BizHawk/BizHawk.Client.Common/SystemInfo.cs

337 lines
12 KiB
C#
Raw Normal View History

using System.Collections.Generic;
using BizHawk.Client.ApiHawk;
namespace BizHawk.Client.Common
{
/// <summary>
/// This class holds logic for System information.
/// That means specifications about a system that BizHawk emulates
/// </summary>
public sealed class SystemInfo
{
#region Fields
private const JoypadButton UpDownLeftRight = JoypadButton.Up | JoypadButton.Down | JoypadButton.Left | JoypadButton.Right;
private const JoypadButton StandardButtons = JoypadButton.A | JoypadButton.B | JoypadButton.Start | JoypadButton.Select | UpDownLeftRight;
private static readonly List<SystemInfo> allSystemInfos;
private string _DisplayName;
private CoreSystem _System;
private JoypadButton _AvailableButtons;
private int _MaxControllers;
#endregion
#region cTor(s)
/// <summary>
/// Initializes static members of the <see cref="SystemInfo"/> class.
/// Global initialization stuff
/// </summary>
/// <remarks>
/// DO NOT CHANGE List order because properties depends on it (and it is hardcoded)
/// </remarks>
static SystemInfo()
{
allSystemInfos = new List<SystemInfo>(26)
{
new SystemInfo(string.Empty),
new SystemInfo("NES", CoreSystem.NES, 2, StandardButtons),
new SystemInfo("Intellivision", CoreSystem.Intellivision, 2),
new SystemInfo("Sega Master System", CoreSystem.MasterSystem, 2, UpDownLeftRight | JoypadButton.B1 | JoypadButton.B2),
new SystemInfo("SG-1000", CoreSystem.MasterSystem, 1),
new SystemInfo("Game Gear", CoreSystem.MasterSystem, 1, UpDownLeftRight | JoypadButton.B1 | JoypadButton.B2),
new SystemInfo("TurboGrafx-16", CoreSystem.PCEngine, 1),
new SystemInfo("TurboGrafx - 16(CD)", CoreSystem.PCEngine, 1),
new SystemInfo("SuperGrafx", CoreSystem.PCEngine, 1),
new SystemInfo("Genesis", CoreSystem.Genesis, 2, UpDownLeftRight | JoypadButton.A | JoypadButton.B | JoypadButton.C | JoypadButton.X | JoypadButton.Y | JoypadButton.Z),
new SystemInfo("TI - 83", CoreSystem.TI83, 1),
new SystemInfo("SNES", CoreSystem.SNES, 8, StandardButtons | JoypadButton.X | JoypadButton.Y | JoypadButton.L | JoypadButton.R),
new SystemInfo("GB", CoreSystem.GameBoy, 1, StandardButtons),
new SystemInfo("Gameboy Color", CoreSystem.GameBoy, 1, StandardButtons), // 13 (0 based)
new SystemInfo("Atari 2600", CoreSystem.Atari2600, 1),
new SystemInfo("Atari 7800", CoreSystem.Atari7800, 1),
new SystemInfo("Commodore 64", CoreSystem.Commodore64, 1),
new SystemInfo("ColecoVision", CoreSystem.ColecoVision, 1),
new SystemInfo("Gameboy Advance", CoreSystem.GameBoyAdvance, 1, StandardButtons | JoypadButton.L | JoypadButton.R),
new SystemInfo("Nintendo 64", CoreSystem.Nintendo64, 4, StandardButtons ^ JoypadButton.Select | JoypadButton.Z | JoypadButton.CUp | JoypadButton.CDown | JoypadButton.CLeft | JoypadButton.CRight | JoypadButton.AnalogStick | JoypadButton.L | JoypadButton.R),
new SystemInfo("Saturn", CoreSystem.Saturn, 2, UpDownLeftRight | JoypadButton.A | JoypadButton.B | JoypadButton.C | JoypadButton.X | JoypadButton.Y | JoypadButton.Z),
new SystemInfo("Game Boy Link", CoreSystem.DualGameBoy, 2, StandardButtons),
new SystemInfo("WonderSwan", CoreSystem.WonderSwan, 1),
new SystemInfo("Lynx", CoreSystem.Lynx, 1),
new SystemInfo("PlayStation", CoreSystem.Playstation, 2),
new SystemInfo("Apple II", CoreSystem.AppleII, 1)
};
}
/// <summary>
/// Initialize a new instance of <see cref="SystemInfo"/>
/// </summary>
/// <param name="displayName">A <see cref="string"/> that specify how the system name is displayed</param>
/// <param name="system">A <see cref="CoreSystem"/> that specify what core is used</param>
/// <param name="maxControllers">Maximum controller allowed by this system</param>
/// <param name="availableButtons">Which buttons are available (i.e. are actually on the controller) for this system</param>
private SystemInfo(string displayName, CoreSystem system, int maxControllers, JoypadButton availableButtons)
{
_DisplayName = displayName;
_System = system;
_MaxControllers = maxControllers;
_AvailableButtons = availableButtons;
}
/// <summary>
/// Initialize a new instance of <see cref="SystemInfo"/>
/// </summary>
/// <param name="displayName">A <see cref="string"/> that specify how the system name is displayed</param>
/// <param name="system">A <see cref="CoreSystem"/> that specify what core is used</param>
/// <param name="maxControllers">Maximum controller allowed by this system</param>
private SystemInfo(string displayName, CoreSystem system, int maxControllers)
: this(displayName, system, maxControllers, 0)
{
}
/// <summary>
/// Initialize a new instance of <see cref="SystemInfo"/>
/// </summary>
/// <param name="displayName">A <see cref="string"/> that specify how the system name is displayed</param>
private SystemInfo(string displayName)
: this(displayName, CoreSystem.Null, 0, 0)
{
}
#endregion
#region Methods
#region Get SystemInfo
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for Apple II
/// </summary
public static SystemInfo AppleII => allSystemInfos[25];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for Atari 2600
/// </summary
public static SystemInfo Atari2600 => allSystemInfos[14];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for Atari 7800
/// </summary>
public static SystemInfo Atari7800 => allSystemInfos[15];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for Commodore 64
/// </summary>
public static SystemInfo C64 => allSystemInfos[16];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for Coleco Vision
/// </summary>
public static SystemInfo Coleco => allSystemInfos[17];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for Dual Gameboy
/// </summary>
public static SystemInfo DualGB => allSystemInfos[21];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for Gameboy
/// </summary>
public static SystemInfo GB => allSystemInfos[12];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for Gameboy Advance
/// </summary>
public static SystemInfo GBA => allSystemInfos[18];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for Gameboy Color
/// </summary>
public static SystemInfo GBC => allSystemInfos[13];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for Genesis
/// </summary>
public static SystemInfo Genesis => allSystemInfos[9];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for Game Gear
/// </summary>
public static SystemInfo GG => allSystemInfos[5];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for Intellivision
/// </summary>
public static SystemInfo Intellivision => allSystemInfos[2];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for Lynx
/// </summary>
public static SystemInfo Lynx => allSystemInfos[23];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for NES
/// </summary>
public static SystemInfo Nes => allSystemInfos[1];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for Nintendo 64
/// </summary>
public static SystemInfo N64 => allSystemInfos[19];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for Null (i.e. nothing is emulated) emulator
/// </summary>
public static SystemInfo Null => allSystemInfos[0];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for PCEngine (TurboGrafx-16)
/// </summary>
public static SystemInfo PCE => allSystemInfos[6];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for PCEngine (TurboGrafx-16) + CD
/// </summary>
public static SystemInfo PCECD => allSystemInfos[7];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for PlayStation
/// </summary>
public static SystemInfo PSX => allSystemInfos[24];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for Sega Saturn
/// </summary>
public static SystemInfo Saturn => allSystemInfos[20];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for SG-1000 (Sega Game 1000)
/// </summary>
public static SystemInfo SG => allSystemInfos[4];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for PCEngine (Supergraph FX)
/// </summary>
public static SystemInfo SGX => allSystemInfos[8];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for Sega Master System
/// </summary>
public static SystemInfo SMS => allSystemInfos[3];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for SNES
/// </summary>
public static SystemInfo SNES => allSystemInfos[11];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for TI-83
/// </summary>
public static SystemInfo TI83 => allSystemInfos[10];
/// <summary>
/// Gets the <see cref="SystemInfo"/> instance for TI-83
/// </summary>
public static SystemInfo WonderSwan => allSystemInfos[22];
#endregion Get SystemInfo
/// <summary>
/// Get a <see cref="SystemInfo"/> by its <see cref="CoreSystem"/>
/// </summary>
/// <param name="system"><see cref="CoreSystem"/> you're looking for</param>
/// <returns>Mathing <see cref="SystemInfo"/></returns>
public static SystemInfo FindByCoreSystem(CoreSystem system)
{
return allSystemInfos.Find(s => s._System == system);
}
/// <summary>
/// Determine if this <see cref="SystemInfo"/> is equal to specified <see cref="object"/>
/// </summary>
/// <param name="obj"><see cref="object"/> to comapre to</param>
/// <returns>True if object is equal to this instance; otherwise, false</returns>
public override bool Equals(object obj)
{
if (obj is SystemInfo)
{
return this == (SystemInfo)obj;
}
return base.Equals(obj);
}
/// <summary>
/// Gets the haschode for current insance
/// </summary>
/// <returns>This instance hashcode</returns>
public override int GetHashCode()
{
return base.GetHashCode();
}
/// <summary>
/// Returns a <see cref="string"/> representation of current <see cref="SystemInfo"/>
/// In fact, return the same as DisplayName property
/// </summary>
/// <returns></returns>
public override string ToString()
{
return _DisplayName;
}
/// <summary>
/// Determine if two <see cref="SystemInfo"/> are equals.
/// As it is all static instance, it just compare their reference
/// </summary>
/// <param name="system1">First <see cref="SystemInfo"/></param>
/// <param name="system2">Second <see cref="SystemInfo"/></param>
/// <returns>True if both system are equals; otherwise, false</returns>
public static bool operator ==(SystemInfo system1, SystemInfo system2)
{
return ReferenceEquals(system1, system2);
}
/// <summary>
/// Determine if two <see cref="SystemInfo"/> are different.
/// As it is all static instance, it just compare their reference
/// </summary>
/// <param name="system1">First <see cref="SystemInfo"/></param>
/// <param name="system2">Second <see cref="SystemInfo"/></param>
/// <returns>True if both system are diferent; otherwise, false</returns>
public static bool operator !=(SystemInfo system1, SystemInfo system2)
{
return !(system1 == system2);
}
#endregion
#region Properties
/// <summary>
/// Gets <see cref="JoypadButton"/> available for this system
/// </summary>
public JoypadButton AvailableButtons => _AvailableButtons;
2017-04-15 20:37:30 +00:00
/// <summary>
/// Gets the sytem name as <see cref="string"/>
/// </summary>
public string DisplayName => _DisplayName;
2017-04-15 20:37:30 +00:00
/// <summary>
/// Gets the maximum amount of controller allowed for this system
/// </summary>
public int MaxControllers => _MaxControllers;
2017-04-15 20:37:30 +00:00
/// <summary>
/// Gets core used for this system as <see cref="CoreSystem"/> enum
/// </summary>
public CoreSystem System => _System;
2017-04-15 20:37:30 +00:00
#endregion
}
}