2012-11-29 17:58:35 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Cartridges
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{
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// EasyFlash cartridge
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// No official games came on one of these but there
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// are a few dumps from GameBase64 that use this mapper
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// There are 64 banks total, DE00 is bank select.
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// Selecing a bank will select both Lo and Hi ROM.
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// DE02 will switch exrom/game bits: bit 0=game,
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// bit 1=exrom, bit 2=for our cases, always set true.
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// These two registers are write only.
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// This cartridge always starts up in Ultimax mode,
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// with Game set high and ExRom set low.
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// There is also 256 bytes RAM at DF00-DFFF.
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public class Mapper0020 : Cartridge
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{
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private byte[][] banksA = new byte[64][]; //8000
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private byte[][] banksB = new byte[64][]; //A000
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private uint bankNumber;
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private bool boardLed;
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private byte[] currentBankA;
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private byte[] currentBankB;
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private byte[] dummyBank;
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private byte[] ram = new byte[256];
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public Mapper0020(List<uint> newAddresses, List<uint> newBanks, List<byte[]> newData)
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{
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uint count = (uint)newAddresses.Count;
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// build dummy bank
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dummyBank = new byte[0x2000];
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for (uint i = 0; i < 0x2000; i++)
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dummyBank[i] = 0xFF; // todo: determine if this is correct
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// force ultimax mode (the cart SHOULD set this
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// otherwise on load, according to the docs)
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pinGame = false;
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pinExRom = true;
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// for safety, initialize all banks to dummy
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for (uint i = 0; i < 64; i++)
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banksA[i] = dummyBank;
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for (uint i = 0; i < 64; i++)
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banksB[i] = dummyBank;
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// load in all banks
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for (int i = 0; i < count; i++)
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{
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if (newAddresses[i] == 0x8000)
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{
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banksA[newBanks[i]] = newData[i];
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}
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else if (newAddresses[i] == 0xA000 || newAddresses[i] == 0xE000)
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{
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banksB[newBanks[i]] = newData[i];
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}
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}
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// default to bank 0
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BankSet(0);
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}
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private void BankSet(uint index)
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{
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bankNumber = index & 0x3F;
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UpdateState();
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}
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public override byte Peek8000(int addr)
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{
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return currentBankA[addr];
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}
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public override byte PeekA000(int addr)
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{
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return currentBankB[addr];
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}
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public override byte PeekDE00(int addr)
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{
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// normally you can't read these regs
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// but Peek is provided here for debug reasons
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// and may not stay around
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if (addr == 0x00)
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return (byte)bankNumber;
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else if (addr == 0x02)
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return (byte)(
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(pinGame ? 0x00 : 0x01) |
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(pinExRom ? 0x00 : 0x02) |
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0x04 |
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0x08 |
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0x10 |
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0x20 |
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0x40 |
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(boardLed ? 0x80 : 0x00)
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);
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else
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return (byte)0xFF;
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}
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public override byte PeekDF00(int addr)
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{
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return ram[addr];
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}
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public override void PokeDE00(int addr, byte val)
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{
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if (addr == 0x00)
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BankSet(val);
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else if (addr == 0x02)
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StateSet(val);
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}
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public override void PokeDF00(int addr, byte val)
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{
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ram[addr] = val;
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}
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public override byte Read8000(ushort addr)
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{
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return currentBankA[addr];
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}
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public override byte ReadA000(ushort addr)
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{
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return currentBankB[addr];
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}
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public override byte ReadDF00(ushort addr)
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{
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return ram[addr];
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}
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private void StateSet(byte val)
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{
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pinGame = ((val & 0x01) == 0);
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pinExRom = ((val & 0x02) == 0);
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boardLed = ((val & 0x80) != 0) ? !boardLed : boardLed;
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UpdateState();
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}
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private void UpdateState()
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{
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currentBankA = banksA[bankNumber];
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currentBankB = banksB[bankNumber];
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}
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public override void WriteDE00(ushort addr, byte val)
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{
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if (addr == 0x00)
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BankSet(val);
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else if (addr == 0x02)
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StateSet(val);
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}
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public override void WriteDF00(ushort addr, byte val)
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{
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ram[addr] = val;
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}
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2012-12-03 08:38:12 +00:00
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public override void SyncState(Serializer ser)
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{
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base.SyncState(ser);
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ser.Sync("bankNumber", ref bankNumber);
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ser.Sync("boardLed", ref boardLed);
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ser.Sync("ram", ref ram, false);
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if (ser.IsReader)
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UpdateState();
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}
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2012-11-29 17:58:35 +00:00
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}
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}
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