2017-05-24 23:36:34 +00:00
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using System;
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using BizHawk.Emulation.Common;
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2017-06-17 17:55:21 +00:00
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using BizHawk.Common.NumberExtensions;
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2017-05-24 23:36:34 +00:00
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namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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{
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// Emulates the Atari 7800 Maria graphics chip
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public class Maria : IVideoProvider
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{
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2017-06-16 20:44:57 +00:00
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public A7800Hawk Core { get; set; }
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2017-06-17 17:55:21 +00:00
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struct GFX_Object
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{
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public byte palette;
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public byte width;
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public ushort addr;
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public byte h_pos;
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// additional entries used only in 5-byte header mode
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public bool write_mode;
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public bool ind_mode;
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public bool exp_mode;
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}
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// technically there is no limit on he number of graphics objects, but since dma is automatically killed
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// at the end of a scanline, we have an effective limit
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GFX_Object[] GFX_Objects = new GFX_Object[64];
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2017-06-11 22:06:50 +00:00
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public int _frameHz = 60;
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public int _screen_width = 320;
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2017-06-11 22:06:50 +00:00
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public int _screen_height = 263;
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2017-05-24 23:36:34 +00:00
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public int[] _vidbuffer;
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public int[] _palette;
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public int[] GetVideoBuffer()
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{
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return _vidbuffer;
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}
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2017-06-16 20:44:57 +00:00
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public int VirtualWidth => 320;
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public int VirtualHeight => _screen_height;
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public int BufferWidth => 320;
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public int BufferHeight => _screen_height;
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2017-05-24 23:36:34 +00:00
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public int BackgroundColor => unchecked((int)0xff000000);
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public int VsyncNumerator => _frameHz;
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public int VsyncDenominator => 1;
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2017-05-28 00:40:13 +00:00
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// the Maria chip can directly access memory
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public Func<ushort, byte> ReadMemory;
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2017-06-16 20:44:57 +00:00
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public int cycle;
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public int scanline;
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public bool sl_DMA_complete;
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public bool do_dma;
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public int DMA_phase = 0;
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public int DMA_phase_counter;
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public static int DMA_START_UP = 0;
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public static int DMA_HEADER = 1;
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public static int DMA_GRAPHICS = 2;
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public static int DMA_CHAR_MAP = 3;
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public static int DMA_SHUTDOWN_OTHER = 4;
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public static int DMA_SHUTDOWN_LAST = 5;
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2017-06-17 17:55:21 +00:00
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public int header_read_time = 8; // default for 4 byte headers (10 for 5 bytes ones)
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public int DMA_phase_next;
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public int base_scanline;
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public ushort display_zone_pointer;
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public int display_zone_counter;
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2017-06-17 17:55:21 +00:00
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public byte current_DLL_offset;
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public ushort current_DLL_addr;
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public bool current_DLL_DLI;
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public bool current_DLL_H16;
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public bool current_DLL_H8;
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2017-06-17 17:55:21 +00:00
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public int header_counter;
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public int header_pointer; // since headers could be 4 or 5 bytes, we need a seperate pointer
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2017-06-16 20:44:57 +00:00
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2017-05-28 00:40:13 +00:00
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// each frame contains 263 scanlines
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// each scanline consists of 113.5 CPU cycles (fast access) which equates to 454 Maria cycles
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// In total there are 29850.5 CPU cycles (fast access) in a frame
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2017-06-16 20:44:57 +00:00
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public void RunFrame()
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{
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scanline = 0;
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Core.Maria_regs[8] = 0x80; // indicates VBlank state
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// we start off in VBlank for 20 scanlines
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// at the end of vblank is a DMA to set up the display for the start of drawing
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// this is free time for the CPU to set up display lists
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while (scanline < 19)
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{
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Core.RunCPUCycle();
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cycle++;
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if (cycle == 454)
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{
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scanline++;
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cycle = 0;
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Core.tia._hsyncCnt = 0;
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Core.cpu.RDY = true;
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}
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}
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// "The end of vblank is made up of a DMA startup plus a long shut down"
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sl_DMA_complete = false;
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2017-06-17 17:55:21 +00:00
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do_dma = false;
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2017-06-16 20:44:57 +00:00
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for (int i=0; i<454;i++)
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{
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if (i<28)
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{
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// DMA doesn't start until 7 CPU cycles into a scanline
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}
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else if (i==28 && Core.Maria_regs[0x1C].Bit(6) && !Core.Maria_regs[0x1C].Bit(6))
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{
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Core.cpu_halt_pending = true;
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2017-06-17 17:55:21 +00:00
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DMA_phase = DMA_START_UP;
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2017-06-16 20:44:57 +00:00
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DMA_phase_counter = 0;
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2017-06-17 17:55:21 +00:00
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do_dma = true;
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2017-06-16 20:44:57 +00:00
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}
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2017-06-17 17:55:21 +00:00
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else if (!sl_DMA_complete && do_dma)
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{
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2017-06-17 17:55:21 +00:00
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RunDMA(true);
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2017-06-16 20:44:57 +00:00
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}
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Core.RunCPUCycle();
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}
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scanline++;
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cycle = 0;
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2017-06-17 17:55:21 +00:00
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do_dma = false;
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Core.Maria_regs[8] = 0; // we have now left VBLank'
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base_scanline = 0;
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sl_DMA_complete = false;
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2017-06-16 20:44:57 +00:00
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// Now proceed with the remaining scanlines
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// the first one is a pre-render line, since we didn't actually put any data into the buffer yet
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while (scanline < 263)
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{
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2017-06-17 17:55:21 +00:00
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if (cycle < 28)
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{
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// DMA doesn't start until 7 CPU cycles into a scanline
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}
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else if (cycle == 28 && Core.Maria_regs[0x1C].Bit(6) && !Core.Maria_regs[0x1C].Bit(6))
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{
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Core.cpu_halt_pending = true;
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DMA_phase = DMA_START_UP;
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DMA_phase_counter = 0;
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do_dma = true;
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}
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else if (!sl_DMA_complete && do_dma)
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{
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RunDMA(false);
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}
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2017-06-16 20:44:57 +00:00
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Core.RunCPUCycle();
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cycle++;
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if (cycle == 454)
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{
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scanline++;
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cycle = 0;
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Core.tia._hsyncCnt = 0;
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Core.cpu.RDY = true;
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2017-06-17 17:55:21 +00:00
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do_dma = false;
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sl_DMA_complete = false;
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2017-06-16 20:44:57 +00:00
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}
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}
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}
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2017-06-17 17:55:21 +00:00
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public void RunDMA(bool short_dma)
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2017-05-24 23:36:34 +00:00
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{
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2017-06-16 20:44:57 +00:00
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// During DMA the CPU is HALTED, This appears to happen on the falling edge of Phi2
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// Current implementation is that a HALT request must be acknowledged in phi1
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// if the CPU is now in halted state, start DMA
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if (Core.cpu_is_halted)
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{
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DMA_phase_counter++;
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if (DMA_phase_counter==2 && DMA_phase==DMA_START_UP)
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{
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DMA_phase_counter = 0;
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if (short_dma)
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{
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2017-06-16 20:44:57 +00:00
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DMA_phase = DMA_SHUTDOWN_LAST;
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2017-06-17 17:55:21 +00:00
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// also here we load up the display list list
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// is the timing correct?
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display_zone_pointer = (ushort)((Core.Maria_regs[0xC] << 8) | Core.Maria_regs[0x10]);
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display_zone_counter = -1;
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}
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2017-06-16 20:44:57 +00:00
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else
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{
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DMA_phase = DMA_HEADER;
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}
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return;
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}
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if (DMA_phase == DMA_HEADER)
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{
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// get all the data from the display list header
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if (DMA_phase_counter==1)
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{
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2017-06-17 17:55:21 +00:00
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header_counter++;
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GFX_Objects[header_counter].addr = ReadMemory((ushort)(current_DLL_addr + header_pointer));
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header_pointer++;
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byte temp = ReadMemory((ushort)(current_DLL_addr + header_pointer));
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// if there is no width, then we must have an extended header
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// or at the end of this list
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if ((temp & 0x1F) == 0)
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{
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if ((temp & 0xE0) == 0)
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{
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// at the end of the list, time to end the DMA
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// check if we are at the end of the zone
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if (scanline == base_scanline + current_DLL_offset)
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{
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DMA_phase_next = DMA_SHUTDOWN_LAST;
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}
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else
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{
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DMA_phase_next = DMA_SHUTDOWN_OTHER;
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}
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header_read_time = 8;
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}
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else
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{
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// we are in 5 Byte header mode
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GFX_Objects[header_counter].write_mode = temp.Bit(7);
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GFX_Objects[header_counter].ind_mode = temp.Bit(5);
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header_pointer++;
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temp = ReadMemory((ushort)(current_DLL_addr + header_pointer));
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GFX_Objects[header_counter].addr |= (ushort)(temp << 8);
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header_pointer++;
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temp = ReadMemory((ushort)(current_DLL_addr + header_pointer));
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GFX_Objects[header_counter].width = (byte)(temp & 0x1F);
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GFX_Objects[header_counter].palette = (byte)((temp & 0xE0) >> 5);
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header_pointer++;
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GFX_Objects[header_pointer].h_pos = ReadMemory((ushort)(current_DLL_addr + header_pointer));
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header_pointer++;
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GFX_Objects[header_pointer].exp_mode = true;
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DMA_phase_next = DMA_GRAPHICS;
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header_read_time = 10;
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}
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}
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else
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{
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GFX_Objects[header_counter].width = (byte)(temp & 0x1F);
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GFX_Objects[header_counter].palette = (byte)((temp & 0xE0) >> 5);
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header_pointer++;
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temp = ReadMemory((ushort)(current_DLL_addr + header_pointer));
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GFX_Objects[header_counter].addr |= (ushort)(temp << 8);
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header_pointer++;
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GFX_Objects[header_pointer].h_pos = ReadMemory((ushort)(current_DLL_addr + header_pointer));
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header_pointer++;
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GFX_Objects[header_pointer].exp_mode = false;
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DMA_phase_next = DMA_GRAPHICS;
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header_read_time = 8;
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}
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2017-06-16 20:44:57 +00:00
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}
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2017-06-17 17:55:21 +00:00
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else if (DMA_phase_counter == header_read_time)
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{
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DMA_phase_counter = 0;
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DMA_phase = DMA_phase_next;
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}
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return;
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}
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if (DMA_phase == DMA_GRAPHICS)
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{
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if (DMA_phase_counter == 1)
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{
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// get all the graphics data
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}
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if (DMA_phase_counter == 3)
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{
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DMA_phase = DMA_SHUTDOWN_OTHER;
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DMA_phase_counter = 0;
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}
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return;
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}
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if (DMA_phase == DMA_SHUTDOWN_OTHER)
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{
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Core.cpu_resume_pending = true;
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sl_DMA_complete = true;
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return;
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2017-06-16 20:44:57 +00:00
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}
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if (DMA_phase == DMA_SHUTDOWN_LAST)
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{
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2017-06-17 17:55:21 +00:00
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if (DMA_phase_counter==6)
|
2017-06-16 20:44:57 +00:00
|
|
|
|
{
|
|
|
|
|
Core.cpu_resume_pending = true;
|
|
|
|
|
sl_DMA_complete = true;
|
2017-06-17 17:55:21 +00:00
|
|
|
|
|
|
|
|
|
// on the last line of a zone, we load up the disply list list for the next zone.
|
|
|
|
|
display_zone_counter++;
|
|
|
|
|
ushort temp_addr = (ushort)(display_zone_pointer + 3 * display_zone_counter);
|
|
|
|
|
byte temp = ReadMemory(temp_addr);
|
|
|
|
|
current_DLL_addr = (ushort)(ReadMemory((ushort)(temp_addr + 1)) << 8);
|
|
|
|
|
current_DLL_addr |= ReadMemory((ushort)(temp_addr + 2));
|
|
|
|
|
|
|
|
|
|
current_DLL_offset = (byte)(temp & 0xF + 1);
|
|
|
|
|
current_DLL_DLI = temp.Bit(7);
|
|
|
|
|
current_DLL_H16 = temp.Bit(6);
|
|
|
|
|
current_DLL_H8 = temp.Bit(5);
|
|
|
|
|
|
|
|
|
|
header_counter = -1;
|
|
|
|
|
header_pointer = 0;
|
2017-06-16 20:44:57 +00:00
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2017-05-24 23:36:34 +00:00
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Reset()
|
|
|
|
|
{
|
2017-06-11 22:06:50 +00:00
|
|
|
|
_vidbuffer = new int[VirtualWidth * VirtualHeight];
|
2017-05-24 23:36:34 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|