162 lines
4.1 KiB
C#
162 lines
4.1 KiB
C#
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using System;
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using System.Linq;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Collections.Generic;
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using BizHawk.Emulation.CPUs.M6502;
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namespace BizHawk.Emulation.Consoles.Nintendo
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{
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public partial class NES : IEmulator
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{
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//hardware/state
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protected MOS6502 cpu;
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int cpu_accumulate; //cpu timekeeper
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public PPU ppu;
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byte[] ram;
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protected byte[] CIRAM; //AKA nametables
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string game_name; //friendly name exposed to user and used as filename base
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CartInfo cart; //the current cart prototype. should be moved into the board, perhaps
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INESBoard board; //the board hardware that is currently driving things
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//user configuration
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int[,] palette; //TBD!!
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IPortDevice[] ports;
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public void HardReset()
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{
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cpu = new MOS6502();
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cpu.ReadMemory = ReadMemory;
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cpu.WriteMemory = WriteMemory;
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ppu = new PPU(this);
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ram = new byte[0x800];
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CIRAM = new byte[0x800];
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ports = new IPortDevice[2];
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ports[0] = new JoypadPortDevice(this);
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ports[1] = new NullPortDevice();
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//fceux uses this technique, which presumably tricks some games into thinking the memory is randomized
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for (int i = 0; i < 0x800; i++)
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{
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if ((i & 4) != 0) ram[i] = 0xFF; else ram[i] = 0x00;
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}
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//in this emulator, reset takes place instantaneously
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cpu.PC = (ushort)(ReadMemory(0xFFFC) | (ReadMemory(0xFFFD) << 8));
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//cpu.debug = true;
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}
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public void FrameAdvance(bool render)
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{
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Controller.UpdateControls(Frame++);
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ppu.FrameAdvance();
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}
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protected void RunCpu(int cycles)
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{
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if (ppu.PAL)
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cycles *= 15;
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else
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cycles *= 16;
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cpu_accumulate += cycles;
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int todo = cpu_accumulate / 48;
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cpu_accumulate -= todo * 48;
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if (todo > 0)
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cpu.Execute(todo);
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}
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public byte ReadPPUReg(int addr)
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{
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return ppu.ReadReg(addr);
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}
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public byte ReadReg(int addr)
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{
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switch (addr)
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{
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case 0x4016:
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case 0x4017:
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return read_joyport(addr);
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default:
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//Console.WriteLine("read register: {0:x4}", addr);
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break;
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}
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return 0xFF;
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}
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void WritePPUReg(int addr, byte val)
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{
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ppu.WriteReg(addr, val);
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}
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void WriteReg(int addr, byte val)
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{
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switch (addr)
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{
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case 0x4014: Exec_OAMDma(val); break;
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case 0x4016:
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ports[0].Write(val & 1);
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ports[1].Write(val & 1);
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break;
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default:
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//Console.WriteLine("wrote register: {0:x4} = {1:x2}", addr, val);
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break;
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}
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}
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byte read_joyport(int addr)
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{
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//read joystick port
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//many todos here
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if (addr == 0x4016)
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{
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byte ret = ports[0].Read();
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return ret;
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}
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else return 0;
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}
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void Exec_OAMDma(byte val)
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{
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ushort addr = (ushort)(val << 8);
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for (int i = 0; i < 256; i++)
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{
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byte db = ReadMemory((ushort)addr);
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WriteMemory(0x2004, db);
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addr++;
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}
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cpu.PendingCycles -= 512;
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}
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public byte ReadMemory(ushort addr)
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{
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if (addr < 0x0800) return ram[addr];
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else if (addr < 0x1000) return ram[addr - 0x0800];
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else if (addr < 0x1800) return ram[addr - 0x1000];
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else if (addr < 0x2000) return ram[addr - 0x1800];
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else if (addr < 0x4000) return ReadPPUReg(addr & 7);
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else if (addr < 0x4020) return ReadReg(addr); //we're not rebasing the register just to keep register names canonical
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else if (addr < 0x6000) return 0xFF; //exp rom
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else if (addr < 0x8000) return board.ReadPRAM(addr);
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else return board.ReadPRG(addr - 0x8000);
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}
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public void WriteMemory(ushort addr, byte value)
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{
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if (addr < 0x0800) ram[addr] = value;
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else if (addr < 0x1000) ram[addr - 0x0800] = value;
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else if (addr < 0x1800) ram[addr - 0x1000] = value;
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else if (addr < 0x2000) ram[addr - 0x1800] = value;
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else if (addr < 0x4000) WritePPUReg(addr & 7, value);
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else if (addr < 0x4020) WriteReg(addr, value); //we're not rebasing the register just to keep register names canonical
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else if (addr < 0x6000) { } //exp rom
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else if (addr < 0x8000) board.WritePRAM(addr, value);
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else board.WritePRG(addr - 0x8000, value);
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}
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}
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}
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