61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
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#ifndef GAMEBOY_HPP
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#define GAMEBOY_HPP
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#include <base/base.hpp>
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namespace GameBoy {
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namespace Info {
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static const char Name[] = "bgameboy";
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static const unsigned SerializerVersion = 3;
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}
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}
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/*
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bgameboy - Game Boy, Super Game Boy, and Game Boy Color emulator
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author: byuu
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license: GPLv3
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project started: 2010-12-27
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*/
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#include <libco/libco.h>
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#include <nall/gameboy/cartridge.hpp>
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namespace GameBoy {
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struct Processor {
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cothread_t thread;
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unsigned frequency;
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int64 clock;
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inline void create(void (*entrypoint)(), unsigned frequency) {
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if(thread) co_delete(thread);
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thread = co_create(65536 * sizeof(void*), entrypoint);
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this->frequency = frequency;
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clock = 0;
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}
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inline void serialize(serializer &s) {
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s.integer(frequency);
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s.integer(clock);
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}
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inline Processor() : thread(nullptr) {
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}
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inline ~Processor() {
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if(thread) co_delete(thread);
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}
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};
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#include <gameboy/memory/memory.hpp>
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#include <gameboy/system/system.hpp>
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#include <gameboy/scheduler/scheduler.hpp>
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#include <gameboy/cartridge/cartridge.hpp>
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#include <gameboy/cpu/cpu.hpp>
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#include <gameboy/apu/apu.hpp>
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#include <gameboy/lcd/lcd.hpp>
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#include <gameboy/cheat/cheat.hpp>
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#include <gameboy/video/video.hpp>
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};
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#endif
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