2014-04-10 03:30:46 +00:00
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using System;
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using System.Collections.Generic;
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2014-04-05 14:57:26 +00:00
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Atari.Atari2600
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{
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// Emulates the TIA
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public partial class TIA : IVideoProvider, ISoundProvider
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{
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2014-05-03 01:51:56 +00:00
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private const int ScreenWidth = 160;
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private const int MaxScreenHeight = 312;
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2014-04-05 14:57:26 +00:00
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private const byte CXP0 = 0x01;
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private const byte CXP1 = 0x02;
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private const byte CXM0 = 0x04;
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private const byte CXM1 = 0x08;
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private const byte CXPF = 0x10;
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private const byte CXBL = 0x20;
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private readonly Atari2600 _core;
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private readonly List<uint[]> _scanlinesBuffer = new List<uint[]>();
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private readonly uint[] _palette = new uint[]
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{
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0x000000, 0, 0x4a4a4a, 0, 0x6f6f6f, 0, 0x8e8e8e, 0,
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0xaaaaaa, 0, 0xc0c0c0, 0, 0xd6d6d6, 0, 0xececec, 0,
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0x484800, 0, 0x69690f, 0, 0x86861d, 0, 0xa2a22a, 0,
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0xbbbb35, 0, 0xd2d240, 0, 0xe8e84a, 0, 0xfcfc54, 0,
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0x7c2c00, 0, 0x904811, 0, 0xa26221, 0, 0xb47a30, 0,
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0xc3903d, 0, 0xd2a44a, 0, 0xdfb755, 0, 0xecc860, 0,
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0x901c00, 0, 0xa33915, 0, 0xb55328, 0, 0xc66c3a, 0,
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0xd5824a, 0, 0xe39759, 0, 0xf0aa67, 0, 0xfcbc74, 0,
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0x940000, 0, 0xa71a1a, 0, 0xb83232, 0, 0xc84848, 0,
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0xd65c5c, 0, 0xe46f6f, 0, 0xf08080, 0, 0xfc9090, 0,
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0x840064, 0, 0x97197a, 0, 0xa8308f, 0, 0xb846a2, 0,
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0xc659b3, 0, 0xd46cc3, 0, 0xe07cd2, 0, 0xec8ce0, 0,
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0x500084, 0, 0x68199a, 0, 0x7d30ad, 0, 0x9246c0, 0,
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0xa459d0, 0, 0xb56ce0, 0, 0xc57cee, 0, 0xd48cfc, 0,
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0x140090, 0, 0x331aa3, 0, 0x4e32b5, 0, 0x6848c6, 0,
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0x7f5cd5, 0, 0x956fe3, 0, 0xa980f0, 0, 0xbc90fc, 0,
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0x000094, 0, 0x181aa7, 0, 0x2d32b8, 0, 0x4248c8, 0,
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0x545cd6, 0, 0x656fe4, 0, 0x7580f0, 0, 0x8490fc, 0,
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0x001c88, 0, 0x183b9d, 0, 0x2d57b0, 0, 0x4272c2, 0,
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0x548ad2, 0, 0x65a0e1, 0, 0x75b5ef, 0, 0x84c8fc, 0,
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0x003064, 0, 0x185080, 0, 0x2d6d98, 0, 0x4288b0, 0,
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0x54a0c5, 0, 0x65b7d9, 0, 0x75cceb, 0, 0x84e0fc, 0,
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0x004030, 0, 0x18624e, 0, 0x2d8169, 0, 0x429e82, 0,
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0x54b899, 0, 0x65d1ae, 0, 0x75e7c2, 0, 0x84fcd4, 0,
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0x004400, 0, 0x1a661a, 0, 0x328432, 0, 0x48a048, 0,
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0x5cba5c, 0, 0x6fd26f, 0, 0x80e880, 0, 0x90fc90, 0,
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0x143c00, 0, 0x355f18, 0, 0x527e2d, 0, 0x6e9c42, 0,
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0x87b754, 0, 0x9ed065, 0, 0xb4e775, 0, 0xc8fc84, 0,
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0x303800, 0, 0x505916, 0, 0x6d762b, 0, 0x88923e, 0,
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0xa0ab4f, 0, 0xb7c25f, 0, 0xccd86e, 0, 0xe0ec7c, 0,
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0x482c00, 0, 0x694d14, 0, 0x866a26, 0, 0xa28638, 0,
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0xbb9f47, 0, 0xd2b656, 0, 0xe8cc63, 0, 0xfce070, 0
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};
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private byte _hsyncCnt;
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private int _capChargeStart;
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private bool _capCharging;
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private bool _vblankEnabled;
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private bool _vsyncEnabled;
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private uint[] _scanline = new uint[160];
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private PlayerData _player0;
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private PlayerData _player1;
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private PlayfieldData _playField;
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private HMoveData _hmove;
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private BallData _ball;
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public Audio[] AUD = { new Audio(), new Audio() };
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public TIA(Atari2600 core)
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{
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_core = core;
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_player0.ScanCnt = 8;
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_player1.ScanCnt = 8;
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}
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2014-04-20 01:19:33 +00:00
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public int CurrentScanLine
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{
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get { return _scanlinesBuffer.Count; }
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}
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public bool IsVBlank
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{
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get { return _vblankEnabled; }
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}
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public bool IsVSync
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{
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get { return _vsyncEnabled; }
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}
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2014-04-05 14:57:26 +00:00
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public bool FrameComplete { get; set; }
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public int MaxVolume { get; set; }
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public int VirtualWidth
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{
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2014-05-03 02:30:13 +00:00
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get { return 275; } // 275 comes from NTSC specs and the actual pixel clock of a 2600 TIA
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2014-04-05 14:57:26 +00:00
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}
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2014-04-30 23:48:37 +00:00
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public int VirtualHeight
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{
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2014-05-03 00:48:23 +00:00
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get { return BufferHeight; }
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2014-04-30 23:48:37 +00:00
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}
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2014-04-05 14:57:26 +00:00
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public int BufferWidth
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{
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2014-05-02 21:47:02 +00:00
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get { return ScreenWidth; }
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2014-04-05 14:57:26 +00:00
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}
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public int BufferHeight
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{
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2014-05-03 00:48:23 +00:00
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get
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{
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2014-05-10 20:00:30 +00:00
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// TODO PAL support
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//if (false)
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// return _core.Settings.PALBottomLine - _core.Settings.PALTopLine;
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//else
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2014-05-03 00:48:23 +00:00
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return _core.Settings.NTSCBottomLine - _core.Settings.NTSCTopLine;
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}
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2014-04-05 14:57:26 +00:00
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}
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public int BackgroundColor
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{
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2014-05-03 01:59:49 +00:00
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get { return _core.Settings.BackgroundColor.ToArgb(); }
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2014-04-05 14:57:26 +00:00
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}
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public int[] GetVideoBuffer()
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{
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return FrameBuffer;
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}
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2014-05-03 01:51:56 +00:00
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public void Reset()
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{
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_hsyncCnt = 0;
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_capChargeStart = 0;
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_capCharging = false;
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_vblankEnabled = false;
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_vsyncEnabled = false;
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_scanline = new uint[160];
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_player0 = new PlayerData();
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_player1 = new PlayerData();
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_playField = new PlayfieldData();
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_hmove = new HMoveData();
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_ball = new BallData();
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_player0.ScanCnt = 8;
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_player1.ScanCnt = 8;
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}
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2014-04-05 14:57:26 +00:00
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// Execute TIA cycles
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public void Execute(int cycles)
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{
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// Still ignoring cycles...
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// Assume we're on the left side of the screen for now
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var rightSide = false;
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// ---- Things that happen only in the drawing section ----
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// TODO: Remove this magic number (17). It depends on the HMOVE
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if ((_hsyncCnt / 4) >= (_hmove.LateHBlankReset ? 19 : 17))
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{
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// TODO: Remove this magic number
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if ((_hsyncCnt / 4) >= 37)
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{
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rightSide = true;
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}
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// The bit number of the PF data which we want
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int pfBit = ((_hsyncCnt / 4) - 17) % 20;
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// Create the mask for the bit we want
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// Note that bits are arranged 0 1 2 3 4 .. 19
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int pfMask = 1 << (20 - 1 - pfBit);
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// Reverse the mask if on the right and playfield is reflected
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if (rightSide && _playField.Reflect)
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{
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pfMask = ReverseBits(pfMask, 20);
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}
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// Calculate collisions
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byte collisions = 0x00;
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if ((_playField.Grp & pfMask) != 0)
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{
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collisions |= CXPF;
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}
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// ---- Player 0 ----
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collisions |= _player0.Tick() ? CXP0 : (byte)0x00;
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// ---- Missile 0 ----
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collisions |= _player0.Missile.Tick() ? CXM0 : (byte)0x00;
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// ---- Player 1 ----
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collisions |= _player1.Tick() ? CXP1 : (byte)0x00;
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// ---- Missile 0 ----
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collisions |= _player1.Missile.Tick() ? CXM1 : (byte)0x00;
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// ---- Ball ----
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collisions |= _ball.Tick() ? CXBL : (byte)0x00;
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// Pick the pixel color from collisions
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uint pixelColor = 0x000000;
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if (_core.Settings.ShowBG)
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{
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pixelColor = _palette[_playField.BkColor];
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}
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if ((collisions & CXPF) != 0 && _core.Settings.ShowPlayfield)
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{
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if (_playField.Score)
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{
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if (!rightSide)
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{
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pixelColor = _palette[_player0.Color];
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}
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else
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{
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pixelColor = _palette[_player1.Color];
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}
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}
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else
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{
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pixelColor = _palette[_playField.PfColor];
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}
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}
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if ((collisions & CXBL) != 0)
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{
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_ball.Collisions |= collisions;
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if (_core.Settings.ShowBall)
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{
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pixelColor = _palette[_playField.PfColor];
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}
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}
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if ((collisions & CXM1) != 0)
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{
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_player1.Missile.Collisions |= collisions;
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if (_core.Settings.ShowMissle2)
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{
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pixelColor = _palette[_player1.Color];
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}
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}
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if ((collisions & CXP1) != 0)
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{
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_player1.Collisions |= collisions;
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if (_core.Settings.ShowPlayer2)
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{
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pixelColor = _palette[_player1.Color];
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}
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}
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if ((collisions & CXM0) != 0)
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{
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_player0.Missile.Collisions |= collisions;
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if (_core.Settings.ShowMissle1)
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{
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pixelColor = _palette[_player0.Color];
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}
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}
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if ((collisions & CXP0) != 0)
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{
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_player0.Collisions |= collisions;
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if (_core.Settings.ShowPlayer1)
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{
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pixelColor = _palette[_player0.Color];
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}
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}
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if (_playField.Priority && (collisions & CXPF) != 0 && _core.Settings.ShowPlayfield)
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{
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if (_playField.Score)
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{
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pixelColor = !rightSide ? _palette[_player0.Color] : _palette[_player1.Color];
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}
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else
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{
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pixelColor = _palette[_playField.PfColor];
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}
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}
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// Handle vblank
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if (_vblankEnabled)
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{
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pixelColor = 0x000000;
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}
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// Add the pixel to the scanline
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// TODO: Remove this magic number (68)
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_scanline[_hsyncCnt - 68] = pixelColor;
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}
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// ---- Things that happen every time ----
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// Handle HMOVE
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if (_hmove.HMoveEnabled)
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{
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// On the first time, set the latches and counters
|
|
|
|
|
if (_hmove.HMoveJustStarted)
|
|
|
|
|
{
|
|
|
|
|
_hmove.Player0Latch = true;
|
|
|
|
|
_hmove.Player0Cnt = 0;
|
|
|
|
|
|
|
|
|
|
_hmove.Missile0Latch = true;
|
|
|
|
|
_hmove.Missile0Cnt = 0;
|
|
|
|
|
|
|
|
|
|
_hmove.Player1Latch = true;
|
|
|
|
|
_hmove.Player1Cnt = 0;
|
|
|
|
|
|
|
|
|
|
_hmove.Missile1Latch = true;
|
|
|
|
|
_hmove.Missile1Cnt = 0;
|
|
|
|
|
|
|
|
|
|
_hmove.BallLatch = true;
|
|
|
|
|
_hmove.BallCnt = 0;
|
|
|
|
|
|
|
|
|
|
_hmove.HMoveCnt = 0;
|
|
|
|
|
|
|
|
|
|
_hmove.HMoveJustStarted = false;
|
|
|
|
|
_hmove.LateHBlankReset = true;
|
|
|
|
|
_hmove.DecCntEnabled = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (_hmove.DecCntEnabled)
|
|
|
|
|
{
|
|
|
|
|
// Actually do stuff only evey 4 pulses
|
|
|
|
|
if (_hmove.HMoveCnt == 0)
|
|
|
|
|
{
|
|
|
|
|
// If the latch is still set
|
|
|
|
|
if (_hmove.Player0Latch)
|
|
|
|
|
{
|
|
|
|
|
// If the move counter still has a bit in common with the HM register
|
|
|
|
|
if (((15 - _hmove.Player0Cnt) ^ ((_player0.HM & 0x07) | ((~(_player0.HM & 0x08)) & 0x08))) != 0x0F)
|
|
|
|
|
{
|
|
|
|
|
// "Clock-Stuffing"
|
|
|
|
|
_player0.Tick();
|
|
|
|
|
|
|
|
|
|
// Increase by 1, max of 15
|
|
|
|
|
_hmove.Player0Cnt++;
|
|
|
|
|
_hmove.Player0Cnt %= 16;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
_hmove.Player0Latch = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (_hmove.Missile0Latch)
|
|
|
|
|
{
|
|
|
|
|
if (_hmove.Missile0Cnt == 15)
|
|
|
|
|
{ }
|
|
|
|
|
|
|
|
|
|
// If the move counter still has a bit in common with the HM register
|
|
|
|
|
if (((15 - _hmove.Missile0Cnt) ^ ((_player0.Missile.Hm & 0x07) | ((~(_player0.Missile.Hm & 0x08)) & 0x08))) != 0x0F)
|
|
|
|
|
{
|
|
|
|
|
// "Clock-Stuffing"
|
|
|
|
|
_player0.Missile.Tick();
|
|
|
|
|
|
|
|
|
|
// Increase by 1, max of 15
|
|
|
|
|
_hmove.Missile0Cnt++;
|
|
|
|
|
_hmove.Missile0Cnt %= 16;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
_hmove.Missile0Latch = false;
|
|
|
|
|
_hmove.Missile0Cnt = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (_hmove.Player1Latch)
|
|
|
|
|
{
|
|
|
|
|
// If the move counter still has a bit in common with the HM register
|
|
|
|
|
if (((15 - _hmove.Player1Cnt) ^ ((_player1.HM & 0x07) | ((~(_player1.HM & 0x08)) & 0x08))) != 0x0F)
|
|
|
|
|
{
|
|
|
|
|
// "Clock-Stuffing"
|
|
|
|
|
_player1.Tick();
|
|
|
|
|
|
|
|
|
|
// Increase by 1, max of 15
|
|
|
|
|
_hmove.Player1Cnt++;
|
|
|
|
|
_hmove.Player1Cnt %= 16;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
_hmove.Player1Latch = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (_hmove.Missile1Latch)
|
|
|
|
|
{
|
|
|
|
|
// If the move counter still has a bit in common with the HM register
|
|
|
|
|
if (((15 - _hmove.Missile1Cnt) ^ ((_player1.Missile.Hm & 0x07) | ((~(_player1.Missile.Hm & 0x08)) & 0x08))) != 0x0F)
|
|
|
|
|
{
|
|
|
|
|
// "Clock-Stuffing"
|
|
|
|
|
_player1.Missile.Tick();
|
|
|
|
|
|
|
|
|
|
// Increase by 1, max of 15
|
|
|
|
|
_hmove.Missile1Cnt++;
|
|
|
|
|
_hmove.Missile1Cnt %= 16;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
_hmove.Missile1Latch = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (_hmove.BallLatch)
|
|
|
|
|
{
|
|
|
|
|
// If the move counter still has a bit in common with the HM register
|
|
|
|
|
if (((15 - _hmove.BallCnt) ^ ((_ball.HM & 0x07) | ((~(_ball.HM & 0x08)) & 0x08))) != 0x0F)
|
|
|
|
|
{
|
|
|
|
|
// "Clock-Stuffing"
|
|
|
|
|
_ball.Tick();
|
|
|
|
|
|
|
|
|
|
// Increase by 1, max of 15
|
|
|
|
|
_hmove.BallCnt++;
|
|
|
|
|
_hmove.BallCnt %= 16;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
_hmove.BallLatch = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!_hmove.Player0Latch && !_hmove.Player1Latch && !_hmove.BallLatch && !_hmove.Missile0Latch && !_hmove.Missile1Latch)
|
|
|
|
|
{
|
|
|
|
|
_hmove.HMoveEnabled = false;
|
|
|
|
|
_hmove.DecCntEnabled = false;
|
|
|
|
|
_hmove.HMoveDelayCnt = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_hmove.HMoveCnt++;
|
|
|
|
|
_hmove.HMoveCnt %= 4;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (_hmove.HMoveDelayCnt < 6)
|
|
|
|
|
{
|
|
|
|
|
_hmove.HMoveDelayCnt++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (_hmove.HMoveDelayCnt == 6)
|
|
|
|
|
{
|
|
|
|
|
_hmove.HMoveDelayCnt++;
|
|
|
|
|
_hmove.HMoveCnt = 0;
|
|
|
|
|
_hmove.DecCntEnabled = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Increment the hsync counter
|
|
|
|
|
_hsyncCnt++;
|
|
|
|
|
_hsyncCnt %= 228;
|
|
|
|
|
|
|
|
|
|
// End of the line? Add it to the buffer!
|
|
|
|
|
if (_hsyncCnt == 0)
|
|
|
|
|
{
|
|
|
|
|
_hmove.LateHBlankReset = false;
|
|
|
|
|
_scanlinesBuffer.Add(_scanline);
|
|
|
|
|
_scanline = new uint[160];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (_scanlinesBuffer.Count >= 1024)
|
|
|
|
|
{
|
|
|
|
|
/* if a rom never toggles vsync, FrameAdvance() will hang while consuming
|
|
|
|
|
* huge amounts of ram. this is most certainly due to emulation defects
|
|
|
|
|
* that need to be fixed; but it's preferable to not crash the emulator
|
|
|
|
|
* in such situations
|
|
|
|
|
*/
|
|
|
|
|
OutputFrame();
|
|
|
|
|
_scanlinesBuffer.Clear();
|
|
|
|
|
FrameComplete = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2014-05-02 23:59:02 +00:00
|
|
|
|
public int[] FrameBuffer = new int[ScreenWidth * MaxScreenHeight];
|
|
|
|
|
|
2014-04-05 14:57:26 +00:00
|
|
|
|
public void OutputFrame()
|
|
|
|
|
{
|
2014-05-03 00:48:23 +00:00
|
|
|
|
var topLine = _core.Settings.NTSCTopLine;
|
|
|
|
|
var bottomLine = _core.Settings.NTSCBottomLine;
|
2014-05-03 00:35:03 +00:00
|
|
|
|
|
|
|
|
|
for (int row = topLine; row < bottomLine; row++)
|
2014-04-05 14:57:26 +00:00
|
|
|
|
{
|
2014-05-02 21:47:02 +00:00
|
|
|
|
for (int col = 0; col < ScreenWidth; col++)
|
2014-04-05 14:57:26 +00:00
|
|
|
|
{
|
|
|
|
|
if (_scanlinesBuffer.Count > row)
|
|
|
|
|
{
|
2014-05-03 00:35:03 +00:00
|
|
|
|
FrameBuffer[((row - topLine) * ScreenWidth) + col] = (int)(_scanlinesBuffer[row][col] | 0xFF000000);
|
2014-04-05 14:57:26 +00:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2014-05-03 00:35:03 +00:00
|
|
|
|
FrameBuffer[((row - topLine) * ScreenWidth) + col] = unchecked((int)0xFF000000);
|
2014-04-05 14:57:26 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public byte ReadMemory(ushort addr, bool peek)
|
|
|
|
|
{
|
|
|
|
|
var maskedAddr = (ushort)(addr & 0x000F);
|
|
|
|
|
if (maskedAddr == 0x00) // CXM0P
|
|
|
|
|
{
|
|
|
|
|
return (byte)((((_player0.Missile.Collisions & CXP1) != 0) ? 0x80 : 0x00) | (((_player0.Missile.Collisions & CXP0) != 0) ? 0x40 : 0x00));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (maskedAddr == 0x01) // CXM1P
|
|
|
|
|
{
|
|
|
|
|
return (byte)((((_player1.Missile.Collisions & CXP0) != 0) ? 0x80 : 0x00) | (((_player1.Missile.Collisions & CXP1) != 0) ? 0x40 : 0x00));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (maskedAddr == 0x02) // CXP0FB
|
|
|
|
|
{
|
|
|
|
|
return (byte)((((_player0.Collisions & CXPF) != 0) ? 0x80 : 0x00) | (((_player0.Collisions & CXBL) != 0) ? 0x40 : 0x00));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (maskedAddr == 0x03) // CXP1FB
|
|
|
|
|
{
|
|
|
|
|
return (byte)((((_player1.Collisions & CXPF) != 0) ? 0x80 : 0x00) | (((_player1.Collisions & CXBL) != 0) ? 0x40 : 0x00));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (maskedAddr == 0x04) // CXM0FB
|
|
|
|
|
{
|
|
|
|
|
return (byte)((((_player0.Missile.Collisions & CXPF) != 0) ? 0x80 : 0x00) | (((_player0.Missile.Collisions & CXBL) != 0) ? 0x40 : 0x00));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (maskedAddr == 0x05) // CXM1FB
|
|
|
|
|
{
|
|
|
|
|
return (byte)((((_player1.Missile.Collisions & CXPF) != 0) ? 0x80 : 0x00) | (((_player1.Missile.Collisions & CXBL) != 0) ? 0x40 : 0x00));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (maskedAddr == 0x06) // CXBLPF
|
|
|
|
|
{
|
|
|
|
|
return (byte)(((_ball.Collisions & CXPF) != 0) ? 0x80 : 0x00);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (maskedAddr == 0x07) // CXPPMM
|
|
|
|
|
{
|
|
|
|
|
return (byte)((((_player0.Collisions & CXP1) != 0) ? 0x80 : 0x00) | (((_player0.Missile.Collisions & CXM1) != 0) ? 0x40 : 0x00));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (maskedAddr == 0x08) // INPT0
|
|
|
|
|
{
|
|
|
|
|
// Changing the hard coded value will change the paddle position. The range seems to be roughly 0-56000 according to values from stella
|
|
|
|
|
// 6105 roughly centers the paddle in Breakout
|
|
|
|
|
if (_capCharging && _core.Cpu.TotalExecutedCycles - _capChargeStart >= 6105)
|
|
|
|
|
{
|
|
|
|
|
return 0x80;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0x00;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (maskedAddr == 0x0C) // INPT4
|
|
|
|
|
{
|
|
|
|
|
return (byte)((_core.ReadControls1(peek) & 0x08) != 0 ? 0x80 : 0x00);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (maskedAddr == 0x0D) // INPT5
|
|
|
|
|
{
|
|
|
|
|
return (byte)((_core.ReadControls2(peek) & 0x08) != 0 ? 0x80 : 0x00);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0x00;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void WriteMemory(ushort addr, byte value)
|
|
|
|
|
{
|
|
|
|
|
var maskedAddr = (ushort)(addr & 0x3f);
|
|
|
|
|
|
|
|
|
|
if (maskedAddr == 0x00) // VSYNC
|
|
|
|
|
{
|
|
|
|
|
if ((value & 0x02) != 0)
|
|
|
|
|
{
|
|
|
|
|
// Frame is complete, output to buffer
|
|
|
|
|
_vsyncEnabled = true;
|
|
|
|
|
}
|
|
|
|
|
else if (_vsyncEnabled)
|
|
|
|
|
{
|
|
|
|
|
// When VSYNC is disabled, this will be the first line of the new frame
|
|
|
|
|
|
|
|
|
|
// write to frame buffer
|
|
|
|
|
OutputFrame();
|
|
|
|
|
|
|
|
|
|
// Clear all from last frame
|
|
|
|
|
_scanlinesBuffer.Clear();
|
|
|
|
|
|
|
|
|
|
// Frame is done
|
|
|
|
|
FrameComplete = true;
|
|
|
|
|
|
|
|
|
|
_vsyncEnabled = false;
|
|
|
|
|
|
|
|
|
|
// Do not reset hsync, since we're on the first line of the new frame
|
|
|
|
|
// hsyncCnt = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x01) // VBLANK
|
|
|
|
|
{
|
|
|
|
|
_vblankEnabled = (value & 0x02) != 0;
|
|
|
|
|
_capCharging = (value & 0x80) == 0;
|
|
|
|
|
if ((value & 0x80) == 0)
|
|
|
|
|
{
|
|
|
|
|
_capChargeStart = _core.Cpu.TotalExecutedCycles;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x02) // WSYNC
|
|
|
|
|
{
|
|
|
|
|
int count = 0;
|
|
|
|
|
while (_hsyncCnt > 0)
|
|
|
|
|
{
|
|
|
|
|
count++;
|
|
|
|
|
Execute(1);
|
|
|
|
|
|
|
|
|
|
// Add a cycle to the cpu every 3 TIA clocks (corrects timer error in M6532)
|
|
|
|
|
if (count % 3 == 0)
|
|
|
|
|
{
|
|
|
|
|
_core.M6532.Timer.Tick();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x04) // NUSIZ0
|
|
|
|
|
{
|
|
|
|
|
_player0.Nusiz = (byte)(value & 0x37);
|
|
|
|
|
_player0.Missile.Size = (byte)((value & 0x30) >> 4);
|
|
|
|
|
_player0.Missile.Number = (byte)(value & 0x07);
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x05) // NUSIZ1
|
|
|
|
|
{
|
|
|
|
|
_player1.Nusiz = (byte)(value & 0x37);
|
|
|
|
|
_player1.Missile.Size = (byte)((value & 0x30) >> 4);
|
|
|
|
|
_player1.Missile.Number = (byte)(value & 0x07);
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x06) // COLUP0
|
|
|
|
|
{
|
|
|
|
|
_player0.Color = (byte)(value & 0xFE);
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x07) // COLUP1
|
|
|
|
|
{
|
|
|
|
|
_player1.Color = (byte)(value & 0xFE);
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x08) // COLUPF
|
|
|
|
|
{
|
|
|
|
|
_playField.PfColor = (byte)(value & 0xFE);
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x09) // COLUBK
|
|
|
|
|
{
|
|
|
|
|
_playField.BkColor = (byte)(value & 0xFE);
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x0A) // CTRLPF
|
|
|
|
|
{
|
|
|
|
|
_playField.Reflect = (value & 0x01) != 0;
|
|
|
|
|
_playField.Priority = (value & 0x04) != 0;
|
|
|
|
|
|
|
|
|
|
_ball.Size = (byte)((value & 0x30) >> 4);
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x0B) // REFP0
|
|
|
|
|
{
|
|
|
|
|
_player0.Reflect = (value & 0x08) != 0;
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x0C) // REFP1
|
|
|
|
|
{
|
|
|
|
|
_player1.Reflect = (value & 0x08) != 0;
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x0D) // PF0
|
|
|
|
|
{
|
|
|
|
|
_playField.Grp = (uint)((_playField.Grp & 0x0FFFF) + ((ReverseBits(value, 8) & 0x0F) << 16));
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x0E) // PF1
|
|
|
|
|
{
|
|
|
|
|
_playField.Grp = (uint)((_playField.Grp & 0xF00FF) + (value << 8));
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x0F) // PF2
|
|
|
|
|
{
|
|
|
|
|
_playField.Grp = (uint)((_playField.Grp & 0xFFF00) + ReverseBits(value, 8));
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x10) // RESP0
|
|
|
|
|
{
|
|
|
|
|
// Borrowed from EMU7800. Apparently resetting between 68 and 76 has strange results.
|
|
|
|
|
if (_hsyncCnt < 69)
|
|
|
|
|
{
|
|
|
|
|
_player0.HPosCnt = 0;
|
|
|
|
|
_player0.ResetCnt = 0;
|
|
|
|
|
_player0.Reset = true;
|
|
|
|
|
}
|
|
|
|
|
else if (_hsyncCnt == 69)
|
|
|
|
|
{
|
|
|
|
|
_player0.ResetCnt = 3;
|
|
|
|
|
}
|
|
|
|
|
else if (_hsyncCnt == 72)
|
|
|
|
|
{
|
|
|
|
|
_player0.ResetCnt = 2;
|
|
|
|
|
}
|
|
|
|
|
else if (_hsyncCnt == 75)
|
|
|
|
|
{
|
|
|
|
|
_player0.ResetCnt = 1;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
_player0.ResetCnt = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x11) // RESP1
|
|
|
|
|
{
|
|
|
|
|
// Borrowed from EMU7800. Apparently resetting between 68 and 76 has strange results.
|
|
|
|
|
// This fixes some graphic glitches with Frostbite
|
|
|
|
|
if (_hsyncCnt < 69)
|
|
|
|
|
{
|
|
|
|
|
_player1.HPosCnt = 0;
|
|
|
|
|
_player1.ResetCnt = 0;
|
|
|
|
|
_player1.Reset = true;
|
|
|
|
|
}
|
|
|
|
|
else if (_hsyncCnt == 69)
|
|
|
|
|
{
|
|
|
|
|
_player1.ResetCnt = 3;
|
|
|
|
|
}
|
|
|
|
|
else if (_hsyncCnt == 72)
|
|
|
|
|
{
|
|
|
|
|
_player1.ResetCnt = 2;
|
|
|
|
|
}
|
|
|
|
|
else if (_hsyncCnt == 75)
|
|
|
|
|
{
|
|
|
|
|
_player1.ResetCnt = 1;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
_player1.ResetCnt = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x12) // RESM0
|
|
|
|
|
{
|
|
|
|
|
_player0.Missile.HPosCnt = (byte)(_hsyncCnt < 68 ? 160 - 2 : 160 - 4);
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x13) // RESM1
|
|
|
|
|
{
|
|
|
|
|
_player1.Missile.HPosCnt = (byte)(_hsyncCnt < 68 ? 160 - 2 : 160 - 4);
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x14) // RESBL
|
|
|
|
|
{
|
|
|
|
|
_ball.HPosCnt = (byte)(_hsyncCnt < 68 ? 160 - 2 : 160 - 4);
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x15) // AUDC0
|
|
|
|
|
{
|
2014-04-10 03:30:46 +00:00
|
|
|
|
WriteAudio(0, AudioRegister.AUDC, (byte)(value & 15));
|
2014-04-05 14:57:26 +00:00
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x16) // AUDC1
|
|
|
|
|
{
|
2014-04-10 03:30:46 +00:00
|
|
|
|
WriteAudio(1, AudioRegister.AUDC, (byte)(value & 15));
|
2014-04-05 14:57:26 +00:00
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x17) // AUDF0
|
|
|
|
|
{
|
2014-04-10 03:30:46 +00:00
|
|
|
|
WriteAudio(0, AudioRegister.AUDF, (byte)((value & 31) + 1));
|
2014-04-05 14:57:26 +00:00
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x18) // AUDF1
|
|
|
|
|
{
|
2014-04-10 03:30:46 +00:00
|
|
|
|
WriteAudio(1, AudioRegister.AUDF, (byte)((value & 31) + 1));
|
2014-04-05 14:57:26 +00:00
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x19) // AUDV0
|
|
|
|
|
{
|
2014-04-10 03:30:46 +00:00
|
|
|
|
WriteAudio(0, AudioRegister.AUDV, (byte)(value & 15));
|
2014-04-05 14:57:26 +00:00
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x1A) // AUDV1
|
|
|
|
|
{
|
2014-04-10 03:30:46 +00:00
|
|
|
|
WriteAudio(1, AudioRegister.AUDV, (byte)(value & 15));
|
2014-04-05 14:57:26 +00:00
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x1B) // GRP0
|
|
|
|
|
{
|
|
|
|
|
_player0.Grp = value;
|
|
|
|
|
_player1.Dgrp = _player1.Grp;
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x1C) // GRP1
|
|
|
|
|
{
|
|
|
|
|
_player1.Grp = value;
|
|
|
|
|
_player0.Dgrp = _player0.Grp;
|
|
|
|
|
|
|
|
|
|
// TODO: Find a game that uses this functionality and test it
|
|
|
|
|
_ball.Denabled = _ball.Enabled;
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x1D) // ENAM0
|
|
|
|
|
{
|
|
|
|
|
_player0.Missile.Enabled = (value & 0x02) != 0;
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x1E) // ENAM1
|
|
|
|
|
{
|
|
|
|
|
_player1.Missile.Enabled = (value & 0x02) != 0;
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x1F) // ENABL
|
|
|
|
|
{
|
|
|
|
|
_ball.Enabled = (value & 0x02) != 0;
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x20) // HMP0
|
|
|
|
|
{
|
|
|
|
|
_player0.HM = (byte)((value & 0xF0) >> 4);
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x21) // HMP1
|
|
|
|
|
{
|
|
|
|
|
_player1.HM = (byte)((value & 0xF0) >> 4);
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x22) // HMM0
|
|
|
|
|
{
|
|
|
|
|
_player0.Missile.Hm = (byte)((value & 0xF0) >> 4);
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x23) // HMM1
|
|
|
|
|
{
|
|
|
|
|
_player1.Missile.Hm = (byte)((value & 0xF0) >> 4);
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x24) // HMBL
|
|
|
|
|
{
|
|
|
|
|
_ball.HM = (byte)((value & 0xF0) >> 4);
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x25) // VDELP0
|
|
|
|
|
{
|
|
|
|
|
_player0.Delay = (value & 0x01) != 0;
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x26) // VDELP1
|
|
|
|
|
{
|
|
|
|
|
_player1.Delay = (value & 0x01) != 0;
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x27) // VDELBL
|
|
|
|
|
{
|
|
|
|
|
_ball.Delay = (value & 0x01) != 0;
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x28) // RESMP0
|
|
|
|
|
{
|
|
|
|
|
_player0.Missile.ResetToPlayer = (value & 0x02) != 0;
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x29) // RESMP1
|
|
|
|
|
{
|
|
|
|
|
_player1.Missile.ResetToPlayer = (value & 0x02) != 0;
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x2A) // HMOVE
|
|
|
|
|
{
|
|
|
|
|
_hmove.HMoveEnabled = true;
|
|
|
|
|
_hmove.HMoveJustStarted = true;
|
|
|
|
|
_hmove.HMoveDelayCnt = 0;
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x2B) // HMCLR
|
|
|
|
|
{
|
|
|
|
|
_player0.HM = 0;
|
|
|
|
|
_player0.Missile.Hm = 0;
|
|
|
|
|
_player1.HM = 0;
|
|
|
|
|
_player1.Missile.Hm = 0;
|
|
|
|
|
_ball.HM = 0;
|
|
|
|
|
}
|
|
|
|
|
else if (maskedAddr == 0x2C) // CXCLR
|
|
|
|
|
{
|
|
|
|
|
_player0.Collisions = 0;
|
|
|
|
|
_player0.Missile.Collisions = 0;
|
|
|
|
|
_player1.Collisions = 0;
|
|
|
|
|
_player1.Missile.Collisions = 0;
|
|
|
|
|
_ball.Collisions = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static int ReverseBits(int value, int bits)
|
|
|
|
|
{
|
|
|
|
|
int result = 0;
|
|
|
|
|
for (int i = 0; i < bits; i++)
|
|
|
|
|
{
|
|
|
|
|
result = (result << 1) | ((value >> i) & 0x01);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
2014-05-03 01:51:56 +00:00
|
|
|
|
#region Audio bits
|
2014-04-10 03:30:46 +00:00
|
|
|
|
|
2014-05-03 01:51:56 +00:00
|
|
|
|
private enum AudioRegister : byte { AUDC, AUDF, AUDV }
|
|
|
|
|
private struct QueuedCommand
|
2014-04-10 03:30:46 +00:00
|
|
|
|
{
|
|
|
|
|
public int Time;
|
|
|
|
|
public byte Channel;
|
|
|
|
|
public AudioRegister Register;
|
|
|
|
|
public byte Value;
|
|
|
|
|
}
|
|
|
|
|
|
2014-05-03 01:51:56 +00:00
|
|
|
|
private int frameStartCycles, frameEndCycles;
|
|
|
|
|
private Queue<QueuedCommand> commands = new Queue<QueuedCommand>(4096);
|
2014-04-10 03:30:46 +00:00
|
|
|
|
|
|
|
|
|
public void BeginAudioFrame()
|
|
|
|
|
{
|
|
|
|
|
frameStartCycles = _core.Cpu.TotalExecutedCycles;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void CompleteAudioFrame()
|
|
|
|
|
{
|
|
|
|
|
frameEndCycles = _core.Cpu.TotalExecutedCycles;
|
|
|
|
|
}
|
|
|
|
|
|
2014-05-03 01:51:56 +00:00
|
|
|
|
private void WriteAudio(byte channel, AudioRegister register, byte value)
|
2014-04-10 03:30:46 +00:00
|
|
|
|
{
|
|
|
|
|
commands.Enqueue(new QueuedCommand { Channel = channel, Register = register, Value = value, Time = _core.Cpu.TotalExecutedCycles - frameStartCycles });
|
|
|
|
|
}
|
|
|
|
|
|
2014-05-03 01:51:56 +00:00
|
|
|
|
private void ApplyAudioCommand(QueuedCommand cmd)
|
2014-04-10 03:30:46 +00:00
|
|
|
|
{
|
|
|
|
|
switch (cmd.Register)
|
|
|
|
|
{
|
2014-05-03 01:51:56 +00:00
|
|
|
|
case AudioRegister.AUDC:
|
|
|
|
|
AUD[cmd.Channel].AUDC = cmd.Value;
|
|
|
|
|
break;
|
|
|
|
|
case AudioRegister.AUDF:
|
|
|
|
|
AUD[cmd.Channel].AUDF = cmd.Value;
|
|
|
|
|
break;
|
|
|
|
|
case AudioRegister.AUDV:
|
|
|
|
|
AUD[cmd.Channel].AUDV = cmd.Value;
|
|
|
|
|
break;
|
2014-04-10 03:30:46 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void GetSamples(short[] samples)
|
|
|
|
|
{
|
|
|
|
|
var samples31khz = new short[((samples.Length / 2) * 31380) / 44100];
|
|
|
|
|
|
|
|
|
|
int elapsedCycles = frameEndCycles - frameStartCycles;
|
|
|
|
|
if (elapsedCycles == 0)
|
2014-05-03 01:51:56 +00:00
|
|
|
|
{
|
2014-04-10 03:30:46 +00:00
|
|
|
|
elapsedCycles = 1; // better than diving by zero
|
2014-05-03 01:51:56 +00:00
|
|
|
|
}
|
2014-04-10 03:30:46 +00:00
|
|
|
|
|
|
|
|
|
int start = 0;
|
|
|
|
|
while (commands.Count > 0)
|
|
|
|
|
{
|
|
|
|
|
var cmd = commands.Dequeue();
|
2014-05-03 01:51:56 +00:00
|
|
|
|
int pos = (cmd.Time * samples31khz.Length) / elapsedCycles;
|
2014-04-10 03:30:46 +00:00
|
|
|
|
pos = Math.Min(pos, samples31khz.Length); // sometimes the cpu timestamp of the write is > frameEndCycles
|
|
|
|
|
GetSamplesImmediate(samples31khz, start, pos - start);
|
|
|
|
|
start = pos;
|
|
|
|
|
ApplyAudioCommand(cmd);
|
|
|
|
|
}
|
2014-05-03 01:51:56 +00:00
|
|
|
|
|
2014-04-10 03:30:46 +00:00
|
|
|
|
GetSamplesImmediate(samples31khz, start, samples31khz.Length - start);
|
|
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// convert from 31khz to 44khz
|
2014-05-03 01:51:56 +00:00
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|
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for (var i = 0; i < samples.Length / 2; i++)
|
2014-04-10 03:30:46 +00:00
|
|
|
|
{
|
|
|
|
|
samples[i * 2] = samples31khz[(int)(((double)samples31khz.Length / (double)(samples.Length / 2)) * i)];
|
|
|
|
|
samples[(i * 2) + 1] = samples[i * 2];
|
|
|
|
|
}
|
|
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|
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}
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|
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|
|
|
public void GetSamplesImmediate(short[] samples, int start, int len)
|
|
|
|
|
{
|
2014-05-03 01:51:56 +00:00
|
|
|
|
for (var i = start; i < start + len; i++)
|
2014-04-10 03:30:46 +00:00
|
|
|
|
{
|
|
|
|
|
samples[i] += AUD[0].Cycle();
|
|
|
|
|
samples[i] += AUD[1].Cycle();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
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|
|
|
|
|
|
public void DiscardSamples()
|
|
|
|
|
{
|
|
|
|
|
commands.Clear();
|
|
|
|
|
}
|
|
|
|
|
|
2014-05-03 01:51:56 +00:00
|
|
|
|
#endregion
|
|
|
|
|
|
2014-04-05 14:57:26 +00:00
|
|
|
|
public void SyncState(Serializer ser)
|
|
|
|
|
{
|
|
|
|
|
ser.BeginSection("TIA");
|
|
|
|
|
_ball.SyncState(ser);
|
|
|
|
|
_hmove.SyncState(ser);
|
|
|
|
|
ser.Sync("hsyncCnt", ref _hsyncCnt);
|
|
|
|
|
ser.BeginSection("Player0");
|
|
|
|
|
_player0.SyncState(ser);
|
|
|
|
|
ser.EndSection();
|
|
|
|
|
ser.BeginSection("Player1");
|
|
|
|
|
_player1.SyncState(ser);
|
|
|
|
|
ser.EndSection();
|
|
|
|
|
_playField.SyncState(ser);
|
|
|
|
|
ser.EndSection();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|