BizHawk/BizHawk.Emulation/Computers/Commodore64/Cartridges/Mapper0005.cs

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2.8 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridges
{
public class Mapper0005 : Cartridge
{
private byte[][] banksA = new byte[0][]; //8000
private byte[][] banksB = new byte[0][]; //A000
private uint bankMask;
private uint bankNumber;
private byte[] currentBankA;
private byte[] currentBankB;
private byte[] dummyBank;
public Mapper0005(List<uint> newAddresses, List<uint> newBanks, List<byte[]> newData)
{
uint count = (uint)newAddresses.Count;
// build dummy bank
dummyBank = new byte[0x2000];
for (uint i = 0; i < 0x2000; i++)
dummyBank[i] = 0xFF; // todo: determine if this is correct
if (count == 64) //512k
{
pinGame = true;
pinExRom = false;
bankMask = 0x3F;
banksA = new byte[64][];
}
else if (count == 32) //256k
{
pinGame = false;
pinExRom = false;
bankMask = 0x0F;
banksA = new byte[16][];
banksB = new byte[16][];
}
else if (count == 16) //128k
{
pinGame = true;
pinExRom = false;
bankMask = 0x0F;
banksA = new byte[16][];
}
else if (count == 4) //32k
{
pinGame = true;
pinExRom = false;
bankMask = 0x03;
banksA = new byte[4][];
}
else
{
// we don't know what format this is...
throw new Exception("This looks like an Ocean cartridge but cannot be loaded...");
}
// for safety, initialize all banks to dummy
for (uint i = 0; i < banksA.Length; i++)
banksA[i] = dummyBank;
for (uint i = 0; i < banksB.Length; i++)
banksB[i] = dummyBank;
// now load in the banks
for (int i = 0; i < count; i++)
{
if (newAddresses[i] == 0x8000)
{
banksA[newBanks[i]] = newData[i];
}
else if (newAddresses[i] == 0xA000)
{
banksB[newBanks[i]] = newData[i];
}
}
BankSet(0);
}
private void BankSet(uint index)
{
bankNumber = index & bankMask;
if (!pinExRom)
currentBankA = banksA[bankNumber];
else
currentBankA = dummyBank;
if (!pinGame)
currentBankB = banksB[bankNumber];
else
currentBankB = dummyBank;
}
public override byte Peek8000(int addr)
{
return currentBankA[addr];
}
public override byte PeekA000(int addr)
{
return currentBankB[addr];
}
public override void PokeDE00(int addr, byte val)
{
if (addr == 0x00)
BankSet(val);
}
public override byte Read8000(ushort addr)
{
return currentBankA[addr];
}
public override byte ReadA000(ushort addr)
{
return currentBankB[addr];
}
public override void WriteDE00(ushort addr, byte val)
{
if (addr == 0x00)
BankSet(val);
}
}
}