BizHawk/BizHawk.Emulation/Consoles/Nintendo/GBA/LibMeteor.cs

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C#
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2012-11-19 22:43:34 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace BizHawk.Emulation.Consoles.Nintendo.GBA
{
/// <summary>
/// bindings into libmeteor.dll
/// </summary>
public static class LibMeteor
{
/// <summary>
/// reset the emulation core
/// </summary>
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libmeteor_reset();
/// <summary>
/// signal that you are removing data from the sound buffer.
/// the next time frameadvance() is called, writing will start from the beginning
/// </summary>
/// <returns>the valid length of the buffer, in bytes</returns>
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern uint libmeteor_emptysound();
/// <summary>
/// set up buffers for libmeteor to dump data to. these must be valid before every frameadvance
/// </summary>
/// <param name="vid">buffer to hold video data as BGRA32</param>
/// <param name="vidlen">length in bytes. must be at least 240 * 160 * 4</param>
/// <param name="aud">buffer to hold audio data as stereo s16le</param>
/// <param name="audlen">length in bytes. must be 0 mod 4 (hold a full stereo sample set)</param>
/// <returns>false if some problem. buffers will not be valid in this case</returns>
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern bool libmeteor_setbuffers(IntPtr vid, uint vidlen, IntPtr aud, uint audlen);
/// <summary>
/// initialize the library
/// </summary>
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libmeteor_init();
/// <summary>
/// run emulation for one frame, updating sound and video along the way
/// </summary>
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libmeteor_frameadvance();
/// <summary>
/// load a rom image
/// </summary>
/// <param name="data">raw rom data. need not persist past this call</param>
/// <param name="datalen">length of data in bytes</param>
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libmeteor_loadrom(byte[] data, uint datalen);
/// <summary>
/// load a bios image
/// </summary>
/// <param name="data">raw bios data. need not persist past this call</param>
/// <param name="datalen">length of data in bytes</param>
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libmeteor_loadbios(byte[] data, uint datalen);
}
}