotImplementedException)
{
return false;
}
}
return false;
}
public static bool MemoryCallbacksAvailable(this IDebuggable core)
{
if (core == null)
{
return false;
}
try
{
var callbacks = core.MemoryCallbacks;
return true;
}
catch (NotImplementedException)
{
return false;
}
}
public static bool CanDisassemble(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<IDisassemblable>();
}
public static IDisassemblable AsDisassembler(this IEmulator core)
{
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return core.ServiceProvider.GetService<IDisassemblable>();
}
public static bool HasRegions(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<IRegionable>();
}
public static IRegionable AsRegionable(this IEmulator core)
{
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return core.ServiceProvider.GetService<IRegionable>();
}
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public static bool CanCDLog(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<ICodeDataLogger>();
}
public static ICodeDataLogger AsCodeDataLogger(this IEmulator core)
{
return core.ServiceProvider.GetService<ICodeDataLogger>();
}
public static ILinkable AsLinkable(this IEmulator core)
{
return core.ServiceProvider.GetService<ILinkable>();
}
public static bool UsesLinkCable(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<ILinkable>();
}
public static bool CanGenerateGameDBEntries(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<ICreateGameDBEntries>();
}
public static ICreateGameDBEntries AsGameDBEntryGenerator(this IEmulator core)
{
return core.ServiceProvider.GetService<ICreateGameDBEntries>();
}
public static bool HasBoardInfo(this IEmulator core)
{
return core != null && core.ServiceProvider.HasService<IBoardInfo>();
}
public static IBoardInfo AsBoardInfo(this IEmulator core)
{
return core.ServiceProvider.GetService<IBoardInfo>();
}
public static (int x, int y) ScreenLogicalOffsets(this IEmulator core)
{
if (core != null && core.ServiceProvider.HasService<IVideoLogicalOffsets>())
{
var offsets = core.ServiceProvider.GetService<IVideoLogicalOffsets>();
return (offsets.ScreenX, offsets.ScreenY);
}
return (0, 0);
}
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public static string RomDetails(this IEmulator core)
{
if (core != null && core.ServiceProvider.HasService<IRomInfo>())
{
return core.ServiceProvider.GetService<IRomInfo>().RomDetails;
}
return "";
}
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public static int VsyncNumerator(this IEmulator core)
{
if (core != null && core.HasVideoProvider())
{
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return core.AsVideoProvider().VsyncNumerator;
}
return 60;
}
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public static int VsyncDenominator(this IEmulator core)
{
if (core != null && core.HasVideoProvider())
{
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return core.AsVideoProvider().VsyncDenominator;
}
return 1;
}
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public static double VsyncRate(this IEmulator core)
{
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return core.VsyncNumerator() / (double)core.VsyncDenominator();
}
// TODO: a better place for these
public static string CoreName(this Type type)
{
if (type == null)
{
return "";
}
var attr = (CoreAttribute)Attribute.GetCustomAttribute(type, typeof(CoreAttribute));
return attr?.CoreName ?? "";
}
public static bool IsImplemented(this MethodInfo info)
{
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return !info.GetCustomAttributes(false).Any(a => a is FeatureNotImplementedAttribute);
}
public static IDictionary<string, dynamic> ToDictionary(this IController controller, int? controllerNum = null)
{
var buttons = new Dictionary<string, dynamic>();
foreach (var button in controller.Definition.BoolButtons)
{
if (controllerNum == null)
{
buttons[button] = controller.IsPressed(button);
}
else if (button.Length > 2 && button.Substring(0, 2) == $"P{controllerNum}")
{
var sub = button.Substring(3);
buttons[sub] = controller.IsPressed($"P{controllerNum} {sub}");
}
}
foreach (var button in controller.Definition.FloatControls)
{
if (controllerNum == null)
{
buttons[button] = controller.GetFloat(button);
}
else if (button.Length > 2 && button.Substring(0, 2) == $"P{controllerNum}")
{
var sub = button.Substring(3);
buttons[sub] = controller.GetFloat($"P{controllerNum} {sub}");
}
}
return buttons;
}
}
}