BizHawk/BizHawk.Client.Common/inputAdapters/AutoPattern.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Client.Common
{
public class AutoPatternBool
{
public bool SkipsLag = true;
private bool[] _pattern;
private int _index;
/// <summary>
/// Autohold.
/// </summary>
public AutoPatternBool()
{
SkipsLag = true;
_index = 0;
_pattern = new bool[] { true };
}
/// <summary>
/// Simple on/off pattern.
/// </summary>
/// <param name="on"></param>
/// <param name="off"></param>
public AutoPatternBool(int on, int off, bool skip_lag = true, int offset = 0)
{
SkipsLag = skip_lag;
_index = offset;
_pattern = new bool[on + off];
for (int i = 0; i < on; i++)
_pattern[i] = true;
}
public AutoPatternBool(bool[] pattern, bool skip_lag = true, int offset = 0)
{
SkipsLag = skip_lag;
_pattern = pattern;
_index = offset;
}
/// <summary>
/// Gets the next value and increments index.
/// </summary>
/// <returns></returns>
public bool GetNextValue()
{
bool ret = _pattern[_index];
_index++;
_index = _index % _pattern.Length;
return ret;
}
/// <summary>
/// Gets the next value without incrementing index.
/// </summary>
/// <returns></returns>
public bool PeekNextValue()
{ return _pattern[_index]; }
}
public class AutoPatternFloat
{
public bool SkipsLag = true;
private float[] _pattern;
private int _index;
/// <summary>
/// Defaults to 0.
/// </summary>
public AutoPatternFloat()
{
SkipsLag = true;
_pattern = new float[] { 0f };
_index = 0;
}
/// <summary>
/// Sinple on/off pattern, using the given values as on/off.
/// </summary>
public AutoPatternFloat(float valueOn, int on, float valueOff, int off, bool skip_lag = true, int offset = 0)
{
SkipsLag = skip_lag;
_index = offset;
_pattern = new float[on + off];
for (int i = 0; i < on; i++)
_pattern[i] = valueOn;
for (int i = on; i < _pattern.Length; i++)
_pattern[i] = valueOff;
}
public AutoPatternFloat(float[] pattern, bool skip_lag = true, int offset = 0)
{
SkipsLag = skip_lag;
_pattern = pattern;
_index = offset;
}
/// <summary>
/// Gets the next value and increments index.
/// </summary>
/// <returns></returns>
public float GetNextValue()
{
float ret = _pattern[_index];
_index++;
_index = _index % _pattern.Length;
return ret;
}
/// <summary>
/// Gets the next value without incrementing index.
/// </summary>
/// <returns></returns>
public float PeekNextValue()
{ return _pattern[_index]; }
}
}