BizHawk/BizHawk.MultiClient/movie/Movie.cs

671 lines
16 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
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using System.Drawing;
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namespace BizHawk.MultiClient
{
public enum MOVIEMODE { INACTIVE, PLAY, RECORD, FINISHED };
public class Movie
{
private MovieHeader Header = new MovieHeader();
private MovieLog Log = new MovieLog();
public SubtitleList Subtitles = new SubtitleList();
private bool IsText = true;
private string Filename;
public bool MakeBackup = true; //Flag for making backup before altering movie
private MOVIEMODE MovieMode = new MOVIEMODE();
public MultitrackRecording MultiTrack = new MultitrackRecording();
public int Frames = 0;
public int lastLog;
public int rerecordCount;
public Movie(string filename, MOVIEMODE m)
{
Filename = filename; //TODO: Validate that file is writable
MovieMode = m;
lastLog = 0;
rerecordCount = 0;
}
public Movie()
{
Filename = ""; //Note: note this must be populated before playing movie
MovieMode = MOVIEMODE.INACTIVE;
}
public string GetFilePath()
{
return Filename;
}
public string GetSysID()
{
return Header.GetHeaderLine(MovieHeader.PLATFORM);
}
public string GetGameName()
{
return Header.GetHeaderLine(MovieHeader.GAMENAME);
}
public int GetLength()
{
return Log.Length();
}
public void StopMovie()
{
if (MovieMode == MOVIEMODE.RECORD)
WriteMovie();
MovieMode = MOVIEMODE.INACTIVE;
}
public void StartNewRecording()
{
MovieMode = MOVIEMODE.RECORD;
if (Global.Config.EnableBackupMovies && MakeBackup && Log.Length() > 0)
{
WriteBackup();
MakeBackup = false;
}
Log.Clear();
Header = new MovieHeader(MainForm.EMUVERSION, MovieHeader.MovieVersion, Global.Emulator.SystemId, Global.Game.FilesystemSafeName, "", 0);
}
public void StartPlayback()
{
MovieMode = MOVIEMODE.PLAY;
}
public MOVIEMODE GetMovieMode()
{
return MovieMode;
}
public void GetMnemonic()
{
if (MultiTrack.isActive)
{
if (MovieMode == MOVIEMODE.RECORD)
{
if (Global.Emulator.Frame < Log.Length())
Log.ReplaceFrameAt(Global.ActiveController.GetControllersAsMnemonic(), Global.Emulator.Frame);
else
Log.AddFrame(Global.ActiveController.GetControllersAsMnemonic());
}
}
else
if (MovieMode == MOVIEMODE.RECORD)
{
if (Global.Emulator.Frame < Log.Length())
{
Log.Truncate(Global.Emulator.Frame);
}
Log.AddFrame(Global.ActiveController.GetControllersAsMnemonic());
}
}
public string GetInputFrame(int frame)
{
lastLog = frame;
if (frame < Log.GetMovieLength())
return Log.GetFrame(frame);
else
return "";
}
//Movie editing tools may like to have something like this
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public void AppendFrame(string record)
{
Log.AddFrame(record);
}
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public void InsertFrame(string record, int frame)
{
Log.AddFrameAt(record, frame);
}
public void WriteMovie()
{
Directory.CreateDirectory(new FileInfo(Filename).Directory.FullName);
if (IsText)
WriteText(Filename);
else
WriteBinary(Filename);
}
public void WriteBackup()
{
Directory.CreateDirectory(new FileInfo(Filename).Directory.FullName);
string BackupName = Filename;
BackupName = BackupName.Insert(Filename.LastIndexOf("."), String.Format(".{0:yyyy-MM-dd HH.mm.ss}", DateTime.Now));
Global.RenderPanel.AddMessage("Backup movie saved to " + BackupName);
if (IsText)
WriteText(BackupName);
else
WriteBinary(BackupName);
}
private void WriteText(string file)
{
if (file.Length == 0) return; //Nothing to write
int length = Log.GetMovieLength();
using (StreamWriter sw = new StreamWriter(file))
{
foreach (KeyValuePair<string, string> kvp in Header.HeaderParams)
{
sw.WriteLine(kvp.Key + " " + kvp.Value);
}
for (int x = 0; x < length; x++)
{
sw.WriteLine(Log.GetFrame(x));
}
}
}
private void WriteBinary(string file)
{
}
private string ParseHeader(string line, string headerName)
{
string str;
int x = line.LastIndexOf(headerName) + headerName.Length;
str = line.Substring(x + 1, line.Length - x - 1);
return str;
}
private bool LoadText()
{
var file = new FileInfo(Filename);
if (file.Exists == false)
return false;
else
{
Header.Clear();
Log.Clear();
}
using (StreamReader sr = file.OpenText())
{
string str = "";
while ((str = sr.ReadLine()) != null)
{
if (str == "")
{
continue;
}
else if (str.Contains(MovieHeader.EMULATIONVERSION))
{
str = ParseHeader(str, MovieHeader.EMULATIONVERSION);
Header.AddHeaderLine(MovieHeader.EMULATIONVERSION, str);
}
else if (str.Contains(MovieHeader.MOVIEVERSION))
{
str = ParseHeader(str, MovieHeader.MOVIEVERSION);
Header.AddHeaderLine(MovieHeader.MOVIEVERSION, str);
}
else if (str.Contains(MovieHeader.PLATFORM))
{
str = ParseHeader(str, MovieHeader.PLATFORM);
Header.AddHeaderLine(MovieHeader.PLATFORM, str);
}
else if (str.Contains(MovieHeader.GAMENAME))
{
str = ParseHeader(str, MovieHeader.GAMENAME);
Header.AddHeaderLine(MovieHeader.GAMENAME, str);
}
else if (str.Contains(MovieHeader.RERECORDS))
{
str = ParseHeader(str, MovieHeader.RERECORDS);
Header.AddHeaderLine(MovieHeader.RERECORDS, str);
try
{
rerecordCount = int.Parse(str);
}
catch
{
rerecordCount = 0;
}
}
else if (str.Contains(MovieHeader.AUTHOR))
{
str = ParseHeader(str, MovieHeader.AUTHOR);
Header.AddHeaderLine(MovieHeader.AUTHOR, str);
}
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else if (str.StartsWith("subtitle") || str.StartsWith("sub"))
{
Subtitles.AddSubtitle(str);
}
else if (str[0] == '|')
{
Log.AddFrame(str);
}
else
{
Header.Comments.Add(str);
}
}
}
return true;
}
public bool PreLoadText()
{
var file = new FileInfo(Filename);
if (file.Exists == false)
return false;
else
{
Header.Clear();
Log.Clear();
}
using (StreamReader sr = file.OpenText())
{
string str = "";
int length = 0;
while ((str = sr.ReadLine()) != null)
{
length += str.Length + 1;
if (str == "")
{
continue;
}
//TODO: don't reiterate this entire if chain, make a function called by this and loadmovie
else if (str.Contains(MovieHeader.EMULATIONVERSION))
{
str = ParseHeader(str, MovieHeader.EMULATIONVERSION);
Header.AddHeaderLine(MovieHeader.EMULATIONVERSION, str);
}
else if (str.Contains(MovieHeader.MOVIEVERSION))
{
str = ParseHeader(str, MovieHeader.MOVIEVERSION);
Header.AddHeaderLine(MovieHeader.MOVIEVERSION, str);
}
else if (str.Contains(MovieHeader.PLATFORM))
{
str = ParseHeader(str, MovieHeader.PLATFORM);
Header.AddHeaderLine(MovieHeader.PLATFORM, str);
}
else if (str.Contains(MovieHeader.GAMENAME))
{
str = ParseHeader(str, MovieHeader.GAMENAME);
Header.AddHeaderLine(MovieHeader.GAMENAME, str);
}
else if (str.Contains(MovieHeader.RERECORDS))
{
str = ParseHeader(str, MovieHeader.RERECORDS);
Header.AddHeaderLine(MovieHeader.RERECORDS, str);
}
else if (str.Contains(MovieHeader.AUTHOR))
{
str = ParseHeader(str, MovieHeader.AUTHOR);
Header.AddHeaderLine(MovieHeader.AUTHOR, str);
}
else if (str[0] == '|')
{
int line = str.Length + 1;
length -= line;
int lines = (int)file.Length - length;
this.Frames = lines / line;
break;
}
else
{
Header.Comments.Add(str);
}
}
sr.Close();
}
return true;
}//Also this method is never called, can delete? What is purpose?
private bool LoadBinary()
{
return true;
}
public bool LoadMovie()
{
var file = new FileInfo(Filename);
if (file.Exists == false) return false; //TODO: methods like writemovie will fail, some internal flag needs to prevent this
//TODO: must determine if file is text or binary
return LoadText();
}
public int GetMovieLength()
{
return Log.GetMovieLength();
}
public void DumpLogIntoSavestateText(TextWriter writer)
{
writer.WriteLine("[Input]");
for (int x = 0; x < Log.Length(); x++)
writer.WriteLine(Log.GetFrame(x));
writer.WriteLine("[/Input]");
}
public void LoadLogFromSavestateText(TextReader reader)
{
//We are in record mode so replace the movie log with the one from the savestate
if (!MultiTrack.isActive)
{
if (Global.Config.EnableBackupMovies && MakeBackup && Log.Length() > 0)
{
WriteBackup();
MakeBackup = false;
}
Log.Clear();
while (true)
{
string line = reader.ReadLine();
if (line == null) break;
if (line.Trim() == "") continue;
if (line == "[Input]") continue;
if (line == "[/Input]") break;
if (line[0] == '|')
Log.AddFrame(line);
}
}
else
{
int i = 0;
while (true)
{
string line = reader.ReadLine();
if (line == null) break;
if (line.Trim() == "") continue;
if (line == "[Input]") continue;
if (line == "[/Input]") break;
if (line[0] == '|')
{
Log.ReplaceFrameAt(line, i);
i++;
}
}
}
//TODO: we can truncate the movie down to the current frame now (in case the savestate has a larger input log)
//However, VBA will load it all, then truncate on the next frame, do we want that?
IncrementRerecordCount();
}
public void IncrementRerecordCount()
{
rerecordCount++;
Header.UpdateRerecordCount(rerecordCount);
}
public int GetRerecordCount()
{
return rerecordCount;
}
public Dictionary<string, string> GetHeaderInfo()
{
return Header.HeaderParams;
}
public void SetMovieFinished()
{
if (MovieMode == MOVIEMODE.PLAY)
MovieMode = MOVIEMODE.FINISHED;
}
public void SetHeaderLine(string key, string value)
{
Header.SetHeaderLine(key, value);
}
public string GetTime(bool preLoad)
{
string time = "";
double seconds;
if (preLoad)
seconds = GetSeconds(Frames);
else
seconds = GetSeconds(Log.Length());
int hours = ((int)seconds) / 3600;
int minutes = (((int)seconds) / 60) % 60;
double sec = seconds % 60;
if (hours > 0)
time += MakeDigits(hours) + ":";
time += MakeDigits(minutes) + ":";
time += Math.Round((decimal)sec, 2).ToString();
return time;
}
private string MakeDigits(decimal num)
{
if (num < 10)
return "0" + num.ToString();
else
return num.ToString();
}
private string MakeDigits(int num)
{
if (num < 10)
return "0" + num.ToString();
else
return num.ToString();
}
private double GetSeconds(int frameCount)
{ //Should these be placed somewhere more accessible? Perhaps as a public dictionary object in MainForm?
const double NES_PAL = 50.006977968268290849;
const double NES_NTSC = (double)60.098813897440515532;
const double PCE = (7159090.90909090 / 455 / 263); //~59.826
const double SMS_NTSC = (3579545 / 262.0 / 228.0);
const double SMS_PAL = (3546893 / 313.0 / 228.0);
const double NGP = (6144000.0 / (515 * 198));
const double VBOY = (20000000 / (259 * 384 * 4)); //~50.273
const double LYNX = 59.8;
const double WSWAN = (3072000.0 / (159 * 256));
double seconds = 0;
double frames = (double)frameCount;
if (frames < 1)
return seconds;
bool pal = false; //TODO: pal flag
switch (Header.GetHeaderLine(MovieHeader.PLATFORM))
{
case "GG":
case "SG":
case "SMS":
if (pal)
return frames / SMS_PAL;
else
return frames / SMS_NTSC;
case "FDS":
case "NES":
case "SNES":
if (pal)
return frames / NES_PAL;
else
return frames / NES_NTSC;
case "PCE":
return frames / PCE;
//One Day!
case "VBOY":
return frames / VBOY;
case "NGP":
return frames / NGP;
case "LYNX":
return frames / LYNX;
case "WSWAN":
return frames / WSWAN;
//********
case "":
default:
if (pal)
return frames / 50.0;
else
return frames / 60.0;
}
}
public int CheckTimeLines(StreamReader reader)
{
//This function will compare the movie data to the savestate movie data to see if they match
//TODO: Will eventually check header data too such as GUI
MovieLog l = new MovieLog();
string line;
while (true)
{
line = reader.ReadLine();
if (line.Trim() == "") continue;
else if (line == "[Input]") continue;
else if (line == "[/Input]") break;
else if (line[0] == '|')
l.AddFrame(line);
}
for (int x = 0; x < Log.Length(); x++)
{
string xs = Log.GetFrame(x);
string ys = l.GetFrame(x);
//if (Log.GetFrame(x) != l.GetFrame(x))
if (xs != ys)
return x;
}
return -1;
}
public int CompareTo(Movie Other, string parameter)
{
int compare = 0;
if (parameter == "File")
{
compare = CompareFileName(Other);
if (compare == 0)
{
compare = CompareSysID(Other);
if (compare == 0)
{
compare = CompareGameName(Other);
if (compare == 0)
compare = CompareLength(Other);
}
}
}
else if (parameter == "SysID")
{
compare = CompareSysID(Other);
if (compare == 0)
{
compare = CompareFileName(Other);
if (compare == 0)
{
compare = CompareGameName(Other);
if (compare == 0)
compare = CompareLength(Other);
}
}
}
else if (parameter == "Game")
{
compare = CompareGameName(Other);
if (compare == 0)
{
compare = CompareFileName(Other);
if (compare == 0)
{
compare = CompareSysID(Other);
if (compare == 0)
compare = CompareLength(Other);
}
}
}
else if (parameter == "Length")
{
compare = CompareLength(Other);
if (compare == 0)
{
compare = CompareFileName(Other);
if (compare == 0)
{
compare = CompareSysID(Other);
if (compare == 0)
compare = CompareGameName(Other);
}
}
}
return compare;
}
private int CompareFileName(Movie Other)
{
string otherName = Path.GetFileName(Other.GetFilePath());
string thisName = Path.GetFileName(this.Filename);
return thisName.CompareTo(otherName);
}
private int CompareSysID(Movie Other)
{
string otherSysID = Other.GetSysID();
string thisSysID = this.GetSysID();
if (thisSysID == null && otherSysID == null)
return 0;
else if (thisSysID == null)
return -1;
else if (otherSysID == null)
return 1;
else
return thisSysID.CompareTo(otherSysID);
}
private int CompareGameName(Movie Other)
{
string otherGameName = Other.GetGameName();
string thisGameName = this.GetGameName();
if (thisGameName == null && otherGameName == null)
return 0;
else if (thisGameName == null)
return -1;
else if (otherGameName == null)
return 1;
else
return thisGameName.CompareTo(otherGameName);
}
private int CompareLength(Movie Other)
{
int otherLength = Other.Frames;
int thisLength = this.Frames;
if (thisLength < otherLength)
return -1;
else if (thisLength > otherLength)
return 1;
else
return 0;
}
}
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}