BizHawk/BizHawk.Emulation/Consoles/Sega/Genesis/IO.cs

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namespace BizHawk.Emulation.Consoles.Sega
{
partial class Genesis
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{
public bool SegaCD = false;
public byte ReadIO(int offset)
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{
offset &= 3;
byte value;
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switch (offset)
{
case 0: // version
value = (byte) (SegaCD ? 0x00 : 0x20);
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switch((char)RomData[0x01F0])
{
case 'J': value |= 0x00; break;
case 'U': value |= 0x80; break;
case 'E': value |= 0xC0; break;
case 'A': value |= 0xC0; break;
case '4': value |= 0x80; break;
default: value |= 0x80; break;
}
//value |= 1; // US
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return value;
}
return 0xFF;
}
public void WriteIO(int offset, int value)
{
}
}
}