BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/Namcot1xx/Namcot1xx.cs

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//see http://nesdev.parodius.com/bbs/viewtopic.php?t=5426&sid=e7472c15a758ebf05c588c8330c2187f
//and http://nesdev.parodius.com/bbs/viewtopic.php?t=311
//for some info on NAMCOT 108
//but mostly http://wiki.nesdev.com/w/index.php/INES_Mapper_206
using System;
using System.IO;
using System.Diagnostics;
namespace BizHawk.Emulation.Consoles.Nintendo
{
//also, Namcot109, Namcot118, Namcot119 chips are this exact same thing
public class Namcot108Chip : IDisposable
{
//state
int reg_addr;
ByteBuffer chr_regs_1k = new ByteBuffer(8);
ByteBuffer prg_regs_8k = new ByteBuffer(4);
NES.NESBoardBase board;
public Namcot108Chip(NES.NESBoardBase board)
{
this.board = board;
prg_regs_8k[0] = 0;
prg_regs_8k[1] = 1;
prg_regs_8k[2] = 0xFE; //constant
prg_regs_8k[3] = 0xFF; //constant
chr_regs_1k[0] = 0;
chr_regs_1k[1] = 1;
chr_regs_1k[2] = 2;
chr_regs_1k[3] = 3;
chr_regs_1k[4] = 4;
chr_regs_1k[5] = 5;
chr_regs_1k[6] = 6;
chr_regs_1k[7] = 7;
}
public void Dispose()
{
chr_regs_1k.Dispose();
prg_regs_8k.Dispose();
}
public virtual void SyncState(Serializer ser)
{
ser.Sync("reg_addr", ref reg_addr);
ser.Sync("chr_regs_1k", ref chr_regs_1k);
ser.Sync("prg_regs_8k", ref prg_regs_8k);
}
public virtual void WritePRG(int addr, byte value)
{
switch (addr & 0x6001)
{
case 0x0000: //$8000
reg_addr = (value & 7);
break;
case 0x0001: //$8001
switch (reg_addr)
{
//bottom bits of these chr regs are ignored
case 0:
chr_regs_1k[0] = (byte)(value & ~1);
chr_regs_1k[1] = (byte)(value | 1);
break;
case 1:
chr_regs_1k[2] = (byte)(value & ~1);
chr_regs_1k[3] = (byte)(value | 1);
break;
case 2: chr_regs_1k[4] = value; break;
case 3: chr_regs_1k[5] = value; break;
case 4: chr_regs_1k[6] = value; break;
case 5: chr_regs_1k[7] = value; break;
case 6: prg_regs_8k[0] = value; break;
case 7: prg_regs_8k[1] = value; break;
}
break;
}
}
public int Get_PRGBank_8K(int addr)
{
int bank_8k = addr >> 13;
bank_8k = prg_regs_8k[bank_8k];
return bank_8k;
}
public int Get_CHRBank_1K(int addr)
{
int bank_1k = addr >> 10;
bank_1k = chr_regs_1k[bank_1k];
return bank_1k;
}
}
public abstract class Namcot108Board_Base : NES.NESBoardBase
{
//state
protected Namcot108Chip mapper;
//configuration
protected int prg_mask, chr_mask;
public override void Dispose()
{
mapper.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
mapper.SyncState(ser);
}
public int Get_CHRBank_1K(int addr)
{
return mapper.Get_CHRBank_1K(addr);
}
public int Get_PRGBank_8K(int addr)
{
return mapper.Get_PRGBank_8K(addr);
}
int MapCHR(int addr)
{
int bank_1k = Get_CHRBank_1K(addr);
bank_1k &= chr_mask;
addr = (bank_1k << 10) | (addr & 0x3FF);
return addr;
}
public override byte ReadPPU(int addr)
{
if (addr < 0x2000)
{
addr = MapCHR(addr);
if (VROM != null)
return VROM[addr];
else return VRAM[addr];
}
else return base.ReadPPU(addr);
}
public override void WritePPU(int addr, byte value)
{
if (addr < 0x2000)
{
if (VRAM == null) return;
addr = MapCHR(addr);
VRAM[addr] = value;
}
base.WritePPU(addr, value);
}
public override void WritePRG(int addr, byte value)
{
mapper.WritePRG(addr, value);
}
public override byte ReadPRG(int addr)
{
int bank_8k = Get_PRGBank_8K(addr);
bank_8k &= prg_mask;
addr = (bank_8k << 13) | (addr & 0x1FFF);
return ROM[addr];
}
protected virtual void BaseSetup()
{
int num_prg_banks = Cart.prg_size / 8;
prg_mask = num_prg_banks - 1;
int num_chr_banks = (Cart.chr_size);
chr_mask = num_chr_banks - 1;
mapper = new Namcot108Chip(this);
SetMirrorType(EMirrorType.Vertical);
}
}
}