BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Atari2600.IStatable.cs

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using System.IO;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
public partial class Atari2600 : IStatable
{
public bool BinarySaveStatesPreferred => false;
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public void SaveStateText(TextWriter writer)
{
SyncState(Serializer.CreateTextWriter(writer));
}
public void LoadStateText(TextReader reader)
{
SyncState(Serializer.CreateTextReader(reader));
}
public void SaveStateBinary(BinaryWriter bw)
{
SyncState(Serializer.CreateBinaryWriter(bw));
}
public void LoadStateBinary(BinaryReader br)
{
SyncState(Serializer.CreateBinaryReader(br));
}
public byte[] SaveStateBinary()
{
var ms = new MemoryStream();
var bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
private void SyncState(Serializer ser)
{
ser.BeginSection("A2600");
Cpu.SyncState(ser);
ser.Sync("ram", ref _ram, false);
ser.Sync("Lag", ref _lagcount);
ser.Sync("Frame", ref _frame);
ser.Sync("IsLag", ref _islag);
ser.Sync("cyc_counter", ref cyc_counter);
ser.Sync("leftDifficultySwitchPressed", ref _leftDifficultySwitchPressed);
ser.Sync("rightDifficultySwitchPressed", ref _rightDifficultySwitchPressed);
ser.Sync("leftDifficultySwitchHeld", ref _leftDifficultySwitchHeld);
ser.Sync("rightDifficultySwitchHeld", ref _rightDifficultySwitchHeld);
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ser.Sync("unselect_reset", ref unselect_reset);
_tia.SyncState(ser);
_m6532.SyncState(ser);
ser.BeginSection("Mapper");
_mapper.SyncState(ser);
ser.EndSection();
ser.EndSection();
if (ser.IsReader)
{
SyncAllByteArrayDomains();
}
}
}
}