2012-12-29 01:25:06 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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namespace BizHawk.Emulation.Consoles.GB
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{
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public class GambatteLink : IEmulator, IVideoProvider, ISyncSoundProvider
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{
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2012-12-29 17:11:19 +00:00
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bool disposed = false;
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2012-12-29 01:25:06 +00:00
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Gameboy L;
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Gameboy R;
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2012-12-29 17:11:19 +00:00
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// counter to ensure we do 35112 samples per frame
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int overflowL = 0;
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int overflowR = 0;
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const int SampPerFrame = 35112;
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2012-12-29 01:25:06 +00:00
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Consoles.Nintendo.SNES.LibsnesCore.SnesSaveController LCont = new Nintendo.SNES.LibsnesCore.SnesSaveController(Gameboy.GbController);
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Consoles.Nintendo.SNES.LibsnesCore.SnesSaveController RCont = new Nintendo.SNES.LibsnesCore.SnesSaveController(Gameboy.GbController);
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public GambatteLink(CoreComm comm, GameInfo leftinfo, byte[] leftrom, GameInfo rightinfo, byte[] rightrom)
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{
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CoreComm = comm;
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L = new Gameboy(new CoreComm(), leftinfo, leftrom);
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R = new Gameboy(new CoreComm(), rightinfo, rightrom);
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2012-12-29 15:48:30 +00:00
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// connect link cable
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LibGambatte.gambatte_linkstatus(L.GambatteState, 259);
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LibGambatte.gambatte_linkstatus(R.GambatteState, 259);
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2012-12-29 01:25:06 +00:00
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L.Controller = LCont;
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R.Controller = RCont;
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comm.VsyncNum = L.CoreComm.VsyncNum;
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comm.VsyncDen = L.CoreComm.VsyncDen;
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comm.RomStatusAnnotation = null;
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comm.RomStatusDetails = "LEFT:\r\n" + L.CoreComm.RomStatusDetails + "RIGHT:\r\n" + R.CoreComm.RomStatusDetails;
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comm.CpuTraceAvailable = false; // TODO
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comm.NominalWidth = L.CoreComm.NominalWidth + R.CoreComm.NominalWidth;
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comm.NominalHeight = L.CoreComm.NominalHeight;
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Frame = 0;
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LagCount = 0;
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IsLagFrame = false;
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2012-12-29 17:11:19 +00:00
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blip_left = new Sound.Utilities.BlipBuffer(1024);
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blip_right = new Sound.Utilities.BlipBuffer(1024);
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blip_left.SetRates(2097152 * 2, 44100);
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blip_right.SetRates(2097152 * 2, 44100);
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2012-12-29 01:25:06 +00:00
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}
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public IVideoProvider VideoProvider { get { return this; } }
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public ISoundProvider SoundProvider { get { return null; } }
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public ISyncSoundProvider SyncSoundProvider { get { return this; } }
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public bool StartAsyncSound() { return false; }
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public void EndAsyncSound() { }
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public static readonly ControllerDefinition DualGbController = new ControllerDefinition
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{
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Name = "Dual Gameboy Controller",
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BoolButtons =
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{
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"P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 A", "P1 B", "P1 Select", "P1 Start", "P1 Power",
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"P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 A", "P2 B", "P2 Select", "P2 Start", "P2 Power",
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}
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};
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public ControllerDefinition ControllerDefinition { get { return DualGbController; } }
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public IController Controller { get; set; }
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public void FrameAdvance(bool render, bool rendersound = true)
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{
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LCont.Clear();
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RCont.Clear();
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foreach (var s in DualGbController.BoolButtons)
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{
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if (Controller[s])
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{
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if (s.Contains("P1 "))
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LCont.Set(s.Replace("P1 ", ""));
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else if (s.Contains("P2 "))
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RCont.Set(s.Replace("P2 ", ""));
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}
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}
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Frame++;
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2012-12-29 15:48:30 +00:00
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L.FrameAdvancePrep();
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R.FrameAdvancePrep();
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unsafe
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{
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fixed (int* leftvbuff = &VideoBuffer[0])
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{
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2012-12-29 17:11:19 +00:00
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// use pitch to have both cores write to the same video buffer, interleaved
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2012-12-29 15:48:30 +00:00
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int* rightvbuff = leftvbuff + 160;
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const int pitch = 160 * 2;
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2012-12-29 17:11:19 +00:00
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fixed (short* leftsbuff = LeftBuffer, rightsbuff = RightBuffer)
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2012-12-29 15:48:30 +00:00
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{
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const int step = 32; // could be 1024 for GB
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2012-12-29 17:11:19 +00:00
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int nL = overflowL;
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int nR = overflowR;
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2012-12-29 15:48:30 +00:00
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2012-12-29 17:11:19 +00:00
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// slowly step our way through the frame, while continually checking and resolving link cable status
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for (int target = 0; target < SampPerFrame;)
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2012-12-29 15:48:30 +00:00
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{
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2012-12-29 17:11:19 +00:00
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target += step;
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2012-12-29 15:48:30 +00:00
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if (nL < target)
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{
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uint nsamp = (uint)(target - nL);
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LibGambatte.gambatte_runfor(L.GambatteState, leftvbuff, pitch, leftsbuff + nL * 2, ref nsamp);
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nL += (int)nsamp;
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}
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if (nR < target)
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{
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uint nsamp = (uint)(target - nR);
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LibGambatte.gambatte_runfor(R.GambatteState, rightvbuff, pitch, rightsbuff + nR * 2, ref nsamp);
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nR += (int)nsamp;
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}
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// poll link cable statuses
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if (LibGambatte.gambatte_linkstatus(L.GambatteState, 256) != 0) // ClockTrigger
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{
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LibGambatte.gambatte_linkstatus(L.GambatteState, 257); // ack
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int lo = LibGambatte.gambatte_linkstatus(L.GambatteState, 258); // GetOut
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int ro = LibGambatte.gambatte_linkstatus(R.GambatteState, 258);
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LibGambatte.gambatte_linkstatus(L.GambatteState, ro & 0xff); // ShiftIn
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LibGambatte.gambatte_linkstatus(R.GambatteState, lo & 0xff); // ShiftIn
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}
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if (LibGambatte.gambatte_linkstatus(R.GambatteState, 256) != 0) // ClockTrigger
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{
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LibGambatte.gambatte_linkstatus(R.GambatteState, 257); // ack
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int lo = LibGambatte.gambatte_linkstatus(L.GambatteState, 258); // GetOut
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int ro = LibGambatte.gambatte_linkstatus(R.GambatteState, 258);
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LibGambatte.gambatte_linkstatus(L.GambatteState, ro & 0xff); // ShiftIn
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LibGambatte.gambatte_linkstatus(R.GambatteState, lo & 0xff); // ShiftIn
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}
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}
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2012-12-29 17:11:19 +00:00
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overflowL = nL - SampPerFrame;
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overflowR = nR - SampPerFrame;
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if (overflowL < 0 || overflowR < 0)
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throw new Exception("Sound problem?");
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2012-12-29 15:48:30 +00:00
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if (rendersound)
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{
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2012-12-29 17:11:19 +00:00
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PrepSound();
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2012-12-29 15:48:30 +00:00
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}
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2012-12-29 17:11:19 +00:00
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// copy extra samples back to beginning
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for (int i = 0; i < overflowL * 2; i++)
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LeftBuffer[i] = LeftBuffer[i + SampPerFrame * 2];
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for (int i = 0; i < overflowR * 2; i++)
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RightBuffer[i] = RightBuffer[i + SampPerFrame * 2];
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2012-12-29 15:48:30 +00:00
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}
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}
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}
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L.FrameAdvancePost();
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R.FrameAdvancePost();
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2012-12-29 01:25:06 +00:00
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IsLagFrame = L.IsLagFrame && R.IsLagFrame;
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if (IsLagFrame)
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LagCount++;
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}
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public int Frame { get; private set; }
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public int LagCount { get; set; }
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public bool IsLagFrame { get; private set; }
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public string SystemId { get { return "DGB"; } }
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public bool DeterministicEmulation { get { return true; } }
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#region saveram
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public byte[] ReadSaveRam()
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{
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byte[] lb = L.ReadSaveRam();
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byte[] rb = R.ReadSaveRam();
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byte[] ret = new byte[lb.Length + rb.Length];
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Buffer.BlockCopy(lb, 0, ret, 0, lb.Length);
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Buffer.BlockCopy(rb, 0, ret, lb.Length, rb.Length);
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return ret;
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}
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public void StoreSaveRam(byte[] data)
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{
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byte[] lb = new byte[L.ReadSaveRam().Length];
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byte[] rb = new byte[R.ReadSaveRam().Length];
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Buffer.BlockCopy(data, 0, lb, 0, lb.Length);
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Buffer.BlockCopy(data, lb.Length, rb, 0, rb.Length);
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L.StoreSaveRam(lb);
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R.StoreSaveRam(rb);
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}
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public void ClearSaveRam()
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{
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L.ClearSaveRam();
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R.ClearSaveRam();
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}
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public bool SaveRamModified
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{
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get
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{
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return L.SaveRamModified || R.SaveRamModified;
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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public void ResetFrameCounter()
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{
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Frame = 0;
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LagCount = 0;
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IsLagFrame = false;
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}
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#region savestates
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public void SaveStateText(TextWriter writer)
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{
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var temp = SaveStateBinary();
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temp.SaveAsHex(writer);
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// write extra copy of stuff we don't use
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writer.WriteLine("Frame {0}", Frame);
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}
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public void LoadStateText(TextReader reader)
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{
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string hex = reader.ReadLine();
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byte[] state = new byte[hex.Length / 2];
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state.ReadFromHex(hex);
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LoadStateBinary(new BinaryReader(new MemoryStream(state)));
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}
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public void SaveStateBinary(BinaryWriter writer)
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{
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L.SaveStateBinary(writer);
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R.SaveStateBinary(writer);
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// other variables
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writer.Write(IsLagFrame);
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writer.Write(LagCount);
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writer.Write(Frame);
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2012-12-29 17:11:19 +00:00
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writer.Write(overflowL);
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writer.Write(overflowR);
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writer.Write(LatchL);
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writer.Write(LatchR);
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2012-12-29 01:25:06 +00:00
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}
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public void LoadStateBinary(BinaryReader reader)
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{
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L.LoadStateBinary(reader);
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R.LoadStateBinary(reader);
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// other variables
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IsLagFrame = reader.ReadBoolean();
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LagCount = reader.ReadInt32();
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Frame = reader.ReadInt32();
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2012-12-29 17:11:19 +00:00
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overflowL = reader.ReadInt32();
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overflowR = reader.ReadInt32();
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LatchL = reader.ReadInt32();
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LatchR = reader.ReadInt32();
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2012-12-29 01:25:06 +00:00
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}
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public byte[] SaveStateBinary()
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{
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MemoryStream ms = new MemoryStream();
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BinaryWriter bw = new BinaryWriter(ms);
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SaveStateBinary(bw);
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bw.Flush();
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return ms.ToArray();
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}
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#endregion
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public CoreComm CoreComm { get; private set; }
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public IList<MemoryDomain> MemoryDomains
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{
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get { throw new NotImplementedException(); }
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}
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public MemoryDomain MainMemory
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{
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get { throw new NotImplementedException(); }
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}
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public void Dispose()
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{
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2012-12-29 17:11:19 +00:00
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if (!disposed)
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2012-12-29 01:25:06 +00:00
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{
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L.Dispose();
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L = null;
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R.Dispose();
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R = null;
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2012-12-29 17:11:19 +00:00
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blip_left.Dispose();
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blip_left = null;
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blip_right.Dispose();
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blip_right = null;
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disposed = true;
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2012-12-29 01:25:06 +00:00
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}
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}
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int[] VideoBuffer = new int[160 * 2 * 144];
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public int[] GetVideoBuffer() { return VideoBuffer; }
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public int VirtualWidth { get { return 320; } }
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public int BufferWidth { get { return 320; } }
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public int BufferHeight { get { return 144; } }
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public int BackgroundColor { get { return unchecked((int)0xff000000); } }
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2012-12-29 17:11:19 +00:00
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// we tried using the left and right buffers and then mixing them together... it was kind of a mess of code, and slow
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Sound.Utilities.BlipBuffer blip_left;
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Sound.Utilities.BlipBuffer blip_right;
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short[] LeftBuffer = new short[(35112 + 2064) * 2];
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short[] RightBuffer = new short[(35112 + 2064) * 2];
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short[] SampleBuffer = new short[1536];
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int SampleBufferContains = 0;
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int LatchL;
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int LatchR;
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void PrepSound()
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{
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unsafe
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{
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fixed (short* sl = LeftBuffer, sr = RightBuffer)
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{
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for (uint i = 0; i < SampPerFrame * 2; i += 2)
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{
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// gameboy audio output is mono, so ignore one sample
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int s = sl[i];
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if (s != LatchL)
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{
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blip_left.AddDelta(i, s - LatchL);
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LatchL = s;
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}
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s = sr[i];
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if (s != LatchR)
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{
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blip_right.AddDelta(i, s - LatchR);
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LatchR = s;
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}
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}
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}
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}
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blip_left.EndFrame(SampPerFrame * 2);
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blip_right.EndFrame(SampPerFrame * 2);
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int count = blip_left.SamplesAvailable();
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if (count != blip_right.SamplesAvailable())
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throw new Exception("Sound problem?");
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blip_left.ReadSamplesLeft(SampleBuffer, count);
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blip_right.ReadSamplesRight(SampleBuffer, count);
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SampleBufferContains = count;
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}
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2012-12-29 01:25:06 +00:00
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public void GetSamples(out short[] samples, out int nsamp)
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{
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2012-12-29 17:11:19 +00:00
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nsamp = SampleBufferContains;
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samples = SampleBuffer;
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2012-12-29 01:25:06 +00:00
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}
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public void DiscardSamples()
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{
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2012-12-29 17:11:19 +00:00
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SampleBufferContains = 0;
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2012-12-29 01:25:06 +00:00
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}
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}
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}
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