213 lines
3.7 KiB
C#
213 lines
3.7 KiB
C#
![]() |
using BizHawk.Common;
|
|||
|
|
|||
|
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
|||
|
{
|
|||
|
public partial class TIA
|
|||
|
{
|
|||
|
public class Audio
|
|||
|
{
|
|||
|
// noise/division control
|
|||
|
public byte AUDC = 0;
|
|||
|
|
|||
|
// frequency divider
|
|||
|
public byte AUDF = 1;
|
|||
|
|
|||
|
// volume
|
|||
|
public byte AUDV = 0;
|
|||
|
|
|||
|
// 2 state counter
|
|||
|
private bool _sr1 = true;
|
|||
|
|
|||
|
// 4 bit shift register
|
|||
|
private int _sr4 = 0x0f;
|
|||
|
|
|||
|
// 5 bit shift register
|
|||
|
private int _sr5 = 0x1f;
|
|||
|
|
|||
|
// 3 state counter
|
|||
|
private int _sr3 = 2;
|
|||
|
|
|||
|
// counter based off AUDF
|
|||
|
private byte _freqcnt;
|
|||
|
|
|||
|
// latched audio value
|
|||
|
private bool _on = true;
|
|||
|
|
|||
|
private bool Run3()
|
|||
|
{
|
|||
|
_sr3++;
|
|||
|
if (_sr3 == 3)
|
|||
|
{
|
|||
|
_sr3 = 0;
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
private bool Run4()
|
|||
|
{
|
|||
|
bool ret = (_sr4 & 1) != 0;
|
|||
|
bool c = (_sr4 & 1) != 0 ^ (_sr4 & 2) != 0;
|
|||
|
_sr4 = (_sr4 >> 1) | (c ? 8 : 0);
|
|||
|
return ret;
|
|||
|
}
|
|||
|
|
|||
|
private bool Run5()
|
|||
|
{
|
|||
|
bool ret = (_sr5 & 1) != 0;
|
|||
|
bool c = (_sr5 & 1) != 0 ^ (_sr5 & 4) != 0;
|
|||
|
_sr5 = (_sr5 >> 1) | (c ? 16 : 0);
|
|||
|
return ret;
|
|||
|
}
|
|||
|
|
|||
|
private bool One4()
|
|||
|
{
|
|||
|
bool ret = (_sr4 & 1) != 0;
|
|||
|
_sr4 = (_sr4 >> 1) | 8;
|
|||
|
return ret;
|
|||
|
}
|
|||
|
|
|||
|
private bool One5()
|
|||
|
{
|
|||
|
bool ret = (_sr5 & 1) != 0;
|
|||
|
_sr5 = (_sr5 >> 1) | 16;
|
|||
|
return ret;
|
|||
|
}
|
|||
|
|
|||
|
private bool Run1()
|
|||
|
{
|
|||
|
_sr1 = !_sr1;
|
|||
|
return !_sr1;
|
|||
|
}
|
|||
|
|
|||
|
private bool Run9()
|
|||
|
{
|
|||
|
bool ret = (_sr4 & 1) != 0;
|
|||
|
bool c = (_sr5 & 1) != 0 ^ (_sr4 & 1) != 0;
|
|||
|
_sr4 = (_sr4 >> 1) | ((_sr5 & 1) != 0 ? 8 : 0);
|
|||
|
_sr5 = (_sr5 >> 1) | (c ? 16 : 0);
|
|||
|
return ret;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// call me approx 31k times a second
|
|||
|
/// </summary>
|
|||
|
/// <returns>16 bit audio sample</returns>
|
|||
|
public short Cycle()
|
|||
|
{
|
|||
|
if (++_freqcnt == AUDF)
|
|||
|
{
|
|||
|
_freqcnt = 0;
|
|||
|
switch (AUDC)
|
|||
|
{
|
|||
|
case 0x00:
|
|||
|
case 0x0b:
|
|||
|
// Both have a 1 s
|
|||
|
One5();
|
|||
|
_on = One4();
|
|||
|
break;
|
|||
|
|
|||
|
case 0x01:
|
|||
|
// Both run, but the 5 bit is ignored
|
|||
|
_on = Run4();
|
|||
|
Run5();
|
|||
|
break;
|
|||
|
|
|||
|
case 0x02:
|
|||
|
if ((_sr5 & 0x0f) == 0 || (_sr5 & 0x0f) == 0x0f)
|
|||
|
{
|
|||
|
_on = Run4();
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
Run5();
|
|||
|
break;
|
|||
|
|
|||
|
case 0x03:
|
|||
|
if (Run5())
|
|||
|
{
|
|||
|
_on = Run4();
|
|||
|
}
|
|||
|
|
|||
|
break;
|
|||
|
|
|||
|
case 0x04:
|
|||
|
Run5();
|
|||
|
One4();
|
|||
|
_on = Run1();
|
|||
|
break;
|
|||
|
|
|||
|
case 0x05:
|
|||
|
One5();
|
|||
|
Run4();
|
|||
|
_on = Run1();
|
|||
|
break;
|
|||
|
|
|||
|
case 0x06:
|
|||
|
case 0x0a:
|
|||
|
Run4(); // ???
|
|||
|
Run5();
|
|||
|
if ((_sr5 & 0x0f) == 0)
|
|||
|
{
|
|||
|
_on = false;
|
|||
|
}
|
|||
|
else if ((_sr5 & 0x0f) == 0x0f)
|
|||
|
{
|
|||
|
_on = true;
|
|||
|
}
|
|||
|
|
|||
|
break;
|
|||
|
|
|||
|
case 0x07:
|
|||
|
case 0x09:
|
|||
|
Run4(); // ???
|
|||
|
_on = Run5();
|
|||
|
break;
|
|||
|
case 0x08:
|
|||
|
_on = Run9();
|
|||
|
break;
|
|||
|
case 0x0c:
|
|||
|
case 0x0d:
|
|||
|
if (Run3())
|
|||
|
{
|
|||
|
_on = Run1();
|
|||
|
}
|
|||
|
|
|||
|
break;
|
|||
|
case 0x0e:
|
|||
|
if (Run3())
|
|||
|
{
|
|||
|
goto case 0x06;
|
|||
|
}
|
|||
|
|
|||
|
break;
|
|||
|
case 0x0f:
|
|||
|
if (Run3())
|
|||
|
{
|
|||
|
goto case 0x07;
|
|||
|
}
|
|||
|
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return (short)(_on ? AUDV * 1092 : 0);
|
|||
|
}
|
|||
|
|
|||
|
public void SyncState(Serializer ser)
|
|||
|
{
|
|||
|
ser.Sync("AUDC", ref AUDC);
|
|||
|
ser.Sync("AUDF", ref AUDF);
|
|||
|
ser.Sync("AUDV", ref AUDV);
|
|||
|
ser.Sync("sr1", ref _sr1);
|
|||
|
ser.Sync("sr3", ref _sr3);
|
|||
|
ser.Sync("sr4", ref _sr4);
|
|||
|
ser.Sync("sr5", ref _sr5);
|
|||
|
ser.Sync("freqcnt", ref _freqcnt);
|
|||
|
ser.Sync("on", ref _on);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|