BizHawk/waterbox/waterboxhost/README.md

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# Waterboxhost
This is the native support code for Waterbox. It's intended to be consumed as a shared library from the host environment
with a C api. For most work with Waterbox cores, you don't need to get into this at all.
## API
The public api is mostly all in `src/cinterface.rs` and has basic documentation on it. Bare minimum sequence of calls to
get going:
0. (Optional) In a release environment, turn off certain checks to speed things up
`wbx_set_always_evict_blocks()`
1. Create an environment, and load the ELF into it
`wbx_create_host()`
`wbx_activate_host()`
2. Connect exports from the guest executable to your host system
`wbx_get_proc_addr()`
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3. Run the guest system's init, using function pointers it exposed through `wbx_get_proc_addr()`
4. Get ready to take savestates
`wbx_seal()`
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5. Run emulation, using frameadvance or other advance functions exposed by the guest through `wbx_get_proc_addr()`
6. Save and load states as needed
`wbx_save_state()`
`wbx_load_state()`
7. Tear down the environment when done with it. (One shot processes that are about to exit can skip this; the OS will clean everything up)
`wbx_deactivate_host()`
`wbx_destroy_host()`
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Some more advanced features:
* If you're keeping around multiple hosts that may compete for the same address space,
use `wbx_activate_host()` and `wbx_deactivate_host()` to switch between them.
* If you'd like to expose files to the virtual filesystem, see `wbx_mount_file()` and `wbx_unmount_file()`.
* If you need to call dynamically exposed functions that are not part of the static exports, see `wbx_get_callin_addr()`.
* If you'd like the guest code to be able to call callbacks that you pass to it, see `wbx_get_callback_addr()`.
## Building
Standard rust build infrastructure is used and can be installed with `rustup`. At the moment, we're using the `nightly-x86_64-pc-windows-msvc`
chain on Windows, and the `nightly-x86_64-unknown-linux-gnu` chain on linux. I don't know much about crosspiling, but presumably that will work.
The linux chain works fine in WSL, anyway. When used in a Windows environment with the right default chain, `build-release.bat` will build
waterboxhost.dll and copy it to the right place. When used in a Linux (or WSL) environment with the right default chain, `build-release.sh`
will build libwaterboxhost.so and copy it to the right place.