BizHawk/BizHawk.Client.EmuHawk/tools/ToolManager.cs

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
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using System.Reflection;
using BizHawk.Emulation.Common.IEmulatorExtensions;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common;
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using System.Windows.Forms;
namespace BizHawk.Client.EmuHawk
{
public class ToolManager
{
// TODO: merge ToolHelper code where logical
// For instance, add an IToolForm property called UsesCheats, so that a UpdateCheatRelatedTools() method can update all tools of this type
// Also a UsesRam, and similar method
private readonly List<IToolForm> _tools = new List<IToolForm>();
/// <summary>
/// Loads the tool dialog T, if it does not exist it will be created, if it is already open, it will be focused
/// </summary>
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public T Load<T>(bool focus = true) where T : IToolForm
{
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return (T)Load(typeof(T), focus);
}
/// <summary>
/// Loads a tool dialog of type toolType if it does not exist it will be
/// created, if it is already open, it will be focused.
/// </summary>
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public IToolForm Load(Type toolType, bool focus = true)
{
if (!typeof(IToolForm).IsAssignableFrom(toolType))
throw new ArgumentException(String.Format("Type {0} does not implement IToolForm.", toolType.Name));
if (!ServiceInjector.IsAvailable(Global.Emulator.ServiceProvider, toolType))
return null;
var existingTool = _tools.FirstOrDefault(x => toolType.IsAssignableFrom(x.GetType()));
if (existingTool != null)
{
if (existingTool.IsDisposed)
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{
_tools.Remove(existingTool);
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}
else
{
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if (focus)
{
existingTool.Show();
existingTool.Focus();
}
return existingTool;
}
}
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var newTool = CreateInstance(toolType);
ServiceInjector.UpdateServices(Global.Emulator.ServiceProvider, newTool);
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ToolDialogSettings settings;
if (!Global.Config.CommonToolSettings.TryGetValue(toolType.ToString(), out settings))
{
settings = new ToolDialogSettings();
Global.Config.CommonToolSettings[toolType.ToString()] = settings;
}
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if (newTool is IToolFormAutoConfig)
AttachSettingHooks(newTool as IToolFormAutoConfig, settings);
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newTool.Restart();
newTool.Show();
return newTool;
}
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public void AutoLoad()
{
foreach (var typename in Global.Config.CommonToolSettings.Where(kvp => kvp.Value.AutoLoad).Select(kvp => kvp.Key))
{
// this type resolution might not be sufficient. more investigation is needed
Type t = Type.GetType(typename);
if (t == null)
{
Console.WriteLine("BENIGN: Couldn't find type {0}", typename);
}
else
{
Load(t, false);
}
}
}
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private static void AttachSettingHooks(IToolFormAutoConfig tool, ToolDialogSettings settings)
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{
var form = (Form)tool;
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ToolStripItemCollection dest = null;
foreach (Control c in form.Controls)
{
if (c is MenuStrip)
{
var ms = c as MenuStrip;
foreach (ToolStripMenuItem submenu in ms.Items)
{
if (submenu.Text.Contains("Settings"))
{
dest = submenu.DropDownItems;
break;
}
}
if (dest == null)
{
var submenu = new ToolStripMenuItem("&Settings");
ms.Items.Add(submenu);
dest = submenu.DropDownItems;
}
break;
}
}
if (dest == null)
throw new InvalidOperationException("IToolFormAutoConfig must have menu to bind to!");
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dest.Add("Save Window Position");
dest.Add("Stay on Top");
dest.Add("Float from Parent");
dest.Add("Auto Load");
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(dest[0] as ToolStripMenuItem).Checked = settings.SaveWindowPosition;
(dest[1] as ToolStripMenuItem).Checked = settings.TopMost;
(dest[2] as ToolStripMenuItem).Checked = settings.FloatingWindow;
(dest[3] as ToolStripMenuItem).Checked = settings.AutoLoad;
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form.TopMost = settings.TopMost;
// do we need to do this OnShown() as well?
form.Owner = settings.FloatingWindow ? null : GlobalWin.MainForm;
if (settings.UseWindowPosition)
{
form.Location = settings.WindowPosition;
}
if (settings.UseWindowSize)
{
form.Size = settings.WindowSize;
}
form.FormClosing += (o, e) =>
{
settings.Wndx = form.Location.X;
settings.Wndy = form.Location.Y;
settings.Width = form.Right - form.Left; // why not form.Size.Width?
settings.Height = form.Bottom - form.Top;
};
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dest[0].Click += (o, e) =>
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{
bool val = !(o as ToolStripMenuItem).Checked;
settings.SaveWindowPosition = val;
(o as ToolStripMenuItem).Checked = val;
};
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dest[1].Click += (o, e) =>
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{
bool val = !(o as ToolStripMenuItem).Checked;
settings.TopMost = val;
(o as ToolStripMenuItem).Checked = val;
form.TopMost = val;
};
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dest[2].Click += (o, e) =>
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{
bool val = !(o as ToolStripMenuItem).Checked;
settings.FloatingWindow = val;
(o as ToolStripMenuItem).Checked = val;
form.Owner = val ? null : GlobalWin.MainForm;
};
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dest[3].Click += (o, e) =>
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{
bool val = !(o as ToolStripMenuItem).Checked;
settings.AutoLoad = val;
(o as ToolStripMenuItem).Checked = val;
};
}
/// <summary>
/// Determines whether a given IToolForm is already loaded
/// </summary>
public bool IsLoaded<T>() where T : IToolForm
{
var existingTool = _tools.FirstOrDefault(x => x is T);
if (existingTool != null)
{
return !existingTool.IsDisposed;
}
return false;
}
/// <summary>
/// Returns true if an instance of T exists
/// </summary>
public bool Has<T>() where T : IToolForm
{
return _tools.Any(x => x is T && !x.IsDisposed);
}
/// <summary>
/// Gets the instance of T, or creates and returns a new instance
/// </summary>
public IToolForm Get<T>() where T : IToolForm
{
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return Load<T>(false);
}
public void UpdateBefore()
{
var beforeList = _tools.Where(x => x.UpdateBefore);
foreach (var tool in beforeList)
{
if (!tool.IsDisposed ||
(tool is RamWatch && Global.Config.DisplayRamWatch)) // Ram Watch hack, on screen display should run even if Ram Watch is closed
{
tool.UpdateValues();
}
}
}
public void UpdateAfter()
{
var afterList = _tools.Where(x => !x.UpdateBefore);
foreach (var tool in afterList)
{
if (!tool.IsDisposed ||
(tool is RamWatch && Global.Config.DisplayRamWatch)) // Ram Watch hack, on screen display should run even if Ram Watch is closed
{
tool.UpdateValues();
}
}
}
/// <summary>
/// Calls UpdateValues() on an instance of T, if it exists
/// </summary>
public void UpdateValues<T>() where T : IToolForm
{
CloseIfDisposed<T>();
var tool = _tools.FirstOrDefault(x => x is T);
if (tool != null)
{
tool.UpdateValues();
}
}
public void Restart()
{
// If Cheat tool is loaded, restarting will restart the list too anyway
if (!GlobalWin.Tools.Has<Cheats>())
{
Global.CheatList.NewList(GenerateDefaultCheatFilename(), autosave: true);
}
var unavailable = new List<IToolForm>();
foreach (var tool in _tools)
{
if (ServiceInjector.IsAvailable(Global.Emulator.ServiceProvider, tool.GetType()))
{
ServiceInjector.UpdateServices(Global.Emulator.ServiceProvider, tool);
if ((tool.IsHandleCreated && !tool.IsDisposed) || tool is RamWatch) // Hack for Ram Watch - in display watches mode it wants to keep running even closed, it will handle disposed logic
{
tool.Restart();
}
}
else
{
unavailable.Add(tool);
}
}
foreach (var tool in unavailable)
{
tool.Close();
_tools.Remove(tool);
}
}
/// <summary>
/// Calls Restart() on an instance of T, if it exists
/// </summary>
public void Restart<T>() where T : IToolForm
{
CloseIfDisposed<T>();
var tool = _tools.FirstOrDefault(x => x is T);
if (tool != null)
{
tool.Restart();
}
}
/// <summary>
/// Runs AskSave on every tool dialog, false is returned if any tool returns false
/// </summary>
public bool AskSave()
{
if (Global.Config.SupressAskSave) // User has elected to not be nagged
{
return true;
}
return _tools
.Select(tool => tool.AskSaveChanges())
.All(result => result);
}
/// <summary>
/// Calls AskSave() on an instance of T, if it exists, else returns true
/// The caller should interpret false as cancel and will back out of the action that invokes this call
/// </summary>
public bool AskSave<T>() where T : IToolForm
{
if (Global.Config.SupressAskSave) // User has elected to not be nagged
{
return true;
}
var tool = _tools.FirstOrDefault(x => x is T);
if (tool != null)
{
return tool.AskSaveChanges();
}
else
{
return false;
}
}
/// <summary>
/// If T exists, this call will close the tool, and remove it from memory
/// </summary>
public void Close<T>() where T : IToolForm
{
var tool = _tools.FirstOrDefault(x => x is T);
if (tool != null)
{
tool.Close();
_tools.Remove(tool);
}
}
public void Close(Type toolType)
{
var tool = _tools.FirstOrDefault(x => toolType.IsAssignableFrom(x.GetType()));
if (tool != null)
{
tool.Close();
_tools.Remove(tool);
}
}
public void Close()
{
_tools.ForEach(x => x.Close());
_tools.Clear();
}
private IToolForm CreateInstance<T>()
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where T: IToolForm
{
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return CreateInstance(typeof(T));
}
private IToolForm CreateInstance(Type toolType)
{
var tool = (IToolForm)Activator.CreateInstance(toolType);
// Add to our list of tools
_tools.Add(tool);
return tool;
}
private void CloseIfDisposed<T>() where T : IToolForm
{
var existingTool = _tools.FirstOrDefault(x => x is T);
if (existingTool != null && existingTool.IsDisposed)
{
Close<T>();
}
}
public void UpdateToolsBefore(bool fromLua = false)
{
if (Has<LuaConsole>())
{
if (!fromLua)
{
LuaConsole.StartLuaDrawing();
}
}
UpdateBefore();
}
public void UpdateToolsAfter(bool fromLua = false)
{
if (!fromLua && Has<LuaConsole>())
{
LuaConsole.ResumeScripts(true);
}
GlobalWin.Tools.UpdateAfter();
if (Has<LuaConsole>())
{
if (!fromLua)
{
LuaConsole.EndLuaDrawing();
}
}
}
public void FastUpdateBefore()
{
var beforeList = _tools.Where(x => x.UpdateBefore);
foreach (var tool in beforeList)
{
if (!tool.IsDisposed ||
(tool is RamWatch && Global.Config.DisplayRamWatch)) // Ram Watch hack, on screen display should run even if Ram Watch is closed
{
tool.FastUpdate();
}
}
}
public void FastUpdateAfter()
{
var afterList = _tools.Where(x => !x.UpdateBefore);
foreach (var tool in afterList)
{
if (!tool.IsDisposed ||
(tool is RamWatch && Global.Config.DisplayRamWatch)) // Ram Watch hack, on screen display should run even if Ram Watch is closed
{
tool.FastUpdate();
}
}
}
// Note: Referencing these properties creates an instance of the tool and persists it. They should be referenced by type if this is not desired
#region Tools
public RamWatch RamWatch
{
get
{
var tool = _tools.FirstOrDefault(x => x is RamWatch);
if (tool != null)
{
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if (tool.IsDisposed)
{
_tools.Remove(tool);
}
else
{
return tool as RamWatch;
}
}
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var newTool = new RamWatch();
_tools.Add(newTool);
return newTool;
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}
}
public RamSearch RamSearch
{
get
{
var tool = _tools.FirstOrDefault(x => x is RamSearch);
if (tool != null)
{
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if (tool.IsDisposed)
{
_tools.Remove(tool);
}
else
{
return tool as RamSearch;
}
}
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var newTool = new RamSearch();
_tools.Add(newTool);
return newTool;
}
}
public Cheats Cheats
{
get
{
var tool = _tools.FirstOrDefault(x => x is Cheats);
if (tool != null)
{
if (tool.IsDisposed)
{
_tools.Remove(tool);
}
else
{
return tool as Cheats;
}
}
var newTool = new Cheats();
_tools.Add(newTool);
return newTool;
}
}
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public HexEditor HexEditor
{
get
{
var tool = _tools.FirstOrDefault(x => x is HexEditor);
if (tool != null)
{
if (tool.IsDisposed)
{
_tools.Remove(tool);
}
else
{
return tool as HexEditor;
}
}
var newTool = new HexEditor();
_tools.Add(newTool);
return newTool;
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}
}
public VirtualpadTool VirtualPad
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{
get
{
var tool = _tools.FirstOrDefault(x => x is VirtualpadTool);
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if (tool != null)
{
if (tool.IsDisposed)
{
_tools.Remove(tool);
}
else
{
return tool as VirtualpadTool;
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}
}
var newTool = new VirtualpadTool();
_tools.Add(newTool);
return newTool;
}
}
public SNESGraphicsDebugger SNESGraphicsDebugger
{
get
{
var tool = _tools.FirstOrDefault(x => x is SNESGraphicsDebugger);
if (tool != null)
{
if (tool.IsDisposed)
{
_tools.Remove(tool);
}
else
{
return tool as SNESGraphicsDebugger;
}
}
var newTool = new SNESGraphicsDebugger();
_tools.Add(newTool);
return newTool;
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}
}
public LuaConsole LuaConsole
{
get
{
var tool = _tools.FirstOrDefault(x => x is LuaConsole);
if (tool != null)
{
if (tool.IsDisposed)
{
_tools.Remove(tool);
}
else
{
return tool as LuaConsole;
}
}
var newTool = new LuaConsole();
_tools.Add(newTool);
return newTool;
}
}
#endregion
#region Specialized Tool Loading Logic
public void LoadRamWatch(bool loadDialog)
{
if (Global.Emulator.HasMemoryDomains())
if (!IsLoaded<RamWatch>() && Global.Config.RecentWatches.AutoLoad && !Global.Config.RecentWatches.Empty)
{
GlobalWin.Tools.RamWatch.LoadFileFromRecent(Global.Config.RecentWatches.MostRecent);
}
if (loadDialog)
{
GlobalWin.Tools.Load<RamWatch>();
}
}
public void LoadTraceLogger()
{
if (Global.Emulator.CpuTraceAvailable())
{
Load<TraceLogger>();
}
}
public void LoadGameGenieEc()
{
if (Global.Emulator.SystemId == "NES")
{
Load<NESGameGenie>();
}
else if (Global.Emulator.SystemId == "SNES")
{
Load<SNESGameGenie>();
}
else if ((Global.Emulator.SystemId == "GB") || (Global.Game.System == "GG"))
{
Load<GBGameGenie>();
}
else if (Global.Emulator.SystemId == "GEN" && VersionInfo.DeveloperBuild)
{
Load<GenGameGenie>();
}
}
#endregion
public static string GenerateDefaultCheatFilename()
{
var pathEntry = Global.Config.PathEntries[Global.Game.System, "Cheats"]
?? Global.Config.PathEntries[Global.Game.System, "Base"];
var path = PathManager.MakeAbsolutePath(pathEntry.Path, Global.Game.System);
var f = new FileInfo(path);
if (f.Directory != null && f.Directory.Exists == false)
{
f.Directory.Create();
}
return Path.Combine(path, PathManager.FilesystemSafeName(Global.Game) + ".cht");
}
}
}