2017-04-27 17:12:11 +00:00
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using System;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Components
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{
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/// <summary>
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/// This interface is for legacy sound implementations in some older cores
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/// This needs to go away, but is provided here, for now
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/// </summary>
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internal interface IAsyncSoundProvider
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{
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void GetSamples(short[] samples);
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void DiscardSamples();
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}
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/// <summary>
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/// TODO: this is a shim for now, and needs to go away
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/// turns an <seealso cref="IAsyncSoundProvider"/> into a full ISoundProvider
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/// This is used in cores that have an async only sound implementation
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/// better is implement a sync sound option in those cores without the need for
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/// this class or an IAsyncSoundProvider interface
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/// </summary>
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internal class FakeSyncSound : ISoundProvider
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{
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private readonly IAsyncSoundProvider _source;
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private readonly int _spf;
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/// <summary>
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/// Initializes a new instance of the <see cref="FakeSyncSound"/> class.
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/// </summary>
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/// <param name="source">The async sound provider</param>
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/// <param name="spf">number of sample pairs to request and provide on each GetSamples() call</param>
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public FakeSyncSound(IAsyncSoundProvider source, int spf)
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{
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_source = source;
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_spf = spf;
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SyncMode = SyncSoundMode.Sync;
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}
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public void GetSamplesSync(out short[] samples, out int nsamp)
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{
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if (SyncMode != SyncSoundMode.Sync)
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{
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throw new InvalidOperationException("Must be in sync mode to call a sync method");
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}
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short[] ret = new short[_spf * 2];
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_source.GetSamples(ret);
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samples = ret;
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nsamp = _spf;
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}
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public void DiscardSamples()
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{
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_source.DiscardSamples();
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}
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public void GetSamplesAsync(short[] samples)
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{
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if (SyncMode != SyncSoundMode.Async)
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{
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throw new InvalidOperationException("Must be in async mode to call an async method");
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}
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_source.GetSamples(samples);
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}
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public bool CanProvideAsync => true;
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public SyncSoundMode SyncMode { get; private set; }
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public void SetSyncMode(SyncSoundMode mode)
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{
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SyncMode = mode;
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}
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2017-04-26 13:34:12 +00:00
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}
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2017-04-27 17:12:11 +00:00
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// An async sound provider
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// This class needs to go away, it takes an IAsyncSoundProvider
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// and is only used by legacy sound implementations
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internal class MetaspuSoundProvider : ISoundProvider
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2017-04-26 13:34:12 +00:00
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{
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private readonly short[] _pullBuffer = new short[1470];
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2017-04-27 17:12:11 +00:00
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public MetaspuSoundProvider(ESynchMethod method)
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{
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Buffer = Metaspu.MetaspuConstruct(method);
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}
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public ISynchronizingAudioBuffer Buffer { get; }
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public MetaspuSoundProvider()
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: this(ESynchMethod.Vecna)
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{
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}
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public void PullSamples(IAsyncSoundProvider source)
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{
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Array.Clear(_pullBuffer, 0, 1470);
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source.GetSamples(_pullBuffer);
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Buffer.EnqueueSamples(_pullBuffer, 735);
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}
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public bool CanProvideAsync => true;
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public SyncSoundMode SyncMode => SyncSoundMode.Async;
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public void SetSyncMode(SyncSoundMode mode)
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{
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if (mode != SyncSoundMode.Async)
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{
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throw new NotSupportedException("Only Async mode is supported.");
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}
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}
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public void GetSamplesSync(out short[] samples, out int nsamp)
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{
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throw new InvalidOperationException("Sync mode is not supported.");
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}
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public void GetSamplesAsync(short[] samples)
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{
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Buffer.OutputSamples(samples, samples.Length / 2);
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}
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public void DiscardSamples()
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{
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Buffer.Clear();
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}
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}
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}
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