BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/PicoDrive/LibPicoDrive.cs

43 lines
1.2 KiB
C#
Raw Normal View History

2017-07-02 17:47:43 +00:00
using BizHawk.Common.BizInvoke;
using BizHawk.Emulation.Cores.Waterbox;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
2017-07-02 17:47:43 +00:00
using System.Text;
using System.Threading.Tasks;
namespace BizHawk.Emulation.Cores.Consoles.Sega.PicoDrive
{
public abstract class LibPicoDrive : LibWaterboxCore
{
[StructLayout(LayoutKind.Sequential)]
public new class FrameInfo : LibWaterboxCore.FrameInfo
{
public int Buttons;
}
2017-07-03 00:46:01 +00:00
[UnmanagedFunctionPointer(CC)]
public delegate void CDReadCallback(int lba, IntPtr dest, bool audio);
/// <summary>
///
/// </summary>
/// <param name="cd">If TRUE, load a CD and not a cart.</param>
/// <param name="_32xPreinit">If TRUE, preallocate 32X data structures. When set to false,
/// 32X games will still run, but will not have memory domains</param>
/// <returns></returns>
2017-07-03 00:46:01 +00:00
[BizImport(CC)]
public abstract bool Init(bool cd, bool _32xPreinit);
2017-07-03 00:46:01 +00:00
2017-07-02 17:47:43 +00:00
[BizImport(CC)]
2017-07-03 00:46:01 +00:00
public abstract void SetCDReadCallback(CDReadCallback callback);
[BizImport(CC)]
public abstract bool IsPal();
[BizImport(CC)]
public abstract bool Is32xActive();
2017-07-02 17:47:43 +00:00
}
}