BizHawk/BizHawk.Emulation.Cores/Consoles/Coleco/ColecoControllers.cs

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6.7 KiB
C#
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2017-03-01 02:44:05 +00:00
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using BizHawk.Common;
using BizHawk.Common.ReflectionExtensions;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.ColecoVision
{
/// <summary>
/// Represents a controller plugged into a controller port on the intellivision
/// </summary>
public interface IPort
{
byte Read(IController c, bool left_mode);
ControllerDefinition Definition { get; }
void SyncState(Serializer ser);
int PortNum { get; }
}
[DisplayName("Unplugged Controller")]
public class UnpluggedController : IPort
{
public UnpluggedController(int portNum)
{
PortNum = portNum;
Definition = new ControllerDefinition
{
BoolButtons = new List<string>()
};
}
public byte Read(IController c, bool left_mode)
{
return 0; // needs checking
}
public ControllerDefinition Definition { get; private set; }
public void SyncState(Serializer ser)
{
// Do nothing
}
public int PortNum { get; private set; }
}
[DisplayName("ColecoVision Basic Controller")]
public class StandardController : IPort
{
public StandardController(int portNum)
{
PortNum = portNum;
Definition = new ControllerDefinition
{
BoolButtons = BaseDefinition
.Select(b => "P" + PortNum + " " + b)
.ToList()
};
}
public int PortNum { get; private set; }
public byte Read(IController c, bool left_mode)
{
if (left_mode)
{
byte retval = 0x7F;
if (c.IsPressed(Definition.BoolButtons[0])) retval &= 0xFE;
if (c.IsPressed(Definition.BoolButtons[1])) retval &= 0xFD;
if (c.IsPressed(Definition.BoolButtons[2])) retval &= 0xFB;
if (c.IsPressed(Definition.BoolButtons[3])) retval &= 0xF7;
if (c.IsPressed(Definition.BoolButtons[4])) retval &= 0x3F;
return retval;
}
else
{
byte retval = 0xF;
// 0x00;
if (c.IsPressed(Definition.BoolButtons[14])) retval = 0x01;
if (c.IsPressed(Definition.BoolButtons[10])) retval = 0x02;
if (c.IsPressed(Definition.BoolButtons[11])) retval = 0x03;
// 0x04;
if (c.IsPressed(Definition.BoolButtons[13])) retval = 0x05;
if (c.IsPressed(Definition.BoolButtons[16])) retval = 0x06;
if (c.IsPressed(Definition.BoolButtons[8])) retval = 0x07;
// 0x08;
if (c.IsPressed(Definition.BoolButtons[17])) retval = 0x09;
if (c.IsPressed(Definition.BoolButtons[6])) retval = 0x0A;
if (c.IsPressed(Definition.BoolButtons[15])) retval = 0x0B;
if (c.IsPressed(Definition.BoolButtons[9])) retval = 0x0C;
if (c.IsPressed(Definition.BoolButtons[7])) retval = 0x0D;
if (c.IsPressed(Definition.BoolButtons[12])) retval = 0x0E;
if (c.IsPressed(Definition.BoolButtons[5]) == false) retval |= 0x40;
retval |= 0x30; // always set these bits
return retval;
}
}
public ControllerDefinition Definition { get; private set; }
public void SyncState(Serializer ser)
{
// Nothing todo, I think
}
private static readonly string[] BaseDefinition =
{
"Up", "Right", "Down", "Left", "L", "R",
"Key 0", "Key 1", "Key 2", "Key 3", "Key 4", "Key 5",
"Key 6", "Key 7", "Key 8", "Key 9", "Pound", "Star"
};
}
[DisplayName("Turbo Controller")]
public class ColecoTurboController : IPort
{
public ColecoTurboController(int portNum)
{
PortNum = portNum;
Definition = new ControllerDefinition
{
BoolButtons = BaseBoolDefinition
.Select(b => "P" + PortNum + " " + b)
.ToList(),
FloatControls = { "P" + PortNum + " Disc X", "P" + PortNum + " Disc Y" },
FloatRanges = { new[] { -127.0f, 0, 127.0f }, new[] { -127.0f, 0, 127.0f } }
};
}
public int PortNum { get; private set; }
public ControllerDefinition Definition { get; private set; }
public byte Read(IController c, bool left_mode)
{
if (left_mode)
{
byte retval = 0x7B;
if (c.IsPressed(Definition.BoolButtons[0])) retval &= 0x3F;
/*
if (c.IsPressed(Definition.BoolButtons[1])) retval &= 0xF7;
if (c.IsPressed(Definition.BoolButtons[2])) retval &= 0xFB;
if (c.IsPressed(Definition.BoolButtons[3])) retval &= 0xFD;
if (c.IsPressed(Definition.BoolButtons[4])) retval &= 0xFE;
if (c.IsPressed(Definition.BoolButtons[5])) retval &= 0x7F;
if (c.IsPressed(Definition.BoolButtons[6])) retval &= 0xDF;
if (c.IsPressed(Definition.BoolButtons[7])) retval &= 0xEF;
*/
int x = (int)c.GetFloat(Definition.FloatControls[0]);
int y = (int)c.GetFloat(Definition.FloatControls[1]);
retval &= CalcDirection(x, y);
//Console.WriteLine(retval);
return retval;
} else
{
byte retval = 0x7B;
if (c.IsPressed(Definition.BoolButtons[0])) retval &= 0x3F;
/*
if (c.IsPressed(Definition.BoolButtons[1])) retval &= 0xF7;
if (c.IsPressed(Definition.BoolButtons[2])) retval &= 0xFB;
if (c.IsPressed(Definition.BoolButtons[3])) retval &= 0xFD;
if (c.IsPressed(Definition.BoolButtons[4])) retval &= 0xFE;
if (c.IsPressed(Definition.BoolButtons[5])) retval &= 0x7F;
if (c.IsPressed(Definition.BoolButtons[6])) retval &= 0xDF;
if (c.IsPressed(Definition.BoolButtons[7])) retval &= 0xEF;
*/
int x = (int)c.GetFloat(Definition.FloatControls[0]);
int y = (int)c.GetFloat(Definition.FloatControls[1]);
retval &= CalcDirection(x, y);
//Console.WriteLine(retval);
return retval;
}
}
public void SyncState(Serializer ser)
{
// Nothing todo, I think
}
private static readonly string[] BaseBoolDefinition =
{
"Pedal", "T1", "T2", "T3", "T4", "T5", "T6", "T7"
};
// x and y are both assumed to be in [-127, 127]
// x increases from left to right
// y increases from top to bottom
private static byte CalcDirection(int x, int y)
{
y = -y; // vflip to match the arrangement of FloatControllerButtons
// deadzone: if we're less than ? units from the origin, return no direction
if (x * x + y * y < Deadzone * Deadzone)
{
return 0x7F; // nothing pressed
}
double t = Math.Atan2(y, x) * 8.0 / Math.PI;
int i = (int)Math.Round(t);
return FloatControllerButtons[i & 15];
}
private const int Deadzone = 50;
private static byte[] FloatControllerButtons = new byte[]
{
0x6F, // E
0x4F, // ENE
0x4F, // NE
0x4F, // NNE
0x4F, // N
0x5F, // NNW
0x5F, // NW
0x5F, // WNW
0x5F, // W
0x7F, // WSW
0x7F, // SW
0x7F, // SSW
0x7F, // S
0x6F, // SSE
0x6F, // SE
0x6F, // ESE
};
}
}