BizHawk/BizHawk.Emulation/Consoles/Atari/7800/Atari7800.cs

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C#
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using System;
using System.Collections.Generic;
using System.IO;
using EMU7800.Core;
namespace BizHawk
{
public partial class Atari7800 : IEmulator
{
public string SystemId { get { return "A78"; } } //TODO: are we going to allow this core to do 2600 games?
public GameInfo game;
public void FrameAdvance(bool render, bool rendersound)
{
_frame++;
_islag = true;
//TODO
FrameBuffer fb = new FrameBuffer(262, 320); //TODO: 262 is NTSC
theMachine.ComputeNextFrame(fb);
if (_islag)
{
LagCount++;
}
videoProvider.FillFrameBuffer();
}
/* TODO */
public CoreComm CoreComm { get; private set; }
public ISyncSoundProvider SyncSoundProvider { get { return null; } }
public bool StartAsyncSound() { return true; }
public void EndAsyncSound() { }
public bool DeterministicEmulation { get; set; }
public void SaveStateText(TextWriter writer) { }
public void LoadStateText(TextReader reader) { }
public void SaveStateBinary(BinaryWriter bw) { }
public void LoadStateBinary(BinaryReader br) { }
private IList<MemoryDomain> memoryDomains;
public IList<MemoryDomain> MemoryDomains { get { return null; } }
public MemoryDomain MainMemory { get { return null; } }
/********************/
public int Frame { get { return _frame; } set { _frame = value; } }
public int LagCount { get { return _lagcount; } set { _lagcount = value; } }
public bool IsLagFrame { get { return _islag; } }
private bool _islag = true;
private int _lagcount = 0;
private int _frame = 0;
public byte[] ReadSaveRam() { return null; }
public void StoreSaveRam(byte[] data) { }
public void ClearSaveRam() { }
public bool SaveRamModified { get; set; }
public void Dispose() { }
public IVideoProvider VideoProvider { get { return videoProvider; } }
public ISoundProvider SoundProvider { get { return soundProvider; } }
public void ResetFrameCounter()
{
_frame = 0;
_lagcount = 0;
_islag = false;
}
public byte[] SaveStateBinary()
{
MemoryStream ms = new MemoryStream();
BinaryWriter bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
public ControllerDefinition ControllerDefinition { get { return Atari7800ControllerDefinition; } }
public IController Controller { get; set; }
public static readonly ControllerDefinition Atari7800ControllerDefinition = new ControllerDefinition
{
Name = "Atari 7800 Basic Controller", //TODO
BoolButtons =
{
"P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Button",
"P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Button",
"Reset", "Select"
}
};
public Atari7800(CoreComm comm, GameInfo game, byte[] rom, byte[] ntsc_bios, byte[] pal_bios, byte[] highscoreBIOS)
{
CoreComm = comm;
//TODO: store both the ntsc bios and the pal bios
var domains = new List<MemoryDomain>(1);
domains.Add(new MemoryDomain("Main RAM", 1, Endian.Little, addr => 0xFF, null)); //TODO
memoryDomains = domains.AsReadOnly();
this.rom = rom;
this.game = game;
this.hsbios = highscoreBIOS;
NTSC_BIOS = new Bios7800(ntsc_bios);
PAL_BIOS = new Bios7800(pal_bios);
videoProvider = new MyVideoProvider(this);
soundProvider = new MySoundProvider(this); //TODO
HardReset();
}
public void HardReset()
{
_lagcount = 0;
// show mapper class on romstatusdetails
CoreComm.RomStatusDetails =
string.Format("{0}\r\nSHA1:{1}\r\nMD5:{2}\r\nMapper Impl \"{3}\"",
game.Name,
Util.BytesToHexString(System.Security.Cryptography.SHA1.Create().ComputeHash(rom)),
Util.BytesToHexString(System.Security.Cryptography.MD5.Create().ComputeHash(rom)),
"TODO");
cart = new Cart7848(rom); //TODO: mapper selection system
int[] bob = new int[] { 0, 0, 0 };
FileStream fs = new FileStream("C:\\dummy", FileMode.Create, FileAccess.ReadWrite); //TODO: I don't see what this context is used for, see if it can be whacked or pass in a null
BinaryReader blah = new BinaryReader(fs);
DeserializationContext george = new DeserializationContext(blah);
NullLogger logger = new NullLogger();
HSC7800 hsc7800 = new HSC7800(hsbios, new byte[4096]); //TODO: why should I have to feed it ram? how much?
theMachine = new Machine7800NTSC(cart, NTSC_BIOS, hsc7800, logger);
//TODO: clean up, the hs and bios are passed in, the bios has an object AND byte array in the core, and naming is inconsistent
}
void SyncState(Serializer ser) //TODO
{
ser.Sync("Lag", ref _lagcount);
ser.Sync("Frame", ref _frame);
ser.Sync("IsLag", ref _islag);
}
private void SoftReset() //TOOD: hook this up
{
theMachine.Reset();
}
MyVideoProvider videoProvider;
class MyVideoProvider : IVideoProvider
{
public int top = 0; //TODO: I should delete these probably
public int bottom = 262;
public int left = 0;
public int right = 320;
Atari7800 emu;
public MyVideoProvider(Atari7800 emu)
{
this.emu = emu;
}
int[] buffer = new int[262 * 320]; //TODO: use videobuffer values for this if there's a logical way
public void FillFrameBuffer() //TODO: don't recalculate consantly, fill this on frame advance instead
{
FrameBuffer fb = emu.theMachine.CreateFrameBuffer();
for (int i = 0; i < 262; i++)
{
for (int j = 0; j < 320; j++)
{
buffer[(i * fb.VisiblePitch) + j] = fb.VideoBuffer[i][j];
}
}
}
public int[] GetVideoBuffer()
{
return buffer;
}
public int VirtualWidth { get { return BufferWidth; } }
public int BufferWidth { get { return right - left + 1; } }
public int BufferHeight { get { return bottom - top + 1; } }
public int BackgroundColor { get { return 0; } }
}
MySoundProvider soundProvider;
class MySoundProvider : ISoundProvider
{
Atari7800 emu;
public MySoundProvider(Atari7800 emu)
{
this.emu = emu;
}
public int MaxVolume { get { return 0; } set { } }
public void DiscardSamples()
{
}
public void GetSamples(short[] samples)
{
}
}
}
}